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Splatoon Raiders Is Looking To Be A Great Single Player Experience

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Splatoon has always been a unique game franchise built upon its multiplayer content. So what happens when Nintendo decides to pivot and focus on creating a game that centers around a single player campaign? The result is Splatoon Raiders, a third person platforming shooter with a focus on exploration and treasure hunting! Anime News Network had the opportunity to try out a special preview of the game before launch, and if the extensive game time I got to experience was anything to go by, then this is definitely a game that you’re going to want to add to your upcoming wishlist.

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When the game starts up, you take up the role of a character simply called “the mechanic.“ You can customize their appearance however you want and while the options are originally limited, you’re able to unlock various different outfits, accessories, as well as hairstyles the more you play. As the mechanic, it’s your job to repair and update tech on the Spirhalite Islands, but in order to do so, you have to explore these vast islands for materials. The map is separated by region with each having its own platform challenges, enemy variations, and collectibles to find. However, it’s not going to be easy, considering the fact that the inhabitants of these islands are the Samonids, monster fish like creatures that take on a variety of different forms. The Samonids appear to be very tribal in nature, fluctuating in different sizes with the large or more aggressive ones being far more durable due to an assortment of crystallized salt that encompasses their bodies. The game starts off with just a small group of Samonids no bigger than the mechanic but then, the deeper you go into the Spirhalite Islands, the bigger and more aggressive the enemies become. It won’t be long until you’re overwhelmed by a cluster of creatures that will overwhelm you with their crude, fork and knife like weapons much like how I was during this preview.

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As the mechanic, I started off with a pretty standard blaster and the opening tutorial felt very similar to a more traditional Splatoon game. But even as someone who has barely touched the franchise before this preview, everything was very easy to grasp. This is a third person shooter at its core where you run around, jump and shoot ink in order to take down enemies. Much like the previous Splatoon games, there is still the well established gimmick of being able to shoot ink and then travel along it to go faster and travel up walls. You can also submerge yourself in ink in order to refill your ammo supply which will become crucial as fights go on. I played the game with a pro controller in docked mode, but I was able to utilize the pro controllers gyroscope in order to assist with my aiming. However, I believe there is an option to turn that off so you can just use the analog stick like a traditional third person shooter. I went through the opening tutorial section relatively unscathed before getting a chance to try out a later part of the game where more weapons and possibilities were unlocked.

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For your main weapon, you could pick anything from a standard blaster, to a compressed long range blaster with a charge shot, to a shock gun to a roller or paintbrush that both allow you to fight at close quarters. There are dozens of weapons to choose from and they all level up but it doesn’t stop there, because gadgets can also be equipped to turn the tide. The mechanic can be equipped with one of three gadget tanks and those tanks can carry two gadgets that can help you take out enemies depending on your playstyle. There are three types of gadget tanks (speed, power and tactical) and gadgets are customizable to perform different properties depending on their type.

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One of the game’s greatest strengths is just how versatile it is, introducing a variety of different weapons and gadgets that encourage you to experiment or lean into a playstyle that best compliments how you want to approach either the game as a whole or specific challenges. Are you somebody who wants to just pick off enemies at a distance? Are you somebody who wants to get up close and personal? Are you somebody who wants to gradually wear down the storm of enemies or do you wanna finish them all with one big shot? There are dozens of different weapon and gadget combinations that are at your disposal pretty early on so you could settle into your comfort zone fairly quickly. I actually ended up going for some power typed crowd control gadgets like the Spinwheel which rotates around my character while also using the Splatchet which could deliver strong close range finishers. My main weapon was a charge shot that could pick off enemies from far away. Considering just how many enemies I had to deal with in a single treasure raid, I knew that it would be near impossible for me to avoid the enemies being right up in my face, but I developed counters that properly complimented my style.

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But that’s just the tip of the iceberg because I was not alone on my journey since this game brings back the members of Deep Cut from Splatoon 3. I had the choice to explore levels with one of the three members who I could swap between before the start of a mission. These companions followed me in this little robot device that is used for excavating and digging up materials, but they can also be used to assist with platforming challenges or maneuvering around the terrain. However, the reason why you can swap between the three is because they also double as a super move. When you defeat enemies, they release these orange spheres called power eggs. When you collect these eggs, a variety of different meters end up filling up and the bigger the eggs, the faster the meters fill. These meters can be filled for a special attack that can be used to deliver a decisive blow and the nature of the attack changes depending on which companion is in the robot buddy. My personal favorite was Shiver’s because her finishing move is literally just throwing a giant shark.

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However, these power eggs are the main goal for what appeared to be a majority of the missions. These power eggs are needed for the robot to dig up materials. In order to complete a stage, I needed to collect enough of these eggs in a specific amount of time without dying in order to advance to the next island or in order to go deeper into the caverns where more materials were waiting for me. There is a direct satisfying feedback loop in this gameplay where the better I get, the more and bigger enemies I could take down. The more and bigger enemies I can take down, the faster I collect eggs, and the faster I collect those eggs, the more materials I can harvest which can then be used to unlock more opportunities to take on even more challenges. The overall setup is incredibly simple, and while the preview did bounce me around to a few different islands, I can imagine that things can gradually get hectic pretty quickly. One thing I’m curious about when it comes to playing the game fully as intended is whether or not this difficulty curve will feel gradual or if novices will get overwhelmed very quickly.

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However, even if it is the ladder, there are technically ways of making my missions easier. There was a difficulty select that I could adjust seemingly anytime in between stages and despite the fact that this game is focusing a lot on a single player campaign, there is a multiplayer option. There is local and online co-op that can have you play with up to three other players to take on a mission. I was able to test this out with some other players but that was the shortest part of the preview so I’ll have to see how the game’s difficulty adjusts for more players being added when the game comes out.

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This game does seemingly have a lot going for it as well outside of just that satisfying gameplay. Splatoon has always had a strong sense of style, tapping into different types of cool, modern day aesthetics and street culture. However, despite the fact that this game takes place on far away islands in the middle of nowhere, it still manages to retain a strong aesthetic, one that particularly seems to lean on Japanese fashion with a soundtrack that had a lot of Japanese instruments. I love the animated cut scenes featuring Shiver, Frye and Big Man. They move with so much personality and charm despite technically speaking using those now classic Splatoon noises. The trio are the right amount of chaotic that brings a lot of fun.

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I will be honest, I was a little worried originally checking out this preview since I don’t have a lot of experience with this franchise. However, playing this game immediately made me a certified fan that is going to be picking up this game day one. It was clear based on the preview that Nintendo has a lot of faith in this game and were willing to go the extra mile for us to get the full Splatoon experience. I was even able to check out a special art room where I could make my own Splatoon art with paint filled water guns! Truly a great experience for what I hope will be an amazing game.

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‘Eleceed’ Reveals Main Cast, Additional Staff, First Promo

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The official website for the Eleceed television anime revealed the main cast, additional staff, and the first promotional video on Thursday. The anime adapting Jae-Ho Son and ZHENA‘s super power action webtoon is scheduled to premiere in 2027.

Cast

Yu Kazahaya: Junya Enoki (Jujutsu Kaisen)

Jin Tatsuoka: Tasuku Hatanaka (Boku no Hero Academia)

Dr. Delein: Setsuji Sato (Wu Liuqi: Xuanwu Guo Pian)

Sota Yanagi: Hayato Doujima (Yeosin Gangnim)

Amane Yanagi: Shizuka Itou (Bishoujo Senshi Sailor Moon Crystal)

Staff

Character Design: Minami Sakura (Boku no Hero Academia 4th Season character design assistance)

Sub Character Design: Masato Katou (Hazure Skill “Kinomi Master”), Mina Oosawa (Kuroneko to Majo no Kyoushitsu), Kouji Watanabe (Akanesasu Shoujo)

Chief Animation Director: Minami Sakura (SSSS.Dynazenon assistant chief animation director) Masato Katou (Peach Boy Riverside)

Art Director: Mayu Imaichi

Color Design:Haruko Nobori (Saihate no Paladin)

Director of Photography: Yuujirou Yamane (Mahou Shoujo Site)

Special Effects: Miyako Hoshi (Log Horizon)

CG Supervisor: Takeshi Shimizu (Amedama)

Editing: Shigeru Nishiyama (Boku dake ga Inai Machi)

Sound Director: Takatoshi Hamano (Platinum End)

Music: Taku Iwasaki (Gachiakuta)

Hiroshi Nishikiori (Trinity Seven, Toaru Majutsu no Index) is directing the series at DandeLion Animation Studio. Yousuke Kuroda (Boku no Hero Academia, Mashle) is handling the series composition and script.

Jae-Ho Son and ZHENA began serializing the super power action webtoon on the Naver Webtoon site in October 2018.

The manhwa has been released in English on the Webtoon website since 2019, and Penguin Random House has a physical release planned for 2027 through their Inklore imprint. The first volume is scheduled to be released on January 19, 2027.

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Source: Comic Natalie

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The Ramparts of Ice Anime Gets 2nd Season in October – News

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Announced after episode 14 on Friday



The 14th episode from the television anime of Kōcha Agasawa‘s The Ramparts of Ice (Koori no Jyōheki or Ice Castle Wall) manga ended on Friday with an announcement that the second season will premiere on October 1.

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Image via The Ramparts of Ice anime’s website

The new season will again air on Thursdays at 11:56 p.m. (10:56 a.m. EDT) on TBS and 27 affiliated channels.

The Ramparts of Ice anime's key visual
Image via The Ramparts of Ice anime’s website

The manga centers on Koyuki Hikawa, an aloof high school student who has a hard time getting close to others, and who builds a wall between herself and other people. Although she spends her time alone at school, for some reason Minato Amemiya keeps getting closer to her. The frustrating story of youth follows the lives of four somewhat complicated individuals: Koyuki and Minato, plus the popular girl Miki and the laid-back boy Yōta.

The cast includes:

Mankyū (Pui Pui Molcar the Movie: MOLMAX, Sumikkogurashi – Good to be in the corner, The IDOLM@STER Shiny Colors) is directing the anime at Studio KAI. Yasuhiro Nakanishi (Kaguya-sama: Love is War, Toilet-Bound Hanako-kun, Mecha-Ude: Mechanical Arms) is in charge of the series scripts. Miki Ogino (Osana Najimi no Carbou) is designing the characters. Kanade Sakuma and Natsumi Tabuchi are composing the music.

Additional staff members include:

The first season premiered on TBS and 27 affiliated channels on April 2 at 11:56 p.m. (9:56 p.m. EST) in Japan. The season then debuted globally on Netflix on April 2, and it is also streaming on other services in Japan.

Agasawa (You and I Are Polar Opposites) originally serialized the manga as a webtoon on the LINE Manga app from January 2020 to April 2022. Shueisha published the manga’s 14th and final compiled volume (reorganized for volume format) in February 2025.

The manga ranked at #15 for male readers in the 2024 edition of Takarajimasha‘s Kono Manga ga Sugoi! (This Manga Is Amazing!) guidebook in December 2023, and also was nominated for the 69th Shogakukan Manga Awards in 2023. The manga placed second in May 2024 in the “Vertical Scroll Comic” section of the second Rakuten Kobo E-book Awards. Additionally, the manga ranked #2 on AnimeJapan’s sixth “Most Wanted Anime Adaptation” poll in 2023.

Sources: The Ramparts of Ice anime’s website, Comic Natalie


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‘Tougen Anki: Nikko Kegon no Taki-hen’ Announces Additional Cast

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The official website for the Tougen Anki: Nikko Kegon no Taki-hen (Tougen Anki: Nikko Kegon Falls Arc) television anime revealed additional cast members and a character visual (pictured above) on Thursday. The second season adapting Yura Urushibara‘s action fantasy manga will air on Nippon Television’s Friday Anime Night programming block beginning in October 2026.

Cast

Hayate Todoroki: Gakuto Kajiwara (Enen no Shouboutai)

Uri Torikai: Kentarou Kumagai (Dungeon Meshi)

Shinichi Fuwa: Ryuuho Nagaoka (Tamon-kun Ima Docchi!?)

Misaki Kakoi: Tomohiro Ono (Tomodachi Game)

Tsuyoshi Doumeki: Shintarou Oohata (Radiant)

Kyoutarou Otohara: Yuuki Sakakihara (Dead Mount Death Play)

Akari Hirunuma: Wataru Hatano (Fairy Tail)

Miyo Kurage: Hitomi Ueda (Uma Musume: Pretty Derby)

Ato Nonaka (Fate/Zero episode director) is returning to direct at Studio Hibari. Yukie Sugawara (Overlord) is handling series composition and script. Ryouko Amisaki (Radiant 2nd Season) is designing the characters and Kohta Yamamoto (Mato Seihei no Slave) is composing the music.

Produced by Studio Hibari, the first season aired in 24 episodes from Summer 2025 to Fall 2025. Crunchyroll and Netflix simulcasted the anime with subtitles in multiple languages.

Urushibara began serializing the manga in Weekly Shounen Champion in June 2020. Akita Shoten published the 29th volume on April 8, with the 30th volume scheduled to go on sale on July 8.

Yen Press licensed the manga in English in March 2024 and [url=]published[/url] the fifth volume on May 26 and will release the sixth volume on November 24.

Source: Comic Natalie

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