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Star Wars: Visions Presents – The Ninth Jedi Anime Series Review – Review

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First and foremost, The Ninth Jedi feels like Star Wars. Much of this is in how the story is told. While each episode is an individual story, the overarching series follows the classic Star Wars trilogy structure. The two Star Wars: Visions episodes make up the opening act—the introduction to the setting, characters, and conflict. The next four episodes detail our heroes’ early victories and greatest defeat. Finally the last four episodes feature our heroes going from their lowest point to their highest in climactic fashion.

The first part of this series’ runtime is a fun, if thematically shallow, Star Wars story. Our Jedi heroes, constantly on the run, go from world to world, encountering those once connected to the last major attempt to rebuild the Jedi Order. It has both solid adventures and interesting mysteries, but it doesn’t have much in the way of character arcs or themes.

Supporting hero characters returning from the two previous Star Wars: Visions episodes—i.e, Ethan, Margrave Juro, Homen, and Gramps—do things in the plot but have no real development. Meanwhile, the newly introduced hero characters tend to follow the same general arc of being reluctant to help the Jedi but once Nawaam’s forces attack, they ultimately have a change of heart and join the cause. The supporting villains are likewise largely static; they are exactly what they appear to be from their moment of introduction and act as you’d expect with no deviation.

It’s only once the series starts nearing its second half that it starts exploring characters and, through them, the greater theme of the anime. The Ninth Jedi focuses on three people: Lah Kara, our heroine; Lah Zhima, her kidnapped bladesmith father; and Nawaam, the warlord who kidnapped Zhima and is in the process of uniting the galaxy by force. These arcs are not only downright fantastic but also give the anime depth in both themes and lore.

The relationship between Nawaam and Zhima is at the core of both of their stories. The two were both present at a critical moment for the previous fledgling Jedi Order—but they interpreted this event in radically different ways. Horrified, Zhima rejected his previous life. He focused his life on raising his daughter and building light-sabers capable of discerning a person’s mental state through blade color—basically turning them into a Sith detector. But now, his past has caught up with him and he can no longer run from the unintended consequences of his actions. He has to decide how to reconcile with his past and decide what kind of man he will be moving forward.

Meanwhile, Nawaam learned the lesson that might makes right. Things like Jedi or Sith, good or evil, mean nothing in the face of overwhelming power. In fact, it is only by discarding these emotional attachments, becoming untainted by both altruistic good and self-serving evil that one attains true strength. Thus, to achieve true peace in the fractured, war-torn galaxy, it must be enforced through unquestionable power—both mentally through embodying a state of nothingness when using the force and technologically through a world-destroying super-weapon.

And at the center of this philosophical quandary we have Kara. She sees a galaxy that needs the Jedi—needs protectors to stand with the common man and fight for what’s right in these chaotic times. But as the story goes on, Kara is forced to face the fact that, in a way, Nawaam is right. Her strength in the force makes her all but unstoppable—but does that make her qualified to be an arbiter of justice? She has so much blood on her hands—both incidentally and directly—how can she be considered “good”?

Her temptation towards the dark side comes not from selfishness or a pursuit of power but rather from the frustration and pain of seeing innocents—not to mention those she cares about—be harmed again and again. Yet, it is the horror of potentially becoming that which she most fears that allows her to find a kind of Zen state of acceptance—to find the place within herself where she can find clarity of purpose and separate herself from her emotions, both light and dark.

But what’s truly interesting is, unlike her father who accepts this state as a necessary evil or Nawaam who outright embraces it, Kara, in the end, actively chooses to reject it. Yes, it brings her great power and is the most direct and certain way of achieving her goals, but it’s not the kind of mindset she wants to have.

When it comes down to it, compassion and empathy are Kara’s greatest strengths. Killing someone is the easy way—and sometimes the necessary one. However, the best way is to guide someone to see what they have done wrong and give them a chance to atone. And frankly, there’s not much that’s more thematically Star Wars than that.

On the presentation side of things, The Ninth Jedi is great all the way through. The music has the Star Wars vibe while never outright copying John Williams iconic score. On the visual side, the series ranges from great to fantastic. The space battles are tense and exciting while the lightsaber battles are dynamic, unique, and use the animated format to great effect—especially as the story hits its climax.

But the best aspect of the series visually is the lightsabers themselves. Their color-changing ability serves as both a fantastic plot device and character building tool. The sabers tell the story of each characters mental state visually—and gives great impact to the anime’s most dramatic moments. They also highlight one of the other core themes of the anime. The titular “nine jedi” are not the strongest in the force—some may not be force sensitive at all. However, they are, at their cores, good people who take responsibility for those around them and truly want to make the galaxy a better place—not just for themselves but for everyone. Their sabers are the proof of this—not just to us but to the other characters within the story as well.

The Ninth Jedi is one of those anime I enjoyed watching in the moment and have become more enraptured with the more I think about. Beyond the action and adventure, it builds on the Star Wars tales that have come before by taking the relationship between emotion and the Force and using it to build a story about the importance of personal choice. While the Star Wars franchise as a whole has been rocky as of late, if you have ever been a fan, you owe it to yourself to watch The Ninth Jedi (just be sure to watch the Star Wars: Visions episodes “The Ninth Jedi” and “The Ninth Jedi: Child of Hope” before you do).

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Yoshiki, Pokémon Donate to Kumamoto Earthquake Relief – Interest

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Image via x.com

The Pokémon Company and Japanese musician YOSHIKI announced donations to support relief for the July 28 Kumamoto earthquake last week. The Pokémon Company said it had donated a total of 100 million yen (about US$630,000) to Kumamoto Prefecture, the Japanese Red Cross Society, and other organizations aiding in the relief efforts of the earthquake. YOSHIKI, in turn, announced he had donated 10 million yen (about US$63,000) to the Japanese Red Cross Society for the relief efforts of the earthquake.

YOSHIKI also donated a total of 100,000 euros (about US$120,000) to the French Red Cross and Spanish Red Cross to assist emergency response and recovery efforts for wildfires in Europe. He gave a message all those affected: “Even though I have lived in Los Angeles for many years, Japan will always be my home, and Europe—especially France—has also become another home to me, Seeing people in France, Spain, and Japan facing such devastating disasters is heartbreaking. My heart goes out to everyone affected by the wildfires in France and Spain, including those who have lost their homes and the courageous people working on the front lines.”

A 6.8-magnitude earthquake struck Kumamoto Prefecture around 4:27 p.m. on July 28. According to The Japan Times, the quake left about 38 people dead, 48,300 households without power, and around 84,000 households without running water. The Japan Times further reported that around 9,000 residents have been evacuated to shelters. The injured have been transported to hospitals across Kumamoto Prefecture.

Aftershocks caused an explosion at the Aeon Mall Kumamoto in Kashima, Kumamoto around 5:50 p.m. after the initial earthquake. The Japan Times reported the explosion killed at least seven people. Nippon Paper Industries also reported nine employees were confirmed dead following a smokestack collapse caused by the earthquake.

Wildfires have spread across Portugal, Spain, and France since July. According to a BBC report, over 300,000 people have evacuated affected areas. The wildfires come as Europe sees a massive heatwave. Temperatures have reportedly reached above 40° Celsius (about 104° Fahrenheit) in France.

Sources: Press release, Pokémon‘s X/Twitter account, Pokémon‘s website, BBC, Japan Times

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PuniRunes Puni 4 Anime Season to Premiere on October 4 – News

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The official website for the anime of Takara Tomy‘s PuniRunes toyline announced on Saturday that the fourth anime season, PuniRunes Puni 4, will premiere on October 4 at 9:15 a.m. (October 3 at 8:15 p.m. EDT). The website also presented the new season’s main visual and teased that the season’s story is set in “Puni School.”

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Image via PuniRunes anime’s website

Unlike other digital pets that you can raise, the PuniRunes toys also have a hole where you can put your finger to “pet” the soft creature inside. The anime began by following the daily life of PuniRunes — mysterious creatures who love to be coddled — and Yuka, a fourth-grade girl who loves soft, squishy things. (Puni-puni is the Japanese onomatopoeic term for soft and squishy.)

Kunihiko Yuyama (Fairy Princess Minky Momo, Pokémon) served as chief director of the first two seasons, and Kentarō Yamaguchi directed the first season at OLM Digital. Gigaemon Ichikawa (Chikasugi Idol Akae-chan, The Fruit of Evolution: Before I Knew It, My Life Had It Made, A Galaxy Next Door) was in charge of the series scripts for the first three seasons, while Sayuri Ichiishi (Pokémon, Tamagotchi!) designed the characters.

The first season ran on TV Tokyo and TV Osaka from October 2022 to March 2023. The second season then debuted in October 2024. The anime’s third season premiered in July 2025.

Spin Master began streaming the anime on YouTube in September 2024. Spin Master released the toy line in the United States.

Sources: PunRunes Puni anime’s website, Comic Natalie


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Episode 5 – Young Ladies Don’t Play Fighting Games

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I’d like to kick this off with an ode to Aya’s roommate. She obviously doesn’t realize that her beloved roomie is a fighting game fiend and doing secret, late-night locales with some of her fellow schoolmates, including Mio—and that furthermore, they’re all going to EVO Japan to bask in the thrill of competition. What she believes is that Mio and Aya are in a secret relationship with one another, and are setting off on a secret, romantic getaway. And not only is she cool about it, but she’s also thrilled and supportive of them! What an excellent roomie. Shout out to Aya’s roomie, what a good one.

This week was mostly about the girls getting to EVO Japan—and in particular, getting permission from Mio’s mom, who they had to trick into thinking this was just an ordinary tourist trip to Tokyo with friends. And what a scene that was, by the way! I’m sure it hits especially hard and is relatable to anyone who grew up in strict households. And in that sense, despite the show trying to play the whole thing off comedically (when Akuma appeared, I lost my mind—that was really funny), I couldn’t help but feel like this was a sad scene. Mio’s going to have to keep such a big part of her life a secret, navigate all the difficulty that comes with that, and do it for no good reason. Meanwhile, Mio’s mom isn’t helping her; all she’s doing is dooming herself to a fractured relationship with her daughter—if they still have one left to salvage at all. I’m sure by series end, Mio’s mom will realize that Mio found community through games and that her love of games isn’t harmful, but for the time being, she comes off as tone deaf and frustrating, to say the least.

Actually, this isn’t the first time we’ve seen a biting sadness underpinning otherwise funny or exciting scenes in this series. It’s sad that the girls have to be so secretive about their love of fighting games around school. And it’s sad that Aya doesn’t think fighting games are proper behavior for a young lady, and that society has conditioned her to think that way in the first place. All this does is highlight the girls’ efforts, and how badly they want to play fighting games with one another—to say nothing of the friendship-and-community-building power of fighting games.

In any case, eternally bewildered as I am at the idea that with so little time out from the event the girls could still make their way to EVO Japan all the same, they’ve made it there nonetheless. More importantly, a Guile player seems to have entered the chat at long last. We haven’t really seen the girls need to confront a zoner—let alone Guile, in particular—which, for those unfamiliar with fighting games, is a more distance-based kind of character. While characters like Ryu, for example, have moves (EX: Hadoken) that have some distance to them, characters like Guile thrive in the distance. Suffice to say, it’ll certainly give them some trouble adapting, and I’m really excited to see how they respond to it. Even if this week’s episode was more about setting the stage for next week, I’m super excited all the same.

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Young Ladies Don’t Play Fighting Games is currently streaming on
Crunchyroll.


Disclosure: Kadokawa World Entertainment (KWE), a wholly owned subsidiary of Kadokawa Corporation, is the majority owner of Anime News Network, LLC. One or more of the companies mentioned in this article are part of the Kadokawa Group of Companies.


The views and opinions expressed in this article are solely those of the author(s) and do not necessarily represent the views of Anime News Network, its employees, owners, or sponsors.

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