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Manga Up! Global Adds Transmigrated to the Northern Frontier Manga – News

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Square Enix‘s Manga UP! Global service has added You Midorikawa‘s Transmigrated to the Northern Frontier (Tensei-saki wa Kita no Henkyō Deshita ga Seirei no Okage de Kekkō Kaiteki Desu: Rakuen Mezashite Shuryō Kaitaku Tokidoki Sauna) manga, the adaptation of Fuurou‘s light novel series with the same title, on Friday. 

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Image courtesy of Manga Up! Global

Manga UP! Global describes the story:

Hunt, Harmonize, Harvest—that’s what slow life means in this freezing snowscape!

Orphaned as a child, Vito only remembers life being raised in a cold northern village. However, that changes during his coming-of-age ceremony when he suddenly regains memories of his past life as a modern Japanese person—and finds out he’s been reincarnated to save this world! With the help of the spirit Shefi and his “”workshop,”” Vito strives to improve the lives of his fellow villagers. Before long, his reputation among the locals skyrockets—especially with Alrich, the young woman who leads the village. Thus begins an otherworldly nomadic fantasy living alongside fluffy animals in the great outdoors!

Midorikawa launched the manga on the Manga UP! website in July 2024. Yūsuke Takahashi is credited for composition. The manga recently ended on April 8. Square Enix published the manga’s fourth and final compiled book volume on June 5. 

Fuurou launched the original story on the Shōsetsuka ni Narō website in 2023. Square Enix published the novels’ first volume with illustration by Lard in January 2024, and the second volume in July that same year.

Source: Email correspondence


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Com2uS Pushes Omniscient Reader’s Viewpoint Game to 2028 – News

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Com2uS 1st announced game in March 2025, game was previously scheduled for 2027 release



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Image via Crunchyroll

Com2uS, a Korean gaming company, has delayed its Omniscient Reader’s Viewpoint game to 2028, a year later than the 2027 window the company had previously pointed to in May, according to its second-quarter 2026 earnings presentation released on August 12.

The updated materials list the title — developed by Offbeat for PC and console, with a global release excluding China — now slated for 2028.

The delay follows Com2uS’ original announcement of the game in March 2025, when the company secured publishing rights to the franchise. Com2uS has not stated a reason for the shift.

While the presentation from Com2uS stated the anime adaptation of Omniscient Reader’s Viewpoint was also slated for 2028, this has not been officially confirmed by major distributors or production partners, leaving its status uncertain for now.

Thanks to Link20XX for the news tip.

Source: Com2uS’ website


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Splatoon Raiders Game Review – Game Review

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Splatoon was always a series that I had a fleeting interest in. With each new entry, I’d play it for a week or two before never coming back again. Granted, it’s mainly because I’m not a multiplayer person, not because the games were bad or anything.

But Splatoon Raiders is the first single-player-focused entry, taking the best aspects of the series like the shooting and weapons to create a fun mission-focused campaign mowing down tons of enemies. But some parts that made Splatoon initially stand out are missing here, namely visual customization. Still, Splatoon Raiders is a gnarly experience.

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The story reads more like window dressing than anything. When you’re hanging with the Deep Cut trio consisting of Shiver, Frye, and The Big Man (talking sting ray), you get to learn a bit more about their personalities. However, don’t come in expecting any profound lesson from Splatoon Raiders. The real hook is in the gameplay.

The gameplay mechanics here are pretty much the same as the other Splatoon games. You shoot ink at your opponents, and the splattering colors the ground. While your running is incredibly slow, diving into colored ink dramatically increases your movement speed. This allows you to maneuver around the arena more easily and flank your enemies.

There are also different mission types and levels, such as longer linear missions that involve both shooting and platforming, as well as other ones that require you to collect orbs before time runs out. The map provides plenty of variation to keep the experience feeling fresh.

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Splatoon Raiders also places much more emphasis on buildcrafting than its usual multiplayer-centric brethren. It’s partly because multiplayer games have to balance player skill and loadouts, so build customizations are kept somewhat minimal. But with the single-player focus here, you’re free to become as powerful as you want against NPCs. It’s so much fun tinkering with all the different gadgets and weapons to make your character unique.

My favorite gadget ended up being the Shot Pot, an automatic turret that provided additional firepower while I went around smacking enemies with the Splatana at close range. You can also augment parts to your gadgets to give them additional attacking properties. Within a certain number of slots, you can increase parameters like their attacking range, fire rate, and damage.

As you clear more islands, you’ll unlock Relics that give your character powers. For example, one is called Lifesaver, which increases your HP recovery rate, and the Ink Pro, which reduces the amount of ink consumed when you fire your weapons. Altogether, weapons, gadgets, and Relic powers give a high level of customizability that always encourages you to experiment with various builds.

Splatoon Raiders isn’t entirely single-player, though. You can engage with its co-op mechanics by joining two additional players online to tackle the harder levels in the campaign and post-game. There’s a surprising amount of replayability with each level getting “Spicy” and “Super Spicy” variations with more difficult enemies. While I did experience a singular instance of my teammates dropping mid-level due to connection issues, the co-op functionality worked smoothly and quickly.

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The most disappointing aspect of Splatoon Raiders is the limited fashion customization compared to previous games. You can’t individually pick out your shirt, pants, or headwear here. Instead, you’ll unlock various whole costumes to equip. Splatoon Raiders trades cosmetic customization for a more gameplay-centric build personalization. It’s quite a shame that the game doesn’t have both when it could’ve easily done so.

Despite its faults, Splatoon Raiders is my favorite entry so far, even if it’s because of the genre switch from multiplayer to single-player. The addition of co-op was a clever approach to retaining some of that teamwork that Splatoon is known for, however. The engaging customization was just the ink I needed to sign over my time to this series for a long time.

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Record of Lodoss War: Queen of Death Webtoon Launches in English – News

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Webtoon launched in English, other languages on July 31 across LINE Manga, ebookjapan, global WEBTOON platforms in 150+ countries, regions


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Image courtesy of Kadokawa

KADOKAWA announced on August 4 the global release of Record of Lodoss War: Queen of Death, the first webtoon from Studio White, a joint production studio established by KADOKAWA, LINE Digital Frontier, and REDICE STUDIO.

The webtoon launched in English and other languages on July 31 across LINE Manga, ebookjapan, and global WEBTOON platforms in more than 150 countries and regions.

Based on Ryo Mizuno‘s classic Record of Lodoss War fantasy series, Queen of Death is an official spin-off set before the original story, following the fall of the Kingdom of Kastuul on the island of Lodoss. The series originally launched in South Korea in May.

Southern Camel is credited with the adaptation, with Blanton providing the artwork.

Fans can read the English version of the series on WEBTOON.

Sources: Press release


Disclosure: Kadokawa World Entertainment (KWE), a wholly owned subsidiary of Kadokawa Corporation, is the majority owner of Anime News Network, LLC. One or more of the companies mentioned in this article are part of the Kadokawa Group of Companies.


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