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Fatal Fury: City of the Wolves Game to Add Mr. Karate as DLC Character – News

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SNK revealed on Saturday that it will add Mr. Karate to the Fatal Fury City of the Wolves fighting game in May. The character is part of the game’s Season Pass 2.

English announcement trailer

Japanese announcement trailer

Kim Jae Hoon, the first DLC character for Season Pass 2, launched on January 22. Nightmare Geese launched on February 26, and Blue Mary debuted on March 26. Wolfgang Krauser debuted in the game on April 24, coinciding with the game’s first anniversary. Kenshiro from Fist of the North Star will debut in the game as part of the Season Pass 2 in June.

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The game debuted in April 2025 for PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam and the Epic Games Store.

The game’s crossover with Street Fighter includes characters Ken and Chun-Li. Both characters are a part of the game’s Season Pass 1. The game launched Andy Bogard as a playable character on June 24, added Ken as a playable character on August 3, introduced Joe Higashi as a playable character on October 11, debuted Chun-Li on November 5, and launched MR. BIG on December 9.

The game added real-life DJ Salvatore Ganacci, professional soccer player Cristiano Ronaldo, and Hokutomaru. Other returning characters include Terry Bogard, Rock Howard, Tizoc, Hotaru Futaba, Marco Rodrigues, B. Jenet, Kevin Rian, Billy Kane, Mai Shiranui, Kim Dong Hwan, and Gato. The game also includes the new characters Preecha and Vox Reaper.

SNK announced the new game at the EVO fighting game tournament in 2022. It is the first new game in more than two decades since the last installment. 

Fatal Fury (known as Garō Densetsu in Japan) is one of SNK‘s most iconic fighting game franchises, and is the origin of some of the company’s most recognizable characters, including Terry Bogard, Andy Bogard, Mai Shiranui, Blue Mary, Geese Howard, and more. Fatal Fury: King of Fighters debuted in arcades in 1991, and the latest installment, Garou: Mark of the Wolves, debuted in 1999. SNK‘s separate fighting game franchise The King of Fighters initially began as a crossover fighter for SNK‘s Fatal Fury and Art of Fighting franchises, and their characters have been mainstays in the long-running series until today.

The series inspired the Fatal Fury: Legend of the Hungry Wolf OVA in 1992, Fatal Fury 2: The New Battle OVA in 1993, and Fatal Fury: The Motion Picture in 1994. All three feature Masami Ōbari‘s character designs, with Ōbari also directing the third anime. Discotek Media has released all three anime.

Source: SNK‘s YouTube channel (link 2)

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Loading into Cyberpunk: The Ghost in the Shell Director Mokochan, Character Designer Shūhei Handa – All the News and Reviews from Anime Expo 2026

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Ghost in the Shell may be one of the most revisited worlds in the anime medium. Across decades, fans have followed Major Motoko Kusanagi across multiple continuities, each imbued with a vision of a startling technological future.

Following in the footsteps of esteemed creators is Mokochan. The director is making his full-fledged debut in Science SARU‘s The Ghost in the Shell after previously working with studio founder Masaaki Yuasa on the Golden Globe-nominated film, INU-OH. Joining Mokochan on the project is character designer and animation director Shūhei Handa, a Trigger studio collaborator whose punchy, cartoony style appeared in episodes of Kill la Kill and Scott Pilgrim Takes Off.

At Anime Expo, we talked about Ghost in the Shell‘s legacy, and how despite all of its technological advances, the series’ creation is still powered by humans.

So my first question is for Mokochan; you’re now among well-respected creators such as Mamoru Oshii-san and Kenji Kamiyama-san. Mokochan, how does it feel taking the reins of such an important anime franchise?

MOKOCHAN: I got a lot of pressure while producing this new franchise, but I want to make it into an amazing work of art, including supervising all of the animation. I check those details very seriously.

The different iterations and continuities of Ghost in the Shell all offer alternate views of our future world. What makes The Ghost in the Shell unique compared to the other versions?

MOKOCHAN: Because this new series is completely based on the original manga, we didn’t modernize it. That was not our intention. And the original manga was created in 1989. In that era, we didn’t even have mobile phones. Also, monitors weren’t like the LED style; they were all CRT. So we tried to capture the same feel and make everything match the concept in the original manga. It’s not updated. It’s more focused on the retro future.

What parts of Masamune Shirow‘s original story feel the most relevant to the time we’re living in right now?

HANDA: AI technology. That’s what I think. Because we’ve been hearing a lot of things about AI recently. AI is kind of becoming the mainstream right now. That’s why I think it’s the most relevant component of the series.

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This might be a little bit off topic. I was in Japan in March, and I went and saw the Sailor Moon stage play that they had at a hotel there. And even the topic of that new stage play was about AI. AI really does seem to kind of be everywhere right now.

HANDA: It’s a sensitive topic.

Yes. Do either of you have a feeling whether AI in The Ghost in the Shell is shown in more of a positive sense or a negative sense, or both?

MOKOCHAN: It’s neither.

HANDA: It’s not positive or negative.

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It just depends on how it’s used. Are there other cyberpunk or science fiction stories that had a strong influence on you as a storyteller?

MOKOCHAN: There are a lot. So it’s really hard to just say, “just choose one of them.” Because I reference a lot of work and projects, I don’t want people to think, “They’re just focusing on some of the examples.” So it’s better not to mention any of them. There are almost 100 [influences].

Okay. So viewers should just watch and see what they might notice.

MOKOCHAN: Yes. So fans can definitely look for them. If they realize some of the references mentioned in the series, it’s fine for them to find those details. But there are just so many, so it’s kind of difficult to mention all of them.

And I don’t want to limit the vision to just a few, because that’s not accurate.

Major Motoko Kusanagi remains an all-time favorite anime character. What do you think is her long-lasting appeal?

MOKOCHAN: Major Kusanagi is kind of mysterious and very cool, but actually she is very human. So for the fans, when they watch the series, it’s kind of very easy for them to put themselves into this character. For example, even a normal human has a lot of concerns about humankind and the lives they’re living in this world. So it’s just normal. Just a concept of a normal human being. And Kusanagi also has that concept in her character.


I see. Handa-san, you were brought onto the project for the character designs. Can you discuss working on the new character designs? Was the approach to closely adapt Shirow-sensei’s original character designs?

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HANDA: So when I joined the project, they’d already decided to make this new series based on the original manga. So I tried to follow the original manga while keeping the authentic parts of its art style. For Aramaki and Tokusa, the eye design is just very simple black dots. I didn’t try to emphasize the character or make them the main character. I didn’t adjust it. I just kept the character role as is.


Mokochan-san, prior to The Ghost in the Shell, you worked on other projects for Science SARU including DAN DA DAN, INU-OH, and Scott Pilgrim Takes Off. Can you give examples of techniques that you honed during your previous projects and how they helped you on The Ghost in the Shell?

MOKOCHAN: When I worked on this project with Science SARU, I actually worked under Yuasa as his assistant to learn how to make animation, and the technique he learned from his master was to use animation to do the storytelling. And the director of DAN DA DAN [Fūga Yamashiro] is also my co-worker, so he also specialized in storytelling in an animated style. I think that definitely helped.

I got to meet Yamashiro-san at AX not last year, but I think the year before, and he showed his storyboards to me, and it was so impressive. He also seems to really love Ultraman.

Given its focus on technology, I wanted to ask which tools you used during the production process that had an impact on The Ghost in the Shell? Either the look, the coloring, or anything like that.

MOKOCHAN: For The Ghost in the Shell, it’s the human body. The main concept in the original manga is to showcase what a human being is, so we would like to follow the same concept when making this new series. We need to make the body move, and that’s why I focus so much on the hand-drawn art style. So the human body was really helpful during the process.

So even though it’s anime that features advanced technology, you could say that it’s powered by humans.

BOTH: Exactly.

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If offered the opportunity to get your own cyber brain implant, would you do it?

HANDA: Yes. Immediately.

MOKOCHAN: For me, it depends on the price.

HANDA: Only the cyber brain? I’d buy the eyes and also an arm—a mecha arm.

Yeah. Then your muscles wouldn’t get sore anymore.

HANDA: To draw animation, I want a mecha arm.


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‘Mushoku Tensei III’ Reveals Additional Cast, “Chaos Breaker” Promo

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The official website for the television anime adaptation of Rifujin na Magonote‘s Mushoku Tensei: Isekai Ittara Honki Dasu (Mushoku Tensei: Jobless Reincarnation) light novel revealed additional cast and the “Chaos Breaker” promotional video for the third season on Monday. The anime premiered on July 6 at 12.00 a.m. on Tokyo MX and BS11, followed by KBS Kyoto, and Sun TV.

Cast

Perugius Dola: Rikiya Koyama (Fate/Zero)

Sylvaril: Ayumi Tsunematsu (Awajima Hyakkei)

Atoferatofe Rybak: Nanako Mori (Kidou Senshi Gundam SEED Freedom)

Ryousuke Shibuya (Saikyou Onmyouji no Isekai Tenseiki) is directing and handling the series composition for the third season at Studio Bind, with Naoto Taniuchi (Ruri no Houseki script) also handling the series composition. Sanae Shimada (Photokano) and Ryouta Furukawa (Kaijuu 8-gou animation director) are designing the characters. Yoshiaki Fujisawa (No Game No Life: Zero) is composing the music.

Produced by Studio Bind, the 23-episode first season aired in split cours in Winter 2021 and Fall 2021. The 24-episode second season premiered in two parts, with the first part in Summer 2023 and the second part in Spring 2024. Funimation and Crunchyroll simulcast the anime series with English subtitles, respectively.

Rifujin na Magonote penned the adventure fantasy novel on the Shousetsuka ni Narou website between November 2012 and April 2015. Kadokawa began printing the novel with illustrations by Sirotaka under its MF Books label in January 2014 and released the 26th and final volume in November 2022.

Yuka Fujikawa began serializing a manga adaptation in Comic Flapper magazine in May 2014. Kadokawa published the 24th volume on February 24, with the 25th volume scheduled for a September 18 release.

Seven Seas Entertainment licensed both the light novel and manga in English and published the 26th and final light novel volume in March 2024. The 23th manga volume went on sale on July 21, while the 24th volume will be released in March 2027.

PV (Chaos Breaker ver.)

Source: Comic Natalie

News submitted by Safuan12616

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Novel ‘Akazukin, Tabi no Tochuu de Shitai to Deau.’ Gets TV Anime in 2027

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Production company Pony Canyon opened an official website for a television anime adaptation of Aito Aoyagi‘s Akazukin, Tabi no Tochuu de Shitai to Deau. (Little Red Riding Hood…) novel on Monday, revealing the main cast, staff, a teaser visual (pictured), and teaser promotional video. The anime series will premiere in 2027.

Voice actresses Yume Miyamoto (Kanojo ga Koushaku-tei ni Itta Riyuu) and Akira Sekine (Tsue to Tsurugi no Wistoria) are starring as Akazukin (Little Red Riding Hood) and Pinocchio, respectively.

Staff

Director, Screenplay: Itsurou Kawasaki (Oroka na Tenshi wa Akuma to Odoru)

Character Design: Manami Minakata (Babanbabanban Vampire sub-character design), Yuuko Yahiro (Aharen-san wa Hakarenai)

Art Director: Izumi Hoki (Net-juu no Susume), Hiroshi Katou (Shinseiki Evangelion)

Color Design: Chie Yoshimura (Reincarnation no Kaben)

Director of Photography: Rieko Koike (Chanto Suenai Kyuuketsuki-chan)

Editing: Daisuke Hiraki (Sono Bisque Doll wa Koi wo Suru)

Studio: BENTEN Film

Aoyagi published the comedy mystery novel through Futabasha in August 2020. The fourth volume went on sale in July 2025.

Kanoka Tana drew a manga adaptation from January 2023 to May 2025. It was first serialized in Monthly Action magazine before being transferred to Web Action. The fourth and final volume was published by Futabasha in June 2025. The series has a cumulative 600,000 copies of its volumes in circulation.

Synopsis

The fairytale of Little Red Riding Hood is as classic as they come, a familiar delivery of cookies and wine. But on this particular journey, Little Red Riding Hood…encounters a dead body?! As the mystery begins to unfold, familiar faces from other fairytales such as “Cinderella”, “Hansel and Gretel”, and “Sleeping Beauty” bring their own countless twists and tricks. Will she be able to solve the larger puzzle at the center of it all? A new detective is born!

Teaser PV

Official site: https://akazukin-anime.com/

Official X: @akazukin_anime

Source: PR Times

Akazukin, Tabi no Tochuu de Shitai to Deau. on MAL

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