Anime
Patlabor EZY Anime’s Video Highlights SV2 Members – News
Bandai Namco Filmworks began streaming a new video for the Patlabor EZY anime project on Thursday. The video introduces the anime’s main characters, the members of the Special Vehicles Division 2.

© HEADGEAR / 機動警察パトレイバー EZY製作委員会
The anime will consist of eight episodes, and will debut theatrically as three films on May 15, August 14, and March 2027. “File 1” and “File 2,” debuting on May 15 and August 14, will consist of the anime’s first six episodes, and will be in an omnibus format with stand-alone stories. “File 3,” debuting in March 2027, will contain the last two episodes, and will tell a two-part story.
The story is now set in the 2030s, with Japan facing increased labor shortage and increased automation via AI. Labors, the piloted mecha that was once considered cutting edge technology for manual labor, has become just another part of life, with piloted Labors themselves increasingly being replaced with autonomous robots. SV-2’s job of preventing Labor crimes remains the same even in this age, as they use a tuned-up version of their original SV-98 Ingrams.
Previously announced cast members include:
- Sumire Uesaka as Towa Kuga, the 22-year-old pilot of Ingram-01
- Kikunosuke Toya as Kippei Atori, the 23-year-old commander of Ingram-01
- Ami Koshimizu as Saki Hirata, the 25-year-old commander of Ingram-02, and a native of Aichi Prefecture
- Chikahiro Kobayashi as Akihiko Hazama, the 29-year-old pilot of Ingram-02, and a Fukuoka native
- Setsuji Satō as Yūta Yanai, the 25-year-old carrier driver for Ingram-01, who hails from Kanagawa
- Yume Matsumura as Hachikuma Yuzuki, the 24-year-old carrier driver for Ingram-02, who comes from Gifu Prefecture
- Megumi Hayashibara as Kimika Saeki, SV2’s 34-year-old captain
In addition, Shigeru Chiba is reprising his role as Shigeo Shiba in the anime. Chiba has played the role since the original anime’s debut almost 40 years ago.
The AV-98Plus Ingram is the updated refit of the original AV-98 Ingram. The Ingram frame has seen service for almost 40 years, and is called by some officers as an “old piece of junk.” Nevertheless, the “Ingram Plus” features an upgraded frame, mechanical capability, and software. The pilot helmet features a helmet-mounted display with augmented reality projection to display vital information to the pilot, and complements the heads-up display physically in the cockpit.
Yutaka Izubuchi (Patlabor mechanical designer) is directing the anime at J.C. Staff. Kazunori Itō (Patlabor the Mobile Police) is writing the script. Masami Yuuki (Patlabor creator) is designing the characters. Takamitsu Satou (Lostorage incited WIXOSS) is the chief animation director and character designer. Kenji Kawai (Patlabor) is composing the music. GENCO representative director Tarō Maki (Patlabor the Mobile Police, Nodame Cantabile, Millennium Actress) is producing. GAZEN is handling CG production. The HEADGEAR group is credited for the original story.
Other staff members include Kōzō Kaihō as line director, Yoshinori Sayama for display design, Yukiko Itō as color key artist, Yoshio Ōkouchi as the compositing director of photography, Maki Sendo (REAL-T) as editor, GAZEN and J.C. Staff CG Dept. for CGI production, Kazuhiro Wakabayashi as sound director, Kaori Yamada for sound effects, Magic Capsule for sound production, and Yūji Matsukura as animation producer.
Akemi Takada (Patlabor character designer) is collaborating on the costume design. Kanetake Ebikawa (Mobile Suit Gundam: The Witch From Mercury) and Toshiaki Ihara (Evangelion: 3.0+1.0: Thrice Upon A Time) are the mechanical designers. Masanori Kikuchi (Star Blazers 2199) and Yūta Akiyama (Food Wars! Shokugeki no Soma) are credited for art. Yoshinori Moriizumi (Pokémon movies) is the CG director.
Mori Calliope performs the opening theme song “Reimei Compass” (Daybreak Compass), and Mariko Nagai performs the ending theme song “Baton.”
GENCO revealed the Patlabor EZY anime project with a booth at the MIFA film market at Annecy International Animation Film Festival in 2017. The pilot for the project debuted in August 2022, and then played alongside a one-week 35th anniversary revival screening run of Patlabor: The Movie that started on September 20, 2024.Izubuchi directed the video.
The Patlabor franchise‘s original concept of police officers piloting robotic mecha (patrol labors or “Patlabors”) was developed by HEADGEAR, a group consisting of director Mamoru Oshii (Ghost in the Shell, Sky Crawlers), script writer Kazunori Itō (.hack, Dirty Pair), mecha designer Yutaka Izubuchi (Eureka Seven, Mobile Suit Gundam franchise), character designer Akemi Takada (Kimagure Orange Road, Urusei Yatsura, Fancy Lala), and manga creator Masami Yuuki (Birdy the Mighty). The franchise spawned two original video anime, a television anime series, and three anime films. The last anime film, Patlabor WXIII, opened in theaters in Japan in 2002.
The “Mobile Police Patlabor Reboot” anime short debuted in Japan in October 2016 and began streaming on the Japan Anima(tor)’s Exhibition‘s (Japan Animator Expo) official website in November 2016.
The live-action The Next Generation -Patlabor- project, which debuted in 2014, consisted of a seven-part series and a feature length film.
Maiden Japan has licensed the Patlabor OVA series, Patlabor the Mobile Police: The New Files OVA, Patlabor: The Movie, Patlabor 2: The Movie, and Patlabor WXIII.
Sources: Bandai Namco Filmworks‘ YouTube channel, Comic Natalie
Disclosure: Bandai Namco Filmworks Inc. (Sunrise) is a non-controlling, minority shareholder in Anime News Network Inc.
>
Anime
Medaka Kuroiwa is Impervious to My Charms 2nd Season Anime Unveils Teaser Video, Returning Cast, Staff Members – News
The official website for the second season of the television anime of Ran Kuze‘s Medaka Kuroiwa is Impervious to My Charms (Kuroiwa Medaka ni Watashi no Kawaii ga Tsūjinai) manga opened on Thursday and revealed the second season’s teaser promotional video, teaser visual, returning cast members, and returning and new staff members.

©久世蘭・講談社/「黒岩メダカに私の可愛いが通じない2」製作委員会
Ryōta Iwasaki and Yū Serizawa reprise their roles as Medaka Kuroiwa and Mona Kawai, respectively.
Yoshiaki Okumura returns to direct the second season at Synergy SP. Yoriko Tomita (The Elusive Samurai, My Dress-Up Darling two seasons, Senpai is an Otokonoko) is in charge of series scripts, replacing Kazuyuki Fudeyasu. Mayumi Watanabe is again designing the characters, Nozomi Nakatani (Too Cute Crisis, The Invisible Man and His Soon-to-Be Wife) joins Noriyoshi Konuma from the first season as sound director, Akiyuki Tateyama also returns to compose the music, and Aiko Yamagami returns as color designer. Shinichirō Nagano (Mr. Villain’s Day Off, A Gatherer’s Adventure in Isekai) is the new compositing director of photography, replacing Tetsuya Nishimura, and Hiroki Matsumoto (Gugure! Kokkuri-san, The Ossan Newbie Adventurer) is the new art director, replacing Masakazu Miyake.

© 久世蘭・講談社/「黒岩メダカに私の可愛いが通じない」製作委員会
The anime’s first season premiered in January 2025. Crunchyroll streamed the anime as it aired, and it is also streaming an English dub.
Kodansha USA Publishing releases the manga in English digitally and physically. The company describes the story:
Mona is the cutest girl in school, and she knows it. In fact, she’s worked hard to make her high school debut successful. But no matter what she does, she can’t seem to catch the eye of stone-cold stoic Medaka Kuroiwa—but she’s not about to give up that easy. Medaka, on the other hand, has been raised at a temple and was told to never become close to women. Who will win in this heated battle of wills?
Kuze (Tokyo Ravens: Sword of Song) first published the manga as a one-shot story in Kodansha‘s Weekly Shōnen Magazine in December 2020. The manga started its full serialization in the magazine in May 2021. Kodansha published the manga’s first compiled book volume in Japan in August 2021, and the 24th volume will ship on May 15.
Sources: Medaka Kuroiwa is Impervious to My Charms season 2 anime’s website, Comic Natalie
>
Anime
One Peace Books Licenses My Sweet Marriage to My Ex-Nemesis Manga – News

© Toshimichi Uzō, Shīme, Kewi Hayashi, Kadokawa
One Peace Books announced on Wednesday through the Behind the Manga website that it has licensed Shīme‘s (Si-me) manga adaptation of Toshimichi Uzō‘s My Sweet Marriage to My Ex-Nemesis (Soshiki no Shukuteki to Kekkon Shitara Mecha Amai) novel series. One Peace Books will release the first volume on March 16, 2027.
One Peace Books describes the manga:
They used to be sworn enemies. Now they’ re sworn spouses.
Roshi Saigawa and Ritsuka Nagira were once bitter rivals, each fighting for supremacy within rival organizations of superpowered warriors. Their days were filled with duels, schemes, and a rivalry so fierce it seemed nothing could ever bridge the gap between them. Yet, somehow, the impossible has happened— they’re now happily married!
From bitter enemies to star-crossed lovers, these two have traded their weapons for wedding vows, and their former battles have given way to laughter, love, and the everyday chaos of newlywed life.
But just because they’ve left the battlefield behind doesn’t mean life has gotten easier. Old rivalries resurface, secrets linger, and the lines between love, rivalry, and sheer chaos blur in ways neither of them expected. From laugh-out-loud domestic disasters to heart-melting romantic moments, Roshi and Ritsuka are about to prove that falling in love with your enemy isn’t just possible— it’ s explosive.
Full of humor, heart, and sizzling chemistry, this enemies-to-lovers rom-com will keep you laughing, swooning, and turning pages until the very last!
Shīme launched the manga in Kadokawa‘s Dengeki Maoh magazine in November 2024. Kadokawa published the manga’s first compiled book volume in June 2025.
Toshimichi Uzō published the first light novel volume in October 2023 under Kadokawa‘s Dengeki Bunko imprint, with illustrations by Kewi Hayashi. The fourth novel volume shipped in August 2025.
Source: Behind the Manga (WinterVenom)
Disclosure: Kadokawa World Entertainment (KWE), a wholly owned subsidiary of Kadokawa Corporation, is the majority owner of Anime News Network, LLC. One or more of the companies mentioned in this article are part of the Kadokawa Group of Companies.
>
Anime
STARBITES Game Review – Game Review

© IKINAGAMES, NIS America, Inc
The story goes that our protagonist, Lukida, was born on the planet of Bitter, the unfortunate stage of the end of an old intergalactic war. Born into an astronomical debt from her late parents, Lukida has vowed to escape her indentured servitude along with her debt, with the help of her friends Gwendoll and Badger. She has to regain her literal ticket to a flight off Bitter, lost in a battle against a mechanical titan. Her journey takes her across the many ruined wastelands of Bitter: oceans of dunes, swamps of leaked battery acid, graveyards full of crashed starships, and the hallways of those ships whose internal batteries haven’t yet kicked the bucket. Along the way, she’ll meet all manner of scavengers, bandits, and bounty hunters. It’s an effective yarn; Lukida is a winsome protagonist, and her friends are lovable. The story beats are effective and the characters memorable, if a bit archetypal.

© IKINAGAMES, NIS America, Inc
As much as I enjoyed my time with STARBITES, I want to frontload some issues I’ve had with it. I’m not sure of the details behind its development, but there’s a bit of crunch to the game, to coin a phrase. Graphical glitches are noticeable at times; one time, a town’s cat spawned underneath an NPC I was speaking to, causing the cat to clip and freak out. There’s a town whose entrance is a dark hallway leading to an open room; stepping past a certain point in the hallway made the whole hallway vanish instantly. There was one instance of Lukida’s model t-posing during a cutscene where she was clearly meant to be walking. Graphics aside, there is also a bit of jank to the game’s general structure. One quest tasked me with delivering a lost item from somewhere in the wasteland; while I found the item before even taking the quest, I had to go back to where I found the item to trigger a cutscene before the quest allowed me to deliver the item. Movement is also a bit sluggish; there’s a “Dash” button that you can toggle to keep activated, but even “Dashing” feels a bit slow when crossing maps (the intended walking speed is all but intolerable). Unfortunately, when Lukida is on foot, her dash makes her skid to a stop. The music is inoffensive but not terribly memorable.

© IKINAGAMES, NIS America, Inc
These issues never escape the fringes of my vision, but all the same, the basic mechanics work and are fun. There’s a lot of customization, courtesy not just of the equipment you can find for your Mechbots, but also from the associated engines and Cores, which further modify your Mechbot’s performance. The Cores are an especially fun mechanic, being built from the scraps and drops you find all over the wasteland. In my playthrough, I enjoyed granting a core specializing in counter-attacks to Badger, the dedicated tank that could farm aggro. There are some limits (you can’t double-up on two cores of the same type), but there’s a lot of fun tinkering to be had.

© IKINAGAMES, NIS America, Inc
And that’s just the start of the customization fun. Characters also have skill trees that can bestow bonus stats, unique types, or modify the properties of their attacks, improving their buffs or debuffs; modifying their SP costs; or even allowing you to regain limited amounts of health or SP with each physical attack. You even have the option of restarting your skill tree at any moment to redistribute your skill points (earned with each level up).

© IKINAGAMES, NIS America, Inc
The customization comes in handy with battles. Each skill has a “type,” and each enemy has shields vulnerable to specific types. Using enough skills of the right typings can ‘Break’ enemies, stunning them for a few actions and leaving them open to extra damage. The system is fun and makes boss battles harrowing, but in my playthrough, the mechanic was somewhat wasted; any degree of diligent exploration made my party strong enough to overwhelm enemies without breaking them. A pity, since that meant my Support characters see no action, since they only jump in to deal support damage when an enemy is Broken.

© IKINAGAMES, NIS America, Inc
Similarly appealing is the “Driver’s High” mechanic; after enough actions or damage taken, characters can enter the Driver’s High with a button press, buffing their stats and allowing them to take an immediate action regardless of speed. Driver’s Highs are also fun because they change the properties of some attacks, either enhancing their effects or even adding whole new types entirely. You can even choose talents that add further wild effects for skills. But again: if you gain too much experience, you’ll go through whole battles without ever seeing it.
It is a shame that the tuning is ever-so-slightly off on STARBITES, because the basic experience is solid and appealing. Lukida and her friends are easy to get invested in, and the battle system works and even gives you amazing amounts of player expression. STARBITES is still just a bit noticeably rough around the edges. Don’t let that scare you away: there’s a reliable, well-tuned motor under the hood of this title. With some refinement, I can see this game hitting hard. Folks looking for a traditional turn-based experience, at least, should make a beeline for STARBITES, but I don’t blame other folks for waiting for a sale.
>
-
Fashion9 years ago
These ’90s fashion trends are making a comeback in 2017
-
Fashion9 years ago
According to Dior Couture, this taboo fashion accessory is back
-
Fashion9 years ago
Your comprehensive guide to this fall’s biggest trends
-
Fashion9 years ago
Model Jocelyn Chew’s Instagram is the best vacation you’ve ever had
-
Fashion9 years ago
A photo diary of the nightlife scene from LA To Ibiza
-
Fashion9 years ago
Emily Ratajkowski channels back-to-school style
-
Fashion9 years ago
9 Celebrities who have spoken out about being photoshopped
-
Fashion9 years ago
The tremendous importance of owning a perfect piece of clothing