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Jon Bon Jovi Abruptly Ends MSG Show Amid Vocal Issues

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Two weeks into Bon Jovi‘s latest tour, the band had to reschedule a stop after Jon Bon Jovi had to end the show early.

During Thursday’s Madison Square Garden show, the frontman performed through vocal issues before pulling the plug early, telling the audience that he plans to reschedule the show at the famed New York City venue.

“I’m sorry, I’m hurt and you’re not getting the best of me,” he said in videos posted online from the concert.

“Don’t throw away your ticket stubs, I’m gonna figure something out, OK? Just hold onto it, we’ll figure out how to reschedule,” added Bon Jovi. “But I’m gonna have to cool it for the night.”

The lead singer previously underwent reconstructive surgery on his vocal cords in 2022 after issues with his voice since 2015, which he opened up about in the Hulu docuseries Thank You, Goodnight: The Bon Jovi Story.

After kicking off the Bon Jovi Forever Tour on July 7, the band is set to continue on Sunday at MSG before heading to the U.K. next month.

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Chris Anne Affleck Dead: Ben Affleck, Casey Affleck’s Mother Was 82

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Chris Anne Affleck, the mother of Oscar winners Ben and Casey Affleck, has died. She was 82.

Chris died on June 2 after a battle with pancreatic cancer, her family announced.

Christine Anne “Chris” Boldt was born in New York City in December 1942, she was a graduate of Harvard University and spent 35 years as a public school teacher. She retired in 2008, and was a fierce civil rights advocate throughout her life, having been one of the original freedom riders who went into the Deep South during the 1960s.

Chris and her ex-husband Timothy Affleck welcomed their first child Ben, the two-time Oscar winner, in 1972. Ben’s brother, Casey Affleck, also an Oscar-winner, was born in 1975, around the time their family relocated to Massachusetts, where she continued her teaching career.

“My mother taught public school, went to Harvard and then got her master’s there and taught fifth and sixth grade in a public school,” Ben told The Hollywood Reporter in 2012. “My dad had a more working-class lifestyle. He didn’t go to college. He was an auto mechanic and a bartender and a janitor at Harvard.”

By the time Ben was 12, his parents divorced. As his passion for entertainment grew during his adolescence, Chris played a hand in his early industry beginnings, connecting her son with her former Harvard roommate, casting director Patty Collins, who helped him audition for commercials and TV movies.

She was an avid supporter of his career, and even attended the 1998 Oscars alongside him and Matt Damon, who also brought his mother as his date. That was the year they won their first Academy Awards.

“We were sitting next to our moms and we won, and we kind of hugged our moms. I remember how everyone had made such a big thing out of it as if this was such a novelty,” Ben told Vanity Fair of the moment. “I remember thinking, being insecure, like, ‘Why? Why is it weird that we’re bringing our moms?’ Who else do you think we would bring?”

Chris was given six months to live in December 2025, with her greatest wish after her diagnosis being to see her grandson graduate high school. She attended the event with her family on May 31, and died peacefully in her sleep two days later.

Chris is survived by her sons, Ben and Casey; and her five grandchildren, Indiana, Violet, Atticus, Fin and Sam.

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‘Resident Evil’s Zach Cregger Teases Fan Favorite Movie-Game Tie-Ins

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It may be “no sweat” for Austin Abrams’ character Bryan in the latest trailer for Resident Evil, but for writer-director and horror aficionado Zach Cregger his upcoming adaptation is all blood, all guts and all gorey.   

Co-written with Shay Hatten, Sony’s Resident Evil follows Bryan, a medical courier tasked with delivering an important package to the infamous in-game dwellings of Raccoon City. However, when Bryan arrives, he finds himself in a nonstop race for survival as the treacherous night unfolds around him. The film marks the latest big-screen adaptation of Resident Evil, the popular horror video game series from Capcom, which also doubles as one of the highest-grossing video game franchises ever. 

While attending the Resident Evil x Discord Fan Event at Comic-Con celebrating the film’s impending September 18 release, Cregger and Abrams spoke to Deadline about the intimate fan-loving details that went into bringing the horror game to life. 

DEADLINE: What about Zach Cregger made you want to open yourself up to the large, passionate Resident Evil fanbase with this film? 

AUSTIN ABRAMS: For me, it was Zach doing his own thing with this series. I just loved working with him so much. I knew that even though it was Resident Evil, I was excited and not nervous because he loved Resident Evil. He’s played so much of it that I felt I can really trust him. It was very much about trusting him and being like, “Let’s do fucking whatever, let’s make some shit.” 

DEADLINE: What kind of fears is Bryan experiencing? In the latest trailer, he seems to be having some relationship troubles. What kind of things did you keep in mind while playing this character? 

ABRAMS: Yeah, he is dealing with relationship troubles and then that’s juxtaposed with then immediately having to survive and fight for his life, which I think makes him have to look at what he’s so afraid of in his regular day and in his relationship with fresh eyes. 

ZACH CREGGER: I think of Brian as someone who is just starting his adult life. He has a job, but not a career. He’s got a relationship that he really loves, but there’s like a crisis in that relationship and he feels like he’s in a horror movie of his own when we start. His girlfriend is pregnant, he’s not ready. He’s thinking what is my life going to be? And he feels like he’s in his own little horror movie and then all of a sudden a real horror movie interrupts him and it puts all of that into perspective.

DEADLINE: What was the non-negotiable essential to preserving the taste of the Resident Evil franchise in the film? 

CREGGER:Well, there’s a couple of things you have to have. First, you have the source of all the chaos of the T-virus, which is the thing that was developed by the Umbrella corporation. If you don’t do that, for me, it’s not Resident Evil. I feel like setting it in Raccoon City on the eve of the viral outbreak felt like,OK that’s me laying the table. But to me, the most important thing to make it a Resident Evil story is the tone and the rhythm. It’s like this kind of slow progression deeper and deeper into hell. And in the first act of the movie, he’s creeping into darkness and then at a certain point he’s running for his life. It sounds like an action movie, but it’s not. Resident Evil is a survival horror, not a survival action. He’s not a badass going around and karate kicking these zombies. It’s more intense, grounded dread, tone and atmosphere. One of the things those games do so well is that they lay out such a distinct and effective atmosphere. And so I feel like to me, what makes this a real love letter to those games is I’m trying to replicate that experience of feeling dread and tension. 

DEADLINE: Now Zach, this movie is only 95 minutes. You didn’t want to make a longer movie or more movies? 

CREGGER: I think movies are too long, dude. I’ve got a dog at home and if I go to a movie, I sit through a half hour of trailers and then the movie, and I’m driving back home. I’m half-joking, but I think it was just a challenge to tell a really efficient story without any extra calories. I wanted to be lean and mean and tight. 

DEADLINE: Were there fan favorites like Lady Dimitrescu or Wesker or other easter eggs that landed on the cutting room floor as a result of the tightness? 

CREGGER: I intentionally didn’t want to put any of the characters in the games into the movie because what I don’t want to do is cannibalize all these things that the games do so well. It’s kind of like when you read your favorite book and then you realize they’re going to turn it into a movie and then they cast someone you don’t agree with and you’re just like, it hurts. I love those games. I don’t want to step on their toes. I want to celebrate those games and I want to make something that other people who love the games like me are going to recognize as Resident Evil. But I certainly don’t think I’m going to do a better job of representing someone like Leon than the Games.

DEADLINE: Was there a particular shot or set piece that made you really feel like, “Oh yeah, this is the movie I want to make and what I want audiences to see.” 

CREGGER: The Jump Street sequence that’s in the trailer where he’s running down the street and these zombies are leaping off the buildings while things are exploding all around him — we did it practically and it was super intense. I was really proud of what we did there.

ABRAMS: That one for me too. 

CREGGER: But then, there’s also the first half hour. It’s short like one big long scene in a way that I think works so well. Then the last 30 seconds of the movie to me are so… I’m very proud of the last 30 seconds. So when I watch that, when the movie ends, I’m always really happy. 

DEADLINE: Resident Evil is known for resource management and making impossible choices. Were there any filmmaking choices that mirrored this dynamic? 

CREGGER: Well, resource management is every movie ever made. We have almost enough to do what we want. How do we make it work? So yeah, every scene, you’re kind of like, “How is this possible?” But impossible choices, no. I mean, no, you kind of have to just decide what you’re going to do and lock in and make it happen.

DEADLINE: In bringing this game to life, were there any moments for you as an actor that really made you break a sweat? 

ABRAMS: We were doing a lot of camera work. It was a real dance with the camera. James [Van Der Reyden], our camera operator had to be really precise and I had to be really precise to his shots and come around to the camera at the same time. It was about forming a language. 

CREGGER: Yeah. The reason for that is because in the video games, you’re following your avatar [because it’s a third-person game], so when you look left the camera swings left, and when you look right the camera swings to look right. I wanted to do that also with the movie, which means Austin and James have to be in lockstep. When he goes up the stairs, we look at the stairs, in the kitchen, we look at the kitchen and then back to another thing. So that was fun to dial in and I think it works well. 

DEADLINE: Are there any easter egg references that you’re especially excited for longtime fans to see come to life? I know in the trailer there were some herbs and a typewriter…

CREGGER: Yes, there’s a lot of objects directly from the game, like the ones you mentioned. And locks and padlocks play a big role in the movie. He’s constantly getting stopped by locks, which is a thing in the games. I think that’s the thing that fans are going to recognize beyond overt one for one references is the flow of the movie is the same as the flow of the game. You’re moving from one set piece to set piece. And each set piece contains its own unique threat. And I think that’s what the games do well. It’s a naturally cinematic rhythm. So it was fun to port the DNA of the games in terms of their story, pacing and into the movie. 

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‘Resident Evil’s Zach Cregger Teases Fan Favorite Movie-Game Tie-Ins

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It may be “no sweat” for Austin Abrams’ character Bryan in the latest trailer for Resident Evil, but for writer-director and horror aficionado Zach Cregger his upcoming adaptation is all blood, all guts and all gorey.   

Co-written with Shay Hatten, Sony’s Resident Evil follows Bryan, a medical courier tasked with delivering an important package to the infamous in-game dwellings of Raccoon City. However, when Bryan arrives, he finds himself in a nonstop race for survival as the treacherous night unfolds around him. The film marks the latest big-screen adaptation of Resident Evil, the popular horror video game series from Capcom, which also doubles as one of the highest-grossing video game franchises ever. 

While attending the Resident Evil x Discord Fan Event at Comic-Con celebrating the film’s impending September 18 release, Cregger and Abrams spoke to Deadline about the intimate fan-loving details that went into bringing the horror game to life. 

DEADLINE: What about Zach Cregger made you want to open yourself up to the large, passionate Resident Evil fanbase with this film? 

AUSTIN ABRAMS: For me, it was Zach doing his own thing with this series. I just loved working with him so much. I knew that even though it was Resident Evil, I was excited and not nervous because he loved Resident Evil. He’s played so much of it that I felt I can really trust him. It was very much about trusting him and being like, “Let’s do fucking whatever, let’s make some shit.” 

DEADLINE: What kind of fears is Bryan experiencing? In the latest trailer, he seems to be having some relationship troubles. What kind of things did you keep in mind while playing this character? 

ABRAMS: Yeah, he is dealing with relationship troubles and then that’s juxtaposed with then immediately having to survive and fight for his life, which I think makes him have to look at what he’s so afraid of in his regular day and in his relationship with fresh eyes. 

ZACH CREGGER: I think of Brian as someone who is just starting his adult life. He has a job, but not a career. He’s got a relationship that he really loves, but there’s like a crisis in that relationship and he feels like he’s in a horror movie of his own when we start. His girlfriend is pregnant, he’s not ready. He’s thinking what is my life going to be? And he feels like he’s in his own little horror movie and then all of a sudden a real horror movie interrupts him and it puts all of that into perspective.

DEADLINE: What was the non-negotiable essential to preserving the taste of the Resident Evil franchise in the film? 

CREGGER:Well, there’s a couple of things you have to have. First, you have the source of all the chaos of the T-virus, which is the thing that was developed by the Umbrella corporation. If you don’t do that, for me, it’s not Resident Evil. I feel like setting it in Raccoon City on the eve of the viral outbreak felt like,OK that’s me laying the table. But to me, the most important thing to make it a Resident Evil story is the tone and the rhythm. It’s like this kind of slow progression deeper and deeper into hell. And in the first act of the movie, he’s creeping into darkness and then at a certain point he’s running for his life. It sounds like an action movie, but it’s not. Resident Evil is a survival horror, not a survival action. He’s not a badass going around and karate kicking these zombies. It’s more intense, grounded dread, tone and atmosphere. One of the things those games do so well is that they lay out such a distinct and effective atmosphere. And so I feel like to me, what makes this a real love letter to those games is I’m trying to replicate that experience of feeling dread and tension. 

DEADLINE: Now Zach, this movie is only 95 minutes. You didn’t want to make a longer movie or more movies? 

CREGGER: I think movies are too long, dude. I’ve got a dog at home and if I go to a movie, I sit through a half hour of trailers and then the movie, and I’m driving back home. I’m half-joking, but I think it was just a challenge to tell a really efficient story without any extra calories. I wanted to be lean and mean and tight. 

DEADLINE: Were there fan favorites like Lady Dimitrescu or Wesker or other easter eggs that landed on the cutting room floor as a result of the tightness? 

CREGGER: I intentionally didn’t want to put any of the characters in the games into the movie because what I don’t want to do is cannibalize all these things that the games do so well. It’s kind of like when you read your favorite book and then you realize they’re going to turn it into a movie and then they cast someone you don’t agree with and you’re just like, it hurts. I love those games. I don’t want to step on their toes. I want to celebrate those games and I want to make something that other people who love the games like me are going to recognize as Resident Evil. But I certainly don’t think I’m going to do a better job of representing someone like Leon than the Games.

DEADLINE: Was there a particular shot or set piece that made you really feel like, “Oh yeah, this is the movie I want to make and what I want audiences to see.” 

CREGGER: The Jump Street sequence that’s in the trailer where he’s running down the street and these zombies are leaping off the buildings while things are exploding all around him — we did it practically and it was super intense. I was really proud of what we did there.

ABRAMS: That one for me too. 

CREGGER: But then, there’s also the first half hour. It’s short like one big long scene in a way that I think works so well. Then the last 30 seconds of the movie to me are so… I’m very proud of the last 30 seconds. So when I watch that, when the movie ends, I’m always really happy. 

DEADLINE: Resident Evil is known for resource management and making impossible choices. Were there any filmmaking choices that mirrored this dynamic? 

CREGGER: Well, resource management is every movie ever made. We have almost enough to do what we want. How do we make it work? So yeah, every scene, you’re kind of like, “How is this possible?” But impossible choices, no. I mean, no, you kind of have to just decide what you’re going to do and lock in and make it happen.

DEADLINE: In bringing this game to life, were there any moments for you as an actor that really made you break a sweat? 

ABRAMS: We were doing a lot of camera work. It was a real dance with the camera. James [Van Der Reyden], our camera operator had to be really precise and I had to be really precise to his shots and come around to the camera at the same time. It was about forming a language. 

CREGGER: Yeah. The reason for that is because in the video games, you’re following your avatar [because it’s a third-person game], so when you look left the camera swings left, and when you look right the camera swings to look right. I wanted to do that also with the movie, which means Austin and James have to be in lockstep. When he goes up the stairs, we look at the stairs, in the kitchen, we look at the kitchen and then back to another thing. So that was fun to dial in and I think it works well. 

DEADLINE: Are there any easter egg references that you’re especially excited for longtime fans to see come to life? I know in the trailer there were some herbs and a typewriter…

CREGGER: Yes, there’s a lot of objects directly from the game, like the ones you mentioned. And locks and padlocks play a big role in the movie. He’s constantly getting stopped by locks, which is a thing in the games. I think that’s the thing that fans are going to recognize beyond overt one for one references is the flow of the movie is the same as the flow of the game. You’re moving from one set piece to set piece. And each set piece contains its own unique threat. And I think that’s what the games do well. It’s a naturally cinematic rhythm. So it was fun to port the DNA of the games in terms of their story, pacing and into the movie. 

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