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Tariff Woes and A New Splatoon – This Week in Games

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Welcome back, folks! I got blindsided by Speed Racer‘s 4K remaster being released in theaters this week. I’m long overdue for a rewatch of that movie; it’s wild and a billion miles a minute, but a phenomenal example of a live-action cartoon and a visual masterpiece otherwise. It makes me happy to live in a time where people have come around on Speed Racer, and I hope to live in an era where IMAGI Studios’ Astro Boy gets similarly re-evaluated (its depiction of Dr. Tenma has only been surpassed by the Pluto anime, in my opinion).

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Shūhei Yoshida Says He Was “Fired,” Implicates Jim Ryan

Shūhei Yoshida‘s name is a big deal within Sony, considering he has been with the company since they started the PlayStation project back in 1993. His name is in the credits as Producer or Executive Producer for many of the PlayStation‘s biggest and earliest hits like Spyro the Dragon, Gran Turismo, Crash Bandicoot, and Legend of Dragoon. And he abruptly left the company as of 2025. We’ve discussed Yoshida’s relationship with Sony in the past; he had previously said that his transition to Sony‘s Indies section was a matter of “had no choice,” and that it was either “do [the indie job] or leave the company.” But it looks like it came to that anyway, in the end; at the recent Australian game festival ALT:GAMES, he confirmed he was fired from Sony by then-president Jim Ryan.

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Shuhei Yoshida
Image via thisweekinvideogames.com

Said Yoshida, “Jim Ryan wanted to remove me from first-party because I didn’t listen to him. He asked to do some ridiculous things, and I said ‘No.'” Ryan didn’t specify what those ridiculous things were, but the wake of Ryan’s term as CEO of Sony Entertainment Interactive paints a… well, I can’t call it a “pretty” picture, but it paints a picture. Ryan’s term as CEO was one where Sony didn’t put out a lot of games; while there were a handful of major tentpole releases, like the God of War duology, the Spider-Man games, and the two Horizon games, there were also a slew of live-service games (no fewer than twelve) being worked on. And many of them never even made it to market. And Yoshida has commented before on his resistance to Sony’s push for live-service games. Most damning of all was the runaway success of Astro Bot on the PlayStation 5; outside of a DLC pack, the game hasn’t seen a follow-up in any meaningful capacity, leaving people with a mostly abandoned PlayStation 5. And folks weighing the purchase are only finding the prospect even harder, what with the PlayStation 5 getting a price hike.

What hurts about this is how much of a slap to the face it feels like, not just towards someone who’s been vouching for your work and your company literally since Day 1, but for people invested in your output and in the stuff you make. I hate the console wars (as much as I sound like I cheerlead for Nintendo, I have my issues with some of their decisions, and I absolutely loathe glazing them blindly). With that said, I understand the sentiment that leads people to be so emotionally attached to these consoles and their parent companies, and I don’t think it’s entirely a result of having spent money on consoles. It’s because their games matter to people, man. I can joke about the Xbox being the Halo machine all day; some people grew up playing Halo with their close buddies. I look at people like James Caddick (alias Caddicarus) and how they grew up with the Crash Bandicoot games or with European exclusives like Nightmare Creatures, and I get it. And part of loving these games is loving the folks behind them; Oddworld is Lorne Lanning’s baby. Soul Reaver and Uncharted are nothing without Amy Hennig’s writing. So when you’ve got a guy like Yoshida, and you learn that they got the boot not just for taking a moral stance but for taking a stance in the name of pride in what they do, it’s plain heartbreaking.

I can’t doom-and-gloom over Sony; their gaming wing is just a small part of a much larger multinational corporation. And interesting projects are coming in through the pipes, many of them from Hideo Kojima. But I hope that ship gets righted. I can’t help but feel that someone like Yoshida at the helm could’ve helped. Hopefully, Sony can find someone like that in their ranks.

Toei Establishes Gaming Studio

Toei has been a major name in Japanese entertainment for a very, very long time. They handle many major anime licenses that you have heard of (Dragon Ball, One Piece, Pretty Cure, to name a few), in addition to live-action stuff like Kamen Rider. So the news that they’re finally breaking into games might be surprising, but it’s also been a long time coming. If anyone had the resources to do so, it’s them.

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The Toei Games logo
Image via games.toei.co.jp

Their press release is fairly standard, detailing Toei‘s long history of storytelling and their desire to push storytelling into other media. Toei Games will start small, releasing new IP on Steam and eventually moving onto consoles. There’s also a great deal of pride put into the logo—but then again, it’s Toei. Their traditional logo is as embedded in Japanese culture as the Warner Bros. shield or the 20th Century Fox fanfare is in the United States. (Or, if we wanted to be cool, Bandai EMOTION’s logo.) At the time of writing, Toei Games hasn’t announced its first project; that will come this April 24th, so we’ll have news of that by the time this column goes live.

There’s a bit of trepidation over this, since all of the many IP Toei licenses are ripe for game adaptations—and mostly get games produced by Bandai Namco, the other massive juggernaut in Japanese entertainment. So far, there’s nothing to report on that front; Toei Games insists that they’ll be focusing on “new IP” for the time being. While I can definitely see Toei handling their own games without Bandai in the future, that’s contingent on Toei getting the developers, personnel, supply chains, and public support that could rival Bandai. Granted, there’s a ton of talent in Japan that is currently unemployed, courtesy of Tencent and NetEase cutting off so many of their Japanese studios. But in the meantime, I don’t expect, say, a new Kamen Rider game or a new Pretty Cure game to come out for a bit. (More’s the pity…)

Hopefully, they remember to actually release this stuff outside of Japan. That they have their press release translated into so many languages inspires hope (nothing in French or Spanish, though). More to follow.

Nintendo Finally Unveils Splatoon Raiders

It’s been a bit since Nintendo last made their announcement of Splatoon Raiders, their upcoming Splatoon spin-off. Then again, it’s been a while since Nintendo has said much of anything—in a Nintendo Direct, that is. A lot of people were sure we’d get a Direct in January, then February, then March… and they’re still waiting, because while Nintendo has held a Partners Showcase, a Pokémon Presents, and a short Direct for the final Super Mario Bros. Galaxy Movie, they haven’t had a “proper” Nintendo Direct since September of last year. Much of their news has simply been released piecemeal on their Nintendo Today app on Tuesday mornings, to the absolute surprise of everyone. This suits me just fine. Nintendo Directs used to be fun, but between people on the Internet doing everything they could to leak info early to the absolutely pants-on-head way people acted about Directs, the whole thing became a pain in the butt. People don’t want a Direct because they want announcements; they want a Direct because “Nintendo always hosts a Direct on [insert month here].” They’re not watching for the myriad games being announced, be they ports of cult-classics like Legend of Mana or Panzer Dragoon or new titles like Triangle Strategy or Farmagia, they’re fast-forwarding to the ending to see if the “one last surprise” is a new Mario, Metroid, or Zelda game being announced—and then complaining when it’s not because “nothing got announced.” The “surprise” inherent to the format went completely to pot when people would throw tantrums at Nintendo because an Animal Crossing Direct wouldn’t reveal a new Smash Bros. character, or a Zelda Direct wouldn’t reveal any info on Metroid Prime 4: Beyond, leading to every announcement of a Direct needing to be punctuated with the disclaimer of what wouldn’t be discussed. Nintendo Directs stopped being about what they actually announced; they became lightning rods for complaints on what wasn’t announced. That, and Nintendo‘s few livestreams getting inundated with angry chatters spamming “DROP THE PRICE” at them from people who thought every Nintendo Switch 2 title going forward was going to cost US$90, likely left them wanting to insulate themselves as much as possible. I miss Nintendo Directs, but I don’t blame Nintendo for not returning to the format. It was fun until it wasn’t, and the plainly weird reactions Nintendo elicits in so many vocal gamers online (dubbed “Nintendo Derangement Syndrome“) didn’t help, especially with how bad it got once the Switch 2 was announced and released. Maybe we’ll get a Zelda Direct this Summer, maybe it’ll rain this weekend.

So, yeah, Splatoon Raiders.


We already knew Splatoon Raiders would be a single-player game, and that’s been doubly confirmed; while later announcements revealed it would have both online and local co-op, the bulk of the experience is single-player. You’ll play as an Inkling of your own design, using typical Splatoon-style ink-based weapons (squirt guns, giant paint rollers, and so on) as you explore a chain of islands overrun by the Salmonids. You’ll hunt for treasure, as well as components that can be used to craft a variety of weapons; the trailer shows us an ink-powered axe that can be charged up for massive vertical or horizontal slashes, as well as a set of ink-powered tops that spin around you to deal damage-over-time to enemies. You also earn skills that you can equip to modify the properties of your attacks. This being Splatoon, your ink is still a major mechanic; as you mow down Salmonids, your ink colors the surrounding surfaces, which denote places you can sink into for easy traversal in your Squid form—or places where you can quickly recharge your ink.

A new twist revealed in the trailer is that the members of Deep Cut are also around to accompany you on your travels; Shiver, Frye, and Big Man will hop into a legged submersible to lend you back-up on your adventure. As fans have pointed out, the game appears to be a cross of the Splatoon modes Side Order and Salmon Run expanded into a full game, which is a neat idea—especially if you’re someone who’s been interested in Splatoon for a long time but turned away by the game’s inherent multiplayer format.

We also have a release date announced for the game: July 23. Splatoon Raiders will also launch exclusively on the Switch 2, though I have to wonder if its co-op mode will allow for the Game Share function with a Switch 1, like Donkey Kong Bananza. According to the eShop page, Splatoon Raiders also has variable pricing: the physical version of the game will retail for US$60, while digital copies will retail for US$50. This is a new pricing scheme that Nintendo is trying out. We know that Yoshi and the Mysterious Book will also try it out. I know some folks see the pricing scheme as incentivizing digital copies over physical copies. I’ve always believed that digital copies should be cheaper in principle, given the lack of manufacturing. So this suits me just fine. We’ll also get Amiibo of the Deep Cut crew; no word yet on what they unlock, but folks who love the Splatoon singers will likely want them to go alongside the Squid Sisters and Off The Hook.

Nintendo Sued for Tariff Refund

A few weeks ago, we reported on how Nintendo is suing the United States government (along with many other companies). Specifically, due to the United States Supreme Court finding President Trump’s tariffs to be illegal, Nintendo (and other companies) are suing to be repaid what they have paid to satisfy the tariffs. News on that front is so far slow, as it would be; such cases don’t resolve quickly. But they’ve now gotten a strange pseudosequel: now Nintendo is getting sued by two people from Washington, demanding that Nintendo return its earnings from the tariffs to its clientele.

The case being made by joint plaintiffs Gregory Hoffert and Parshant Sharan, as compiled by Nicole Carpenter writing for Aftermath, is that Nintendo‘s response to the tariffs was to increase the prices of its goods, which were then paid by people who bought Nintendo‘s products. With Nintendo suing the government, the plaintiffs argue that Nintendo stands to profit twice. As they argue in their suit, “The economic reality […] is that importers like Nintendo did not ultimately bear all the costs of the tariffs. Instead, importers passed the elevated costs on to consumers in the form of higher retail prices.” With Nintendo not making any motion to refund the public, the plaintiffs move to initiate a class-action suit to rectify that.

To be clear, I think this lawsuit is fair. Hoffert and Sharan are dead-on about the money; it’d be a nice show of goodwill on Nintendo‘s behalf to offer a rebate to its consumers who, say, bought Switch 2s during the tariffs. And I think that every company that had to struggle under the tariffs should also do that… which is where I frown because this feels like another weird case where Nintendo is getting singled out for something that Sony and Microsoft also did, to no criticism. Heck, if we want to get really pedantic, you can point to Nintendo doing everything they could to not raise prices on their flagship Switch 2, including raising the prices on Switch 2 accessories or raising prices on the Switch 1 variants. The case from Hoffert and Sharan argues that Nintendo in no way suffered from the tariffs… but considering Nintendo President Shuntaro Furukawa also underlined the global tariffs had impacted the first half of their fiscal years’ earnings, plus the global RAM shortage being a potential issue, I don’t think it’s quite so cut-and-dry. I mean, sure, the multinational billion-dollar company ought to be nicer to the people buying its goods; people who have to pay US$340 for a Switch deserve something for their trouble. But I’d like to know what makes Nintendo so unique in this situation as opposed to Sony and Microsoft, who’ve also hiked the prices of their gaming consoles and gaming services (in addition to all of their other consumer goods not related to gaming).

Because Nintendo is getting singled out for this lawsuit, it feels like the ultimate extension of the aforementioned “DROP THE PRICE” madness that went on when the Switch 2’s prices were revealed. And make no mistake: I hate Mario Kart World being worth US$80 as much as the next person. But also, note how Mario Kart World is the only Switch 2 game with that price. The hyperbole surrounding the Switch 2’s price also made a lot of folks act like US$450 for the console was an outrage when the ballpark of US$400 had been floated for a theoretical Switch Pro for the preceding decade, and a not insignificant number of people were expecting, if not demanding, a 3DS-style price drop for the console upon release. Any of this could’ve been cheaper. I’m not a mark; I don’t take pride in paying more money for stuff. But between Nintendo relocating much of its supply chain to Vietnam and Cambodia or Nintendo holding back the Switch 2 from release for a few months, you could make a solid argument that Nintendo acted in good faith to avoid raising its prices for a good chunk.

This feels like one of those weird bits where I genuinely worry if my wires are crossed because, at the heart of the matter, I think Hoffert and Sharan are on the money and in the right, but I also think every other major publisher should be held to task the same way, but aren’t—especially since Sony and Microsoft hold sway over so many other markets. It’s like how the topic of studios patenting game mechanics being a cardinal sin only ever gets brought up when it’s revealed that Nintendo patented a mechanic, and not for the myriad times Bandai Namco, CAPCOM, Konami, or Sony, or Sega patent some specific mechanic. But I’m interested in seeing where the case goes.

Let’s wrap up with some quick tidbits:

  •  G-MODE is in the process of releasing Xenosaga: Pied Piper, a Xenosaga spin-off for flip-phones, to Steam. It’s an amazing find, and one sure to delight fans of Xenosaga… but unfortunately, the game will be launching exclusively in Japanese (even if Americans can also buy it). Pied Piper details the adventures of one cyborg Ziggurat 8, alias “Ziggy,” one century before the events of the first Xenosaga game.
  •  Trails in the Sky 2nd Chapter is shooting for a worldwide release this September 17! It’ll be available on Steam, PS5, Switch, and Switch 2. The US will also be receiving the games in physical formats, but Japanese markets will receive the first Trails in the Sky as a pre-order bonus.
  •  Puzzle Bobble Everybubble! is getting ported to Steam, releasing for the platform on April 23! You now have the Puzzle Bobble theme stuck in your head.
  •  Idea Factory‘s Cupid Parasite is coming to Steam! Switch owners have had the chance to enjoy the fun and wacky otome about the goddess of love Cupid having to help a gaggle of hopeless bachelors (dubbed the Parasite 5) find love. While the Steam port currently doesn’t have a set release date, it’ll be releasing on PC “soon.” Fingers crossed for the Sweet and Spicy Darling expansion to also make the jump!
  • That’ll do it for this week, I think. Projecting this now, so I can remember to do this next week (and you folks can hold me to it): I’ll be discussing the Steam Deck! I got mine a few months back and have incorporated it into my gaming rotation, duties permitting. I’ll report back with my findings… though to be honest, it took me entirely too long to figure out how to take screenshots on the blasted thing. Also, I’m feeling the itch in my palms, so expect some musings on the passage of fate in the near future—it won’t take me nearly as long as my other trials have! Be good to each other. I’ll see you in seven.


    This Week In Games! is written from idyllic Portland by Jean-Karlo Lemus. When not collaborating with Anime News Network, Jean-Karlo can be found playing Japanese RPGs, eating popcorn, watching VTuber content, and watching tokusatsu. You can keep up with him at @ventcard.bsky.social.



    The views and opinions expressed in this article are solely those of the author(s) and do not necessarily represent the views of Anime News Network, its employees, owners, or sponsors.

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    ‘Mairimashita! Iruma-kun’ Anime Movie Announced

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    The Mairimashita! Iruma-kun (Welcome to Demon School! Iruma-kun) special event “Devils Party 2” announced an anime movie project for the franchise on Sunday. The official website also revealed an announcement image (pictured above) and announcement promo.

    Produced by Bandai Namco Pictures, the first season aired in 23 episodes in Fall 2019. The second and third seasons ran for 21 episodes in Spring 2021 and Fall 2022, respectively. The 24-episode fourth season premiered on April 4 and concluded on September 26. Crunchyroll simulcast the television anime series with subtitles worldwide, excluding Asia.

    A television anime adaptation of the spin-off manga Mairimashita! Iruma-kun: if Episode of Mafia was announced for a January 2027 premiere.

    Mairimashita! Iruma-kun adapts Osamu Nishi‘s demon comedy manga, which began serializing in Weekly Shounen Champion in March 2017. Akita Shoten released the 50th volume on September 8. The series has over 20 million cumulative copies of its volumes in circulation.

    Kodansha USA licensed the manga in English in July 2022 and published the 21th volume on August 4. The 22th volume is scheduled for an October 6 release.

    Announcement

    Official site: https://www.nhk-character.com/chara/iruma/

    Official X: @nep_irumakun

    Source: Moca News

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    We Are Aliens Film, Eri Short Anime, Candy Caries Win at Ottawa Int’l Animation Festival – News

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    Image via We Are Aliens film’s X/Twitter account

    NOTHING NEW‘s We Are Aliens (Ware Ware wa Uchūjin) anime film, Honami Yano‘s Eri animated short, and Tomoki Misato and Wit Studio‘s original television anime Candy Caries were all awarded at the 50th Anniversary Awards Ceremony of the Ottawa International Animation Festival, on Saturday. We Are Aliens won the Grand Prize for Animated Feature, Eri won the Best Animated Short Award, and Candy Caries won at the Animation for Young Audiences 7+ Competition. 

    We Are Aliens opened in Japan on Friday. Kōhei Kadowaki directed the film. The film screened at the Directors’ Fortnight of the Cannes Film Festival on May 14, and screened in competition at the Annecy International Animation Film Festival, which ran from June 21 to 27. Aside from the Ottawa International Film Festival (OIAF), the Melbourne International Film Festival (MIFF) and the New Zealand International Film Festival (NZIFF) also screened the film. The film will screen in the “Japanese Animation Special: Masterpieces of Madness, Exhilarating Prospects 12+1” category of the 31st Busan International Film Festival (BIFF), which will take place on October 6-15. 

    Kadowaki, who created the second BEASTARS season’s ending sequence and music videos for YOASOBI, served as the film’s planner, scriptwriter, director, storyboard artist, and editor. Yaffle — who previously produced music for Fujii Kaze, Kenshi Yonezu, and others — composed the music. NOTHING NEW planned and produced the film, and French studio Miyu Productions (Ghost Cat Anzu, A New Dawn) collaborated on the production, after joining on the project in June 2025. adieu performs the film’s theme song “Sasakure” (Split).



     Director Honami Yano describes Eri: 

    In a world where dairy cows must bear calves to survive, Eri, a Holstein, falls in love with another cow.

    Her sighs linger through sleepless nights — will they find their way to the one she loves?

    Yano (A Bite of Bone, ChromosomeSweetheart) wrote the script, animated, and directed the Japanese-French production Eri short. It is an adaptation of Kasumi Asakura’s 2008 Hoka ni Dare ga iru (Who Else is There?) novel. The short had its world premiere at the Directors’ Fortnight of the Cannes Film Festival held on May 14.


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    Image via Candy Caries anime’s website

    The Candy Caries original television anime premiered within the Yoru no Brunch variety program on TBS on April 15. Amazon Prime Video streams the anime.

    Misato (Pui Pui Molcar) and Wit Studio are credited for the original work. Misato is directing the series at TORUKU from WIT STUDIO. Kenshirō Morii (Anime-Gataris, Grand Blues!) serves as assistant director. Chiaki Nishiaka (The Ancient Magus’ Bride, Shinkalion Change the World) writes the script and Akari Saitō (Etotama, Spy×Family) edits the series. Keigo Hoashi (Summer Time Rendering, Dusk maiden of Amnesia) composes the music.

    The Candy Caries anime is a slapstick comedy about Ame, a child who loves sweets, and the tooth decay that lives in her mouth called Caries. Caries lives a carefree life inside Ame’s mouth and even calls her “Mama,” and Ame’s body is always at Caries’ mercy.

    Candy Caries was first revealed as a stop-motion anime promotional video in 2021 after Wit Studio had established a stop-motion studio with Misato in December 2020.

    According to Misato, he used plastic board and acrylic for Candy Caries, and describes it as a semi three-dimensional animation that’s “flat like an illustration, but plump and thick.”

    Source: Press release

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    Millennium Family TV Anime Casts Lynn – News

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    The staff for the television anime of Sho Kasugai‘s Millennium Family (Odoru Sennen Kazoku) manga announced on Sunday that Lynn will voice the character Eve, the eldest daughter of the Benfield family.


    millenium
    Image courtesy of Kuma
    milleniumfamily-kv
    Image courtesy of Kuma

    The anime will air on TBS and other stations.

    The anime will star:

    Masato Jinbo (Fate/kaleid liner Prisma Illya 2wei!/2wei Herz!/3rei!!, Chaos;Child, The Rising of The Shield Hero Season 2) is directing the anime at PartsCraft, and is also supervising the scripts. Hiroshi Yoneda (Fate/kaleid liner Prisma Illya: Vow in the Snow) is the character designer and chief animation director.

    AI localization company Orange Inc.‘s e-bookstore service emaqi licensed the manga, and it describes the story:

    Seven immortal siblings born in England possess humanity’s ultimate dream: eternal life. But their gift makes them targets for the criminal underworld, corrupt hospitals, and international military organizations!

    After centuries apart, this extraordinary family reunites for a thrilling new chapter in their lives.

    Kasugai launched the manga in Shōnengahōsha‘s Young King Ours magazine in March 2021. Shōnengahōsha released the manga’s ninth compiled book volume on July 30.

    Source: Press release

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