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Episode 4 – The Elusive Samurai Season 2

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It’s as if the Elusive Samurai gods have been reading my reviews and decided to answer my prayers. Just one week after comparing the Hojo-clan Gang to those zany felt weirdos from The Muppet Show, what does this anime decide to do? It just up and transforms into a live-action puppet show for no reason whatsoever in the middle of the opening scene where the kids reunite with the very much alive Mochizuki warriors. Just like with every other modal switch we’ve seen this season, the only excuse that the creators of The Elusive Samurai seem capable of mustering is, “We’re doing whatever the hell we want with this show, so shut up and enjoy it.” You won’t find me complaining. This is an iron-clad rule that applies to literally all stories told across every medium humanity has yet conceived: Everything is better when you add a bunch of goofy puppets.

As tempted as I now am to abandon this review completely so I can go marathon Thunderbolt Fantasy, there are battlefield escapades that we have yet to unpack. While up and abandoning the fort might seem like the work of cowardly fools, we all know that the father of Ayako is no damned fool, and it turns out that falling on the sword to defend such a meager encampment would probably not have been the best way to counteract Ichikawa’s assault. That said, our heroes have still left Shinomiya in the lurch, so haste must be made to bolster the supporting troops.

I have to admit that, while my appreciation for narratives that indulge in the grander stratagems of ancient warfare has certainly grown over the years, this episode of The Elusive Samurai started to lose me a little with how much time we spent on all of the maps, charts, and meetings that are meant to help us make sense of this battle. I’m used to having a single gravelly voiced Dan Carlin type usher me through the ins and outs of the battlefield with a bit more dramatic aplomb; by comparison, this is The Elusive Samurai at its fuddiest and duddiest. That’s not to say there aren’t still some laughs and cheers to be found, but this arc of episodes has me checking my watch more than usual. Now, if all of this exposition was being delivered by adorable little yarn puppets, that would be a horse of an entirely different color…

The highlight of the week is the arrival of the titular Shinano Mask, who is obviously just Yorishige in a bright pink mask that in no way obscures his flamboyant real identity. It’s a funny bit, since the tactic amounts to little more that acting so brazenly stupid that Ichikawa gets psyched out enough to retreat, but I won’t pretend that I wasn’t expecting something a little more exciting to serve as the climax of the episode. I can appreciate how this leads to Tokiyuki’s emotional outburst, where he tells his mentor that he wants to be more proactive and useful to the army. The show has spoiled me too much, though. Even though we have a perfectly heartwarming ending to this mostly transitionary episode, all I could think was, “Damn, this would be so much better if everyone was still a live-action puppet.” I will try to compose myself enough to appraise future episodes with as much fairness as I can muster, but CloverWorks can’t just give this puppet-junkie a free fix and then decline to sell me more of its product. I still have plenty of equity that I can borrow against, CloverWorks. I’m sure my wife won’t mind if we have to sell off some of those precious earrings that got passed down in her grandmother’s will. I can scrape together however much cold, hard cash you need if it gives me another hit of that puppety goodness.

Episode Rating:




The Elusive Samurai Season 2 is currently streaming on
Crunchyroll.

James is a writer with many thoughts and feelings about anime and other pop-culture, which can also be found on BlueSky, his blog, and his podcast.


The views and opinions expressed in this article are solely those of the author(s) and do not necessarily represent the views of Anime News Network, its employees, owners, or sponsors.

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Onimusha: Way of the Sword Looks To Be A Cinematic Action Ride That Has Me Curious

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The Onimusha franchise has been around since the PlayStation 2 era and has gone through a few significant changes. However, at its core, it was always about being an incredibly powerful samurai, killing creepy and powerful oni. CAPCOM allowed us to check out the latest game in the franchise, Onimusha: Way of the Sword, where I played as Miyamoto Musashi, brandishing a special gauntlet that granted me abilities to fight the powerful Genma that threatened the land of Kyoto. As someone with a passing knowledge of the Onimusha franchise, this is definitely shaping up to be a solid action-adventure series from jump.

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I played for roughly two hours. However, I wasn’t allowed to fully take in the opening setup or initial story premise. I could piece certain things together, but I’m going to have to wait until the official game comes out for me to really sink my teeth into the narrative. From what I can tell, I appear to be playing as Miyamoto Musashi in an alternate fantasy timeline where demons and oni are real. Given context clues, it appears that my character was killed or on the verge of dying, and thus needed to be brandished with this special gauntlet to survive. This gauntlet is the main catalyst for all of my abilities throughout the game. Not only does it allow me to absorb special orbs called oni souls that spill out of enemies, but it also acts as a catalyst to communicate with a mysterious woman whose spirit resides within the gauntlet. Given the information provided, it appears that there’s a clashing divide with different factions, including the Ganma, so it’s up to me to take down the rampaging oni who are spreading their miasma to negatively affect regular citizens. There is also another mysterious samurai with a similar gauntlet, and I believe Mushashi is hunting him down for personal reasons, but I did not make it that far into the playthrough to see him pop up again outside of a brief initial cut scene.

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The majority of this preview was focused on the gameplay, which does appear to be very standard. It is an over-the-shoulder third-person action RPG. I ran around dazzlingly rendered 3D graphics, which look amazing on the PlayStation 5 with very well-masked load times. While the game is very linear during certain segments, there are a few branching paths to take by keeping a discerning eye to find hidden treasures or save extra citizens. These hidden treasures can take the form of currency or items that can be crafted or utilized to augment my abilities. I wasn’t able to augment my abilities much until towards the end of my two hour play through because the ability was tied to fulfilling specific story requirements. It seems like what I was allowed to unlock was limited to how much story progression or how many enemies I took down. For most of my playthrough, I was stuck with a lot of the basic mechanics.

The game didn’t feel overly punishing. The difficulty balance seemed relatively solid, with the biggest hurdle being recognizing different attack patterns when it came to mini and large bosses. Fodder and basic enemies were relatively easy to take care of, with only a few taking on distinct forms that needed to be countered. I had a basic swing attack with my sword, and a basic bow to shoot from long distance, which was particularly helpful when there were some enemies shooting flaming arrows at me. There was a parry system that was a little difficult to immediately execute due to not fully understanding the timing, but the parry was probably the best way to execute finishers and diminish an opponent’s stamina.

Every character, including myself, has both a health meter and a stamina meter. The gameplay reminded me a little bit of Dark Souls, where everyone would lose stamina by either having moves countered or breaking away from blocks. By getting rid of stamina, it’s easier to deplete health in as few as one or two blows. The best way to get rid of oni stamina is to either counter or perform specific attack moves. However, the same goes for me. If I parried wrong or tried blocking too many times, I could deplete my own stamina and leave myself open. It’s ultimately superfluous when it comes to the fodder enemies, because even just hacking away at them mindlessly takes them down in just a few seconds. Even if I ended up getting hurt by them, some orbs they dropped immediately heal me, some replenish my stamina, and some are held onto as a means of utilizing skills later on. I could also use held items mapped to the D-pad to replenish these meters in the middle of combat.

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The parry definitely comes in handy when it comes to the boss fights, which is where I died the most. Boss fights had multiple stages at specific story points. Whether it was Daidara the massive tank or Rasho-gan, the crazy slasher, I love how cinematic they were. All of these boss fights had immense presence and tied into this narrative of destruction, feeding off of human pain. In fact, the final boss I ended up taking down actually warped the perceptions and emotions of humans in order to get them to commit atrocious actions. This game doesn’t shy away from body horror or the implied violence. It leans into how deplorable some of these oni can be and how they view humans as a source of negative energy. This also leads to the designs for the oni being incredibly distinct, whether it’s huge gaping mouths or contorted bodies that can morph into various weapons. The boss fights were a highlight because none of them felt similar, even if the way to take them down was straightforward.

The idea is to not only hack them with your sword, but to counter them at specific times to deplete their stamina so that you can diminish their health as quickly as possible. However, the bosses can move so quickly and so erratically that it was hard to do so in a way similar to taking down the basic oni. It’s not that Musashi is slow, as there were some dash options that were also available. But the enemies definitely can move faster than him as their attack stages get progressively more intense. The boss fights even have specific quick time events in the finishers that I needed to pay attention to in order to make sure that those definitive blows do the most damage. Sometimes the bosses give off orbs after enough damage is dealt, so I was able to recover a little bit in between stages, but the bosses can ALSO absorb orbs, and if they do, they get even stronger. I took down about three boss fights in my two hours of gameplay, and I can say with confidence that they were exhilarating moments that left a definitive impact. If the idea is that there will be even stronger enemies later on that will force me to think critically about timing and moving, then I have a lot to look forward to when this game comes out.

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However, what happens in between those boss fights? Musashi is tasked with investigating various different oni sightings and occurrences that are affecting people in Kyoto. This part feels a bit more open, as I was able to investigate parts at my own pace but the end result was the same, find oni and kill them. While taking down these basic enemies that are terrorizing citizens is easy, it’s so easy that it borders on being tedious, especially when there isn’t really a lot of mission variety. The boss fights almost feel like puzzles and there are even some side puzzles that can be carried out at my leisure. But the running around and investigating aspect of the game feel boring. There are some games that feel like they’re just implementing filler content in between the major moments of the narrative and this game is certainly guilty of that. I’m thankful that these moments don’t last too long but again, I was only playing two hours of the game. I don’t know if this will be a prevailing issue after investing more hours into the game or if this is something that will streamline itself as the game goes on.

This preview only scratched the surface of what can be accomplished, and I mostly like what is here. While a lot of the foundation is pretty basic compared to other games in the genre, what is here is far from disappointing. There are a lot of great highs with the graphics and boss fights with some middling lows that could make things overstay their welcome. Consider me cautiously optimistic about this one.

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Magical Sisters Lulutto Lilly Episodes 1-12 Anime Series Review – Review

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It’s been two decades since Studio Pierrot last released a magical girl series. The studio made its mark on the genre in the 1980s with Creamy Mami, Magical Emi, the Magic Star, Magical Fairy Persia, and Magical Idol Pastel Yumi before taking a break for roughly ten years, returning in the 90s with Fancy Lala. Availability in English of the studio’s early magical girls has been spotty at best (as of this writing, Magical Emi is only available online with French subtitles, one of Creamy Mami‘s movies is streaming, and nothing for either Yumi or Persia is legally available), so Pierrot‘s decision to simulcast Magical Sisters Lulutto Lilly (via their official YouTube channel as of this writing) is a major triumph for fans of the studio and classic, child-oriented magical girl series. And even better, Lulutto Lilly is very, very good.

Like most of Studio Pierrot‘s transforming heroines, sisters Rui and Fuu Nonoyama are granted the power to become teenage versions of themselves. (Or an older teen in Rui’s case; she’s either twelve or thirteen.) Elementary schooler Fuu first encounters the aliens who give the girls their magic, travelers from the planet Felix Star. Meeter, the alien she meets aboard his spaceship, offers Fuu a compact that holds a magic wand and tells her that she can use magic for one year, provided she keeps it a secret from others, including her family. He also assigns two catlike creatures, Uguisu and Azuki, to watch over her. Uguisu and Fuu bond quickly, but Azuki is drawn to Rui, Fuu’s older sister, eventually revealing the secret of magic to her and offering her a compact and a wand. Both girls independently transform into older teens and are scouted by tiny agency Production Once More, and both are signed as idols, completely unaware that they’re sisters in their true forms.

If this sounds a bit credulity-straining, even for the intended audience, that’s fair. Presumably Azuki telling Rui about magic negates Fuu’s obligation to keep it from Rui (although we don’t find out in this cour), but the fact that neither girl notices that they have the same cats with the same names as the Nonoyama family pets is mind boggling; in one episode, Lulu and Lilly together send Uguisu and Azuki home to fool their parents about their curfew. Even a six-year-old would spot the problems with this. The issue of not telling anyone also seems to be a little fuzzy given how many denizens of Felix Star live in the girls’ hometown, all of whom appear to know the truth about the girls’ purportedly secret identities. But it’s quite fortunate that the rules are a bit lax, given that by episode eleven Fuu is barely able to contain herself from spilling the secret, both to Lulu and Rui.

Those are the only real complaints I have, though. Lulutto Lilly is otherwise the epitome of both a Pierrot magical girl show and the genre in its classic form. This is particularly true with Rui/Lulu. As a little girl, Rui loved to sing, but an unspecified illness or incident caused her to stop. Not only is this the source of her mild estrangement from her sister, but it also caused the already shy Rui to retreat into herself. She gives the impression of being very contained, as if she’s deliberately being as quiet and unobtrusive as possible. Fuu lives out loud; Rui would go through life making no noise at all if she could. That makes her transformation and subsequent scouting (and debut as an idol) significant. Magic allows her to reconnect with a part of herself she thought was gone forever. As Lulu, she can be seen and heard, supported by Lilly, Sena, and Toko at Production Once More. Being Lulu gives her permission to exist, which is very much in line with other classic magical girl stories across all subgenres; it’s a major theme of Phantom Thief Jeanne, for example, where Maron finds validity in her transformation, and of Michiru and Kaoru’s arc in PreCure Splash Star.

It works particularly well because Rui’s more general magical girl trajectory is supported by Fuu’s, which is very much in line with her Studio Pierrot sisters. Mami, Emi, Persia, Yumi, and Lala all enjoy their transformations for what they are: a temporary bit of fun and a way to explore themselves and their worlds. While there are more serious moments, notably in Creamy Mami and Fancy Lala, the emphasis is on fun and discovering ways to grow up when the time comes. That’s what Fuu’s use of her transformation is in line with; she’s got the boy she has a sort-of crush on – Rui’s classmate Shota – who becomes her fan when she’s Lilly. She can go around town on her own and does “grown-up” things like shopping for trendy clothes. She can revel in the attention of other people without worrying about the repercussions, because she’s not really Lilly. It’s a safe space for discovery, which is what she needs, both at her age and because of her personality.

These thematic elements show up across the show’s plot points. Episode seven, which involves a haunted vacation rental, does a very nice job of integrating the themes with the ongoing storyline (and could be genuinely scary for some younger viewers), while episode twelve, the girls’ first concert, is triumphant in showing the disconnect between reality (Toko’s efforts to make a cart) and the magic Lulu and Lilly inhabit. Shota and other kids the girls’ (actual) age don’t get much screentime, but given that this first cour was devoted to getting the girls comfortable in their new lives, that’s forgivable.

Visually and aurally, this is a treat. The entire show is animated in pastels, with ombre hair and soft lines functioning as a callback to Creamy Mami. (And watch for the Mami and Emi cameos!) The music is almost ridiculously catchy, particularly the opening theme “Bubee Love,” even if it did make my mother ask why I was singing about my grandmother when she caught me with it stuck in my head. (Bubbe, pronounced the same way, is Yiddish for “grandma.”) If you enjoy classic magical girls or have a soft spot in your heart for the old Pierrot standbys, you really owe it to yourself to watch Magical Sisters Lulutto Lilly. It’s fun, sweet, and a delightful way to retreat into your childhood’s magic.

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Even the Student Council Has its Holes! Anime Casts Yumi Uchiyama – News

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Uchiyama voices homeroom teacher Satomi Hiratsuka



The staff for the television anime of Muchimaro‘s Even the Student Council Has Its Holes! (Seitokai ni mo Ana wa Aru!) four-panel manga revealed the character promotional video, character visual, and cast for the character Satomi Hiratsuka on Saturday. Yumi Uchiyama voices this homeroom teacher for a first-year high school class.


Cast image for Satomi Hiratsuka
Image via Even the Student Council Has Its Holes! anime’s website
class
Image via There is also a hole in the student organization! anime’s X/Twitter account

Seven Seas publishes the manga in English and describes the story:

In a student council filled with weirdos, one new member is about to have a hell of a school year! Mizunoe Ume just wanted to avoid repeating a grade when he joined the student council. After all, it seemed like an easy fix to his current academic problems. But then, he met his fellow council members. Each of them is eccentric in their own way—one’s an airhead, another’s scary, one’s secretly a pervert, but all in all, they’re just really weird! Yet somehow, they’re also oddly cute and endearing. Which means Mizunoe is stuck with them and all the chaos they bring to the table. Get ready for a slice-of-life manga that’s irresistibly charming, quirky, and a little bit naughty!

The series stars:

Naoyuki Tatsuwa (Ōmuro-ke, Gourmet Girl Graffiti, Nisekoi – False Love, Promise of Wizard) is directing the anime at Passione, Ryo Imamura (ONIMAI: I’m Now Your Sister!) is designing the characters, and Masahiro Yokotani (Makeine: Too Many Losing Heroines!, Re:ZERO -Starting Life in Another World-, Beelzebub, The Devil Is a Part-Timer!) is overseeing and writing the series scripts.

The anime will premiere in October.

Muchimaro launched the manga in Kodansha‘s Weekly Shōnen Magazine in 2022. Kodansha shipped the 12th compiled book volume on March 17. Seven Seas will ship the first volume on September 8. K MANGA also publishes the series in English digitally.

The manga received an animated ad in July 2024. The manga won in the print category of the ninth Next Manga Awards (Tsugi ni Kuru Manga Taishō) in 2023.

Sources: Even the Student Council Has Its Holes! anime’s websiteComic Natalie


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