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Meta’s new Glimmer AI model offers a hint at Zuckerberg’s personal intelligence vision

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Meta on Monday released Muse Glimmer, an open-weight model designed to power AI agents locally on consumer hardware, providing the clearest picture yet of what CEO Mark Zuckerberg’s vision of “personal superintelligence” could look like in practice. 

The 30-billion parameter model is essentially an open version of Meta’s most powerful closed model, Muse Spark, which the company debuted in April. Glimmer’s weights are available under the permissive Apache 2.0 license, so developers can download them and modify as necessary.

Glimmer is designed to run AI agents that can perform multi-step tasks — like call tools, write and debug code, work with files and screenshots, and execute on a task over an extended workflow — locally on a Mac or PC with a single consumer GPU. It supports text and images, and was trained across more than 100 languages, the company said.

Meta imagines Glimmer being used for things like managing schedules, drafting messages, and organizing files — tasks that would require large amounts of access to personal data. By processing the information on a user’s device instead of sending it to the cloud, Meta is laying the groundwork for a more privacy-sensitive personal agent. Glimmer is also designed to be “always-on” and able to operate “anywhere, anytime, with or without an internet connection.”

That vision mirrors the future Mark Zuckerberg has previously laid out for Meta. Last year, he argued that advanced AI should empower individuals rather than stay concentrated in the hands of a few companies, while also warning that Meta would have to be careful about which of its increasingly powerful models it released openly due to safety concerns.

In a new letter Monday, Zuckerberg reiterated that vision, arguing that distributing superintelligence widely “has the potential to begin a new era of personal empowerment where individuals can use this powerful new capability to reach their full potential, pursue their interests, and improve their lives and the world more than ever before.”

Zuckerberg went on to list the ways Meta’s superintelligence can improve a person’s life, from providing a capable personal agent that “will work 24/7 on your behalf to improve your relationships, health, career, finances, home management, hobbies, and more” to giving people access to tools needed to create a new business or advance scientific progress. The biggest promise of all is that “everyone will have free or affordable access to these tools.”

But access isn’t the same as ownership. Zuckerberg’s promise to distribute superintelligence widely comes as Meta is increasingly distinguishing between models it will release openly and those it will keep under its control. Muse Spark, its more powerful mode, remains closed-weight, while the smaller Glimmer can be downloaded, fine-tuned, and run on a user’s hardware. 

As a result, Glimmer offers an early indication of where Meta may draw the line between the AI it wants people to own themselves and the more powerful intelligence that remains under the company’s control.

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Social media platforms still facing thousands of user addiction lawsuits after failed appeals

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Social media companies like Meta, TikTok, Snapchat, and Google are facing a long road of litigation over claims that they intentionally designed their products to be addictive to minors.

According to a report from Reuters, San Francisco’s 9th U.S. Circuit Court of Appeals denied these platforms’ attempt to defend themselves from thousands of lawsuits through an argument based on Section 230, which protects publishers and platforms from being held liable for users’ posts. The companies argued that Section 230 could also protect them from the claim that they did not warn the public about addictive design choices, but the court said the appeal may have come too soon, since this type of appeal usually arrives after a trial.

These thousands of lawsuits, which come from private individuals, state and local governments, and school districts, were consolidated into one federal suit and will proceed as such.

It’s too early to say how these addictive design lawsuits will pan out, but so far, Meta lost two lawsuits over similar issues, marking the first time that the platform was held liable over child safety concerns in jury trials.

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Aptoide becomes the first rival app store to return to Google Play in the US

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Competing Android app stores are now back on Google Play in the U.S., and Aptoide is the first to take advantage of the new option. On Monday, the Portugal-based app distributor brought its games store back to Google Play after more than a decade, crediting the loosening of restrictions that had been criticized as anticompetitive.

For the first time in many years, U.S. users will be able to install a competitor to Google’s Android app store directly from Google Play itself, a milestone in terms of opening the app market to more competition.

Aptoide’s independent app store is one of the larger Android app marketplaces outside of Google Play, offering more than 40,000 Android applications to its roughly 25 million monthly active users. The U.S. has been Aptoide’s largest market to date, but until now, the store had to be sideloaded on Android devices, limiting its reach.

Image Credits:Aptoide

That changed following U.S. District Judge James Donato’s ruling in the Epic Games lawsuit, which, among other things, now requires Google to allow the installation of third-party apps from outside the Play Store. As of June 22, 2026, Google began allowing third-party app stores to access Google Play’s app catalog through the Play Catalog Access Program. This allows competitors to access Google Play infrastructure, including its catalog of apps that can be offered to users, while remaining an independent store.

Epic Games first sued Google in 2020, alleging anticompetitive abuses in the Android app ecosystem. A jury trial ruled in Epic’s favor in 2023. Google appealed the ruling, but lost. Earlier this year, the comapny said it would drop Play Store commissions and make it easier for Android users to install alternative app stores.

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YouTube now requires creators to have twice as many watch hours to start earning money

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YouTube announced on Monday that new creators will have to meet higher thresholds to begin earning money from ads and subscriptions.

Creators who want to start earning on the platform will need at least 8,000 qualified watch hours over the past year or 20 million qualified Shorts views in the last 90 days. Currently, creators need 1,000 subscribers and 4,000 watch hours over the past year or 1,000 subscribers and 10 million Shorts views over the past 90 days.

The change is going into effect starting February 1. The Google-owned company says the update won’t impact creators already in the YouTube Partner Program.

Additionally, YouTube announced that creators will need to maintain 10 million Shorts views over a 90-day period to earn money through the Shorts Creators Pool. Channels below this threshold will remain in the partner program and continue earning on long-form content, with Shorts revenue resuming once they cross 10 million views again.

YouTube says the changes are being introduced to “keep pace with the growth of YouTube, which now sees over 200 billion daily Shorts views and over a billion hours of watch time on TV” every day.

The changes make it harder for creators to enter and remain in YouTube’s monetization program, especially for Shorts creators. By increasing thresholds, YouTube is putting more pressure on creators’ ability to consistently bring in large audiences before being able to earn money on the platform, which could in turn lead to fewer new entrants being able to monetize their content.

As part of Monday’s announcement, YouTube announced that it’s expanding its more affordable Premium Lite subscription to all countries where YouTube Premium is available. Creators receive a share of subscription revenue based on member watch time and views, with 55% going to long-form video creators and 45% to Shorts creators.

“With these additional subscribers, creators can expect higher earnings: when a user signs up for Premium, partners, on average, earn more than when the user was watching ads,” the company wrote in a blog post.

Premium Lite offers an ad-free experience on most videos, along with the ability to download videos for offline viewing and play videos in the background.

YouTube isn’t the only social media company revising its creator rewards programs. Over the weekend, Elon Musk’s X also revamped creator payouts by changing its guidelines to only reward original content. Earlier this spring, Facebook also launched a new monetization program to attract creators from TikTok and YouTube.

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