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Netflix Effect: Streamer Flexes $325 Billion Global Economic Impact

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Netflix is flexing the economic, cultural and social impact of its TV series and films with the launch of a new website dubbed The Netflix Effect.

Throughout the last decade, the streamer has invested over $135 billion in films and series produced in 4,500 cities and towns across more than 50 countries, contributing over $325 billion to the global economy.

The company has also created over 425,000 production jobs and over 700,000 additional opportunities for extras and day workers across productions, worked with over 2,000 production companies and contracted hundreds of vendors, from caterers to historical advisors.

Additionally, Netflix has launched training programs reaching over 90,000 people across more than 75 countries. For example, participants in the Netflix Up Level Production Accounting Training Program have gone on to work on Netflix series filmed in New Mexico, such as “Ransom Canyon.”

“These days, the entertainment business is changing even faster than when we started — which is why, as we look ahead to the next decade, we’ll keep investing in the relationships we’ve built with the creators we work with, the communities we depend on and the fans who love to watch,” Netflix co-CEO Ted Sarandos said in a blog post on Tuesday. “To me, that’s what the Netflix Effect is all about. And while I’m proud of everything we’ve done together, I’m even more excited about what comes next.”

Specific U.S. examples highlighted include “Stranger Things,” which supported over 8,000 jobs and contributed $1.4 billion to the U.S. GDP across its five-season run. The series employed over 8,000 production jobs, including over 200 stunt performers on its final season, and contracted over 3,800 vendors from nearly every state.

It also noted that “The Lincoln Lawyer” contributed over $425 million to California’s economy across its four seasons, employing over 4,300 cast and crew and filming at over 50 different locations in Los Angeles including Dodger Stadium and Grand Central Market, while “Beverly Hills Cop: Axel F” brought $140 million to California’s economy, employing over 2,000 cast and crew and hiring more than 900 vendors. Similarly, “Ransom Canyon” has led to the hiring of over 700 local jobs in Albuquerque.

Outside of the United States, Netflix touted “Bridgerton,” which contributed over £275 million across its first three seasons to the U.K. economy, “Alice in Borderland,” which contributed over ¥12 billion to the Japanese economy across its three seasons, and “Lupin,” which contributed over €90 million to the French economy.

It also highlighted its production hub in the Swedish town of Strängnäs, where it films all the European pod episodes of “Love Is Blind.” The series’ 10 seasons shot there have generated over 50 million global views.

Internationally, the streamer’s films and series are dubbed in 36 languages with subtitles in 33 languages. Non-English language titles represent more than a third of all viewing on the platform, compared to less than a tenth a decade ago, with roughly 80% of Netflix’s members having watched Korean content.

In addition to its original programming, 75% of Netflix’s titles are licensed from more than 3,000 companies around the world, including public broadcasters. One notable example includes “Suits,” which has generated over 450 million views on the service since 2023.

Beyond just watching its TV series and films, Netflix says that people are 2.4 times more likely to say that a country is their new top travel destination after seeing it in one of the service’s titles.

For example, among members who watch Korean shows and films, 72% say they’d like to visit South Korea; the release of “KPop Demon Hunters” prompted a 25% spike in flight bookings and Duolingo reported a 22% jump in Americans studying Korean; after “Wednesday” Season 1 dropped, Expedia saw a 150% increase in travel searches for Romania.

Elsewhere, 25% of global travelers surveyed said that “The Crown” inspired them to want to visit London in 2024 after the series ended; there was a 27% week-on-week increase in flight searches from Australia to the U.K. after Season 4 featured the Royal Tour to Australia, according to the streamer.

You can check out the full website, here.

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Creators: AI Is the Future. We Need to Be Transparent About Using It

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Artificial intelligence is here and can’t be ignored, which one creator summed up neatly with a matter-of-fact comment.

“I do voice acting as well, and so I’m already preparing for my job to not exist,” said Vincent Marcus, a creator and comedian who does impersonations, about why he’s gone all-in on AI.

Marcus was speaking on Tuesday at TheWrap’s inaugural AI Creator Day, a part of our annual Grill business conference. The subject of the panel was about voicing AI-generated bot characters for AI social platform Cantina, which offers the potential for him to monetize his creativity.

Being able to better monetize creator ideas and imagination was a key theme to the all-day conference. But an undercurrent was the inevitability of AI, and the perils of ignoring the technology that’s disrupting every industry. For creators, it’s a fine line to walk, with even the hint of using AI eliciting fan backlash.

But for those at the panel, the upside of AI is too attractive to ignore.

“This is where the future is heading,” said Rebecca Zamolo, a YouTube and founder of MOLO Fertility. “I think it’s important that we acknowledge that. I think it’s about being transparent with your audience.”

Moderator Chris Detert with Rebecca Zamolo and Matt Slays, a husband-and-wife creator team. (Credit: Photo by Randy Shropshire for TheWrap)

As AI has become more prevalent, more creators have been using the technology in their workflows. Some creators use this tech through third-party companies like Cantina; some use popular AI platforms like ChatGPT and Claude directly, and some use AI tools that have been directly added to the biggest social media platforms.

For example, YouTube’s AI tools let creators A/B test headlines and thumbnails, and Ask Studio — the platform’s AI-powered Q&A offering — acts as a specialized AI agent that’s fluent in a creator’s channel, a feature that’s helpful for data analytics. TikTok has its Symphony Creative Studio, a generative suite that lets creators use AI to create text-to-video, image-to-animation and digital avatars. As for Instagram, the Meta-owned platform has Muse, a personal AI agent designed to help Instagram creators manage workflows, analyze account activity and plan content

Zamolo and husband Matt Slays talked about how AI dubbing of its content has extended the reach of their YouTube channel. Slays noted that its channel went from having 65% of its audience being in the U.S. to 35% in short time (he didn’t specify), noting the wider international audience it now gets

“We were able to exponentially grow our markets without doing as much,” Slays said.

Don’t hate the game

Shira Lazar acknowledged the stigma of the “AI creator” and polled several participants about what they should do it about it.

“We don’t get to decide,” said Destorm Power, an entrepreneur and creator.  “If they want to call me an AI creator, that’s fine.”  

“The game is changing, we’re just in the game,” said Bernie Su, head of creative for Pickford and an Emmy-winning web series creator. “We’ll do our thing. Audiences will react to us, and we’ll see what happens.”

Zamolo acknowledged that they’re still testing the boundaries with what is and isn’t okay with AI.

“If it gets crazy, they usually will call us out in the comments,” she said. “But I think that’s just part of learning how to use it correctly anyway.”

But one of the key ideas several participants stressed was dispelling the notion that AI was killing creativity. Instead, that’s something that’s in greater need as the technology allows people to bring to life their wildest ideas.

“Everyone’s creative. Get those ideas out there. Write them down,” said Katherine Rundell, senior director of partnerships at Cantina. “Keep those ideas flowing. Creativity is more important than ever in the age of AI. Lean into that.”

Q: I guess do you get any pushback from my past provision from other creators? You know, even being here, I think that you saw some creators that are like instead coming here to talk about this, and others that are scared because they get a lot of pushback from the audience. Are you ever worried about it, guys.

A (Rebecca Zomolo speaking):

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AI Creators Want You to Know AI Filmmaking Is Still ‘F–king Hard’

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AI Creators Want You to Know AI Filmmaking Is Still ‘F–king Hard’







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Austin Abrams Talks Resident Evil’s Fan Backlash

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Zach Cregger’s “Resident Evil,” in a little more than two weeks, has already amassed nearly $200 million at the global box office.

Instead of a straight adaptation of the long-running video game series (or an extension of the already-existing film franchise), Cregger chose to tell a new story within the world of the games – a story that follows a hapless medical courier named Bryan (played by Austin Abrams), who is sent on a desperate mission to the heart of Raccoon City during a zombie outbreak. It is an all-gas, no-brakes rollercoaster ride that is carried along by Abrams’ performance – vulnerable, hilarious, inquisitive, the perfect audience surrogate. Even when things get weird, really weird, Abrams’ oddly emotional performance keeps us engaged.

Abrams said that Cregger first mentioned the project while the two were working on “Weapons,” which would go on to be a box office hit and an unlikely Oscar winner. But Cregger didn’t say anything specific about Abrams joining the project.

“It wasn’t until he was in post-production for ‘Weapons’ that he called and wanted me to read the script basically,” Abrams said. He hadn’t played the games (“Other than seeing it and being too afraid to play it”) but once he got the part it emboldened him to play horror/survival games that had a similar spirit.

Whereas “Weapons” was an ensemble piece, with Abrams portraying an unforgettable character (a junkie/thief who stumbles upon the mystery of a missing classroom of kids), with “Resident Evil” he would take center stage. The movie is him. And that left him a little nervous.

“You never know if you can do something until it’s done. It’s huge question marks. I feel personally like we’re going to be interested enough in watching this person,” Abrams said. “Not that everyone could feel that way. Or are they going to be like, I don’t really care about this guy that much. I don’t really want to watch this movie? It could happen. There’s a lot of feelings of the unknown came up.”

While shooting the movie, Abrams started to get the impression that it was going to be okay. “You catch the vibe of the people around you and they’re seeming to be into the character and that helps. You’re not getting like red lights. You keep going,” he added.

And while Abrams knew that he would be the audience stand-in, crafting a character through physicality rather than dialogue (“It feels good being in the body and using it as a tool,” he said) there were still some pretty radical changes to the final film, like when Cregger admitted that, after a test screening, he went through the movie and pulled out most of the jokes.

“There were some asides where I was like, ‘Are you going to keep that?’ Or ‘maybe check that out again.’ There was a bunch of stuff like that where we would take it to a place that was too far, really for our own enjoyment. And you never really know, until you get in the edit, how much you’re going want or not,” said Abrams. ”Especially for like this, where it’s a straight shot and there aren’t all these other characters that you’re interacting with. You want options. I don’t think it would be as enjoyable to watch if it was just straight through. If there wasn’t any laughs in it, I think it would be too unrelenting. Adding comedy, which is what I think Zach is so smart about too, really helps the enjoyment of it and relieves some of the pressure.”

One thing scarier than zombies or plague-infested monsters was the response of the die-hard Resident Evil fans to Cregger making a movie that eschewed the classic characters and established lore of the series. They were very upset about his approach.

Abrams was sympathetic. “I read a book that I love and then they’re going to do another one or make it into a different one. You don’t want someone to f–k it up. You have a personal connection with it. I get what that feeling is like. There’s that passion there,” Abrams said.

He said that he and Cregger “did the best job we could.” “We had a strong base of love and I think our best shot at making something that they would enjoy,” Abrams said. Cregger is a huge fan of the games and has played them all, including this year’s Resident Evil: Requiem. Their approach? “Make what you dig and then hope that other people dig it,” said Abrams.

Fan service was not something that they were interested in (Abrams said it doesn’t work in “a meaningful way”). “If you’re going to end up making something that feels fresh, I think that’s the best shot you have making something interesting,” he said. But still, he said, “I only send love to all those people.”

Before he started working with Cregger, Abrams was a fan of “Barbarian,” his debut feature. He remembers thinking, I love whoever’s made this movie, because they have guts and extreme talent and skill, and a comedic understanding that is really rare and that I relate to. Meeting him, Abrams found that they were perfectly in sync.

“We connect on many other levels, aspiring for the same thing and we have a similar level of what we deem to be the work that we want to make,” Abrams said. “I think that helps us to push each other. We both understand what it is we’re trying to make and have a similar sensibility.”

“He is a total dream to work with. I mean, truly a dream, and he is a beautiful, kind person. And he’s such a formidable actor. He’s so good at whatever he tries to do. I have yet to see him find his limit. That guy’s range is miraculous,” said Cregger. “When it was time to go and put this one together, it was like there wasn’t even a decision. There was not a moment of like, Well, who else could we? No, it’s Austin.”

There isn’t a role for Abrams in Cregger’s upcoming sci-fi freakout “The Flood” (which just cast Jennifer Lawrence in the lead role), but when we asked Abrams if he was the Kurt Russell to Cregger’s John Carpenter, he smiled wide and said, “Hey, you said it. I didn’t say it.”

When it came to – spoilers ahoy! – Abrams’ monstrous transformation towards the end of the film, he said that he actually found the motion-capture process enjoyable.

“I was shocked at like how minimal they needed to be able to capture everything,” said Abrams. “It’s all those other guys. You see them in a room, just imagining all this stuff.”

And given the open-endedness of the movie (and the fact that the video game series has been running for so long), we had to ask if Cregger had said anything to him about coming back for another installment. Another entry seems more and more likely, especially as its box office tally continues to grow.

“We’ve had the smallest of discussions. I also don’t want to go into it too much at all because I don’t know how things would play,” said Abrams.

Still, it’s very clear – if Cregger has an idea for how to bring Bryan back to snowy Raccoon City, Abrams would be there. In whatever shape – monstrous or otherwise – that would take.

“Resident Evil” is in theaters now.

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