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Makoto Fukami, Shūsaku Namikawa’s Chōgen Market Heroes: Menko Reverser Kakeru Manga Ends – News

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Manga based on board game launched on March 28



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Image via Amazon

Shogakukan‘s web manga site Coro Coro Comic published in advance the final chapter of writer Makoto Fukami and artist Shūsaku Namikawa‘s Chōgen Market Heroes: Menko Reverser Kakeru (Transcending Limit Market Heroes: Menko Reverser Kakeru) manga. The final chapter will be free to read on the website on August 22.

The story is set in a world where heroes are part of various companies, taking down villains plotting ruin on the world. The story begins with protagonist Kakeru Ginga, Japan’s best player of a hobby game called “Ultra Menko.” As a child, his skill in the game put him in the limelight, but 10 years later, he works a normal job and longs to be a hero. When he meets a genius named Dengaru, it awakens his old passion and the drive within him to become a hero.

The manga is an adaptation of the board game Chōgen Market Heroes by designer Creatures, which shipped in Japan on June 12.

The manga launched on the Coro Coro Comic website on March 28. Shogakukan published the manga’s first compiled book volume on June 26.

Fukami is best known for the script for the Psycho-Pass anime. Fukami also wrote the script of the 2016 Berserk anime series, the revisions TV anime, the 2019 Blade of the Immortal anime, and the 2022 Black Rock Shooter: Dawn Fall anime. Most recently, he was the head writer on the Heavenly Delusion anime and the Kinnikuman: Perfect Origin Arc anime, and he penned the screenplay on the Psycho-Pass Providence ;anime film. Fukami, with writer Norimitsu Kaihō, and artist Etorouji Shiono ended the Deep Insanity: Nirvana manga in March 2023. Fukami and Takuya Fujima launched the Takuaka! manga in Houbunsha‘s Manga Time Kirara Carat magazine in April 2023. Fukami and Shinjirō ended their Kensen Hyōkyoku manga in May 2023. Fukami, Ryō Yoshigami, and Natsuo Sai recently launched the Police Tribe K-9 manga in Akita Shoten‘s Young Champion magazine in March 2024.

Fukami and artist Seigo Tokiya previously collaborated on the Magical Girl Spec-Ops Asuka (Mahō Shōjo Tokushūsen Asuka) manga, which launched in Square Enix‘s Big Gangan magazine in June 2015, and ended in February 2021. Square Enix released 14 compiled book volumes for the manga. Seven Seas Entertainment is publishing the manga series in English. The manga inspired a television anime adaptation that premiered in January 2019. Crunchyroll and Funimation streamed the anime as it aired in Japan.

Fukami and Tokiya are also currently collaborating on the Succubus & Hitman manga, which launched in Akita Shoten‘s Champion RED magazine in February 2020, and is ongoing. Seven Seas is releasing the manga in English. The pair also launched the Gakuen Sensuikan-tai: Mermaid Girls (School Submarine Fleet: Mermaid Girls) manga in Big Gangan in May 2024, and recently ended on April 24.

Source: Coro Coro Comics


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Dae-geon Jung’s Novel Rapids Gets Webtoon Adaptation – News

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Novel follows 17-year-old classmates Dodam, Haesol as their friendship develops into romance



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Image via Minumsa’s website

Publisher Minumsa revealed on August 5 that Rapids, a Korean novel by Dae-geon Jung, is set to expand into other forms of media, with a webtoon adaptation and a screen adaptation now confirmed. The novel has surpassed 400,000 copies in cumulative sales following a surge in popularity among readers in their teens and 20s.

Published in 2022, Rapids is set in Jinpyeong, a small provincial city known for its reservoirs and valleys, and follows 17-year-old classmates Dodam and Haesol as their friendship develops into romance. Their relationship begins when Dodam saves Haesol from nearly drowning, bringing the two together as they share their emotional wounds and find comfort in each other.

Other details about the webtoon adaptation such as artist and the platform have not yet been announced.

Currently, the novel is not available in English.

Source: Newsis (Ki-yong Cho)


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Com2uS Pushes Omniscient Reader’s Viewpoint Game to 2028 – News

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Com2uS 1st announced game in March 2025, game was previously scheduled for 2027 release



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Image via Crunchyroll

Com2uS, a Korean gaming company, has delayed its Omniscient Reader’s Viewpoint game to 2028, a year later than the 2027 window the company had previously pointed to in May, according to its second-quarter 2026 earnings presentation released on August 12.

The updated materials list the title — developed by Offbeat for PC and console, with a global release excluding China — now slated for 2028.

The delay follows Com2uS’ original announcement of the game in March 2025, when the company secured publishing rights to the franchise. Com2uS has not stated a reason for the shift.

While the presentation from Com2uS stated the anime adaptation of Omniscient Reader’s Viewpoint was also slated for 2028, this has not been officially confirmed by major distributors or production partners, leaving its status uncertain for now.

Thanks to Link20XX for the news tip.

Source: Com2uS’ website


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Splatoon Raiders Game Review – Game Review

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Splatoon was always a series that I had a fleeting interest in. With each new entry, I’d play it for a week or two before never coming back again. Granted, it’s mainly because I’m not a multiplayer person, not because the games were bad or anything.

But Splatoon Raiders is the first single-player-focused entry, taking the best aspects of the series like the shooting and weapons to create a fun mission-focused campaign mowing down tons of enemies. But some parts that made Splatoon initially stand out are missing here, namely visual customization. Still, Splatoon Raiders is a gnarly experience.

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The story reads more like window dressing than anything. When you’re hanging with the Deep Cut trio consisting of Shiver, Frye, and The Big Man (talking sting ray), you get to learn a bit more about their personalities. However, don’t come in expecting any profound lesson from Splatoon Raiders. The real hook is in the gameplay.

The gameplay mechanics here are pretty much the same as the other Splatoon games. You shoot ink at your opponents, and the splattering colors the ground. While your running is incredibly slow, diving into colored ink dramatically increases your movement speed. This allows you to maneuver around the arena more easily and flank your enemies.

There are also different mission types and levels, such as longer linear missions that involve both shooting and platforming, as well as other ones that require you to collect orbs before time runs out. The map provides plenty of variation to keep the experience feeling fresh.

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Splatoon Raiders also places much more emphasis on buildcrafting than its usual multiplayer-centric brethren. It’s partly because multiplayer games have to balance player skill and loadouts, so build customizations are kept somewhat minimal. But with the single-player focus here, you’re free to become as powerful as you want against NPCs. It’s so much fun tinkering with all the different gadgets and weapons to make your character unique.

My favorite gadget ended up being the Shot Pot, an automatic turret that provided additional firepower while I went around smacking enemies with the Splatana at close range. You can also augment parts to your gadgets to give them additional attacking properties. Within a certain number of slots, you can increase parameters like their attacking range, fire rate, and damage.

As you clear more islands, you’ll unlock Relics that give your character powers. For example, one is called Lifesaver, which increases your HP recovery rate, and the Ink Pro, which reduces the amount of ink consumed when you fire your weapons. Altogether, weapons, gadgets, and Relic powers give a high level of customizability that always encourages you to experiment with various builds.

Splatoon Raiders isn’t entirely single-player, though. You can engage with its co-op mechanics by joining two additional players online to tackle the harder levels in the campaign and post-game. There’s a surprising amount of replayability with each level getting “Spicy” and “Super Spicy” variations with more difficult enemies. While I did experience a singular instance of my teammates dropping mid-level due to connection issues, the co-op functionality worked smoothly and quickly.

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The most disappointing aspect of Splatoon Raiders is the limited fashion customization compared to previous games. You can’t individually pick out your shirt, pants, or headwear here. Instead, you’ll unlock various whole costumes to equip. Splatoon Raiders trades cosmetic customization for a more gameplay-centric build personalization. It’s quite a shame that the game doesn’t have both when it could’ve easily done so.

Despite its faults, Splatoon Raiders is my favorite entry so far, even if it’s because of the genre switch from multiplayer to single-player. The addition of co-op was a clever approach to retaining some of that teamwork that Splatoon is known for, however. The engaging customization was just the ink I needed to sign over my time to this series for a long time.

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