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Mobile Suit Gundam Eight Manga Gets ‘Special Promo Video’ – News

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Image via Amazon

The August issue of Kadokawa‘s Gundam Ace magazine revealed on June 26 that Hajime Kamoshida and Shuei Takagi‘s Mobile Suit Gundam Eight manga will receive a “special promotional video.” Tomoki Kyoda (Eureka Seven, Halo Legends “Protoype,” EUREKA SEVEN AO) will direct the video at Raging Bull.

The manga is set in Earth, in an all-new setting called the “Constant Calendar.” The story begins in Constant Calendar 2030, in an Earth devastated by unknown biological machines known as Kaiju. 258 survivors remain on Earth, and a pilot named Naomi fights Kaiju using the last Gundam, Zirius, in a desperate effort to protect a shuttle launch of a handful of survivors. The story then shifts to Constant Calendar 2026, with Naomi and his friends inside the deep space exploration vessel Atlantis.

Kamoshida (Mobile Suit Gundam: Iron-Blooded Orphans Gekkō, Mobile Suit Gundam: Iron-Blooded Orphans anime’s script writer, Rascal Does Not Dream of Bunny Girl Senpai, Synduality) and Takagi (Mobile Suit Gundam: Battle Operation Code Fairy) launched the manga in Gundam Ace in April 2025. Kadokawa published the manga’s second compiled book volume on June 26.

The magazine initially announced the manga in September 2021 as part of Gundam Ace‘s 20th anniversary project. At the time, the manga was listed as “coming soon.” In the original announcement, the magazine teased that the manga would have a similar direction to Gundam 00 in that there would be a new generation and world different from Gundam: The Origin and Gundam UC.

Kamoshida and artists Dango and Hirosuke Terama’s Mobile Suit Gundam: Tekketsu no Orphans Gekkō spinoff manga launched in Gundam Ace in October 2015, and ended in in March 2018.

Takagi launched the Mobile Suit Gundam: Battle Operation Code Fairy manga in December 2021, and ended it in May 2024. The Mobile Suit Gundam: Battle Operation Code Fairy game launched digitally in November 2021 with the first and second volumes, and the third volume in December 2021. Each volume contains five episodes.

Source: Gundam Ace August issue 


Disclosure: Kadokawa World Entertainment (KWE), a wholly owned subsidiary of Kadokawa Corporation, is the majority owner of Anime News Network, LLC. One or more of the companies mentioned in this article are part of the Kadokawa Group of Companies.


Disclosure: Bandai Namco Filmworks Inc. (Sunrise) is a non-controlling, minority shareholder in Anime News Network Inc.


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2026 Crayon Shin-chan Film Casts Game Streamer Retort – News

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The official website for Eiga Crayon Shin-chan Kikikaikai! Ora no Yōkai Bake-shon (Crayon Shin-chan The Movie Super Strange! My Yōkai Monster Vacation), the 33rd 2D anime film in the Crayon Shin-chan series, announced on Wednesday that Japanese game streamer Retort will join the film’s cast as Yōkai Dashimaki Shinpan (Rolled Omelette Umpire). Yōkai Dashimaki Shinpan is a baseball-loving yōkai who will serve as the umpire in the game between the Edomae Sushies team and Shin-chan and his friends.

shin
Image via Crayon Shin-chan’s X/Twitter account
Key visual for Eiga Crayon Shin-chan Kikikaikai! Ora no Yōkai Bake-shon
Image via Crayon Shin-chan’s X/Twitter

The film will center on “the land of yōkai.” The Nohara family go to Hiroshi’s hometown of Akita to attend a famous fireworks festival during the summer. However, an incident causes yōkai to escape from their land and will wreak havoc in Akita, and in other areas throughout Japan. The Nohara family then go to the land of yōkai, and find themselves in a mysterious yet nostalgic world, where they go on an unpredictable adventure.

Sairi Itō stars in the film as Yako, a nine-tailed fox yōkai. Sakamoto of the comedy duo Mayurika plays the Squid Yōkai, first base player of the Edomae Sushies baseball team, which challenged Shin-chan and his friends to a baseball game.

Cast members include Yumiko Kobayashi, Miki Narahashi, Toshiyuki Morikawa, and Satomi Koorogi.

Singers Runa Nakagawa and Noel Hayase from the idol group FRUITS ZIPPER will have guest roles in the film.

Masaki Watanabe (Battle Spirits: Heroes, Sakamoto Days) is directing the film. Yoshiko Nakamura (Re:ZERO -Starting Life in Another World- franchise, PriPara) is penning the script. Shinei Animation, TV Asahi, ADK Emotions, and Futabasha are producing the film, and TOHO is distributing. Singer TOMOO will perform the film’s theme song “Otona ni Nattara” (When I Become an Adult).

The 33rd 2D animated film in the Crayon Shin-chan series will open in Japan on July 31.

Eiga Crayon Shin-chan Chō Karei! Shakunetsu no Kasukabe Dancers (Crayon Shin-chan the Movie: Super Magnificent! Scorching Kasukabe Dancers), the latest anime film in the Crayon Shin-chan series, opened in Japan on August 8, 2025. The film sold 363,000 tickets and earned 450,283,700 yen (about US$3.07 million) in its first three days, and sold 516,000 tickets to earn 633 million yen (about US$4.33 million) in its first four days, which included that Monday (August 11 was the Mountain Day holiday in Japan). The film is the 32nd 2D animated film in the Crayon Shin-chan series.

Crayon Shin-chan premiered in April 1992, and is currently airing every Saturday at 4:30 p.m. JST on TV Asahi.

The television anime of Yōichi Tsukahara‘s Nohara Hiroshi Hirumeshi no Ryūgi (Style of Hiroshi Nohara’s LUNCH) spinoff manga of Crayon Shin-chan premiered on TV Asahi on October 3.

Sources: 2026 Crayon Shin-chan film’s website, Comic Natalie

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Magilumiere Co. Ltd. Volumes 1-12 Manga Review – Review

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The dispiriting search for meaningful (or even merely paid) work is a depressing experience common to almost every twenty-something college graduate. Today’s job market chews up and spits out hopeful applicants who slave over CVs and endless recruitment applications, spending every waking hour grinding in the hope a potential employer recognises their value. Competition is fierce, good positions attract hundreds of applicants, and it’s hard to get work without “experience” and impossible to get “experience” without work… Magilumiere Magical Girls Inc. brings magical girls into this modern world of employment.

Kana Sukuragi is a plucky, intelligent, tenacious young woman blessed with a prodigious memory. She exhaustively researches the companies she applies to, demonstrating initiative in interviews, yet remains jobless. When the faceless megacorporate world fails you, where else to turn but the domain of the start-up? The titular Magilumiere Inc. is a tiny company with only five employees, including permanently eye-bagged, cross-dressing, magical girl-obsessed president Shigemoto. Here’s a man who’s sacrificed his life for his career — he looks like he’s never slept in years.

Under Shigemoto serves perpetually cheery salesman/administrator Midorikawa, socially reclusive tech-junkie Nikoyama (who, for all intents and purposes, looks like an even more nerdily-obsessed hero-otaku version of Izuku Midoriya from My Hero Academia), and solo magical girl Koshigaya. Koshigaya is confident, brash, and a little careless. While Kana studiously memorises entire textbooks on the technicalities and theory of broomstick riding, Koshigaya’s teaching style is more intuitive — her not-so-helpful instructions are “basically you get on, and it’s like — VROOM! And then you go KA-POW!” Suffice to say, Kana’s first experience riding a broom terrifies her, as she feels underprepared and out of her depth. Any young new-start employee should be able to empathize, even if their job doesn’t necessarily involve gravity-baiting death spirals between city skyscrapers.

Kana’s soon thrown into the thick of the action as a broomstick-riding, digital magic-hurling, Kaii monster-capturing magical girl. Her eidetic memory, cool analytical skills, and dedication to completing her tasks win glowing praise from her colleagues, which quickly bolsters her confidence, eventually enabling her to develop impressive leadership skills. She’s the missing piece in Shigemoto’s ambitious new “Alice” technology, a quick-thinking co-ordinator who empowers everyone else on the team to rise to the top of their game.

In Magilumiere‘s world, attacks from Kaii aren’t a new phenomenon – they’ve been occurring regularly for hundreds of years, their form and power evolving. One major plot concerns Shigemoto’s attempts to prevent the magical girl industry from deregulating the limits of magical power. What was previously a government-run industry has now been privatized, leading to the proliferation of hundreds of competing magical girl agencies and a perpetual arms race to keep up with Kaii’s evolution. For larger corporations in collusion with the corrupt regulators, it’s also a chance to force a monopoly. Small, disruptive startup companies like Magilumiere stand in the way of megacorporate ambitions, their innovative attempts to capture Kaii without expending vast quantities of destructive magic, countering the intentions of big business and regulators alike. Evidence that iterative increases in magical offense are the main trigger for dangerous Kaii evolution is suppressed in the name of making money.

Although it’s a bright and breezy magical girl manga with an adorable cast and plenty of fun, flashy battles, at its heart, Magilumiere Magical Girls Inc. is a pointed criticism of dehumanizing mega-corporate culture where, in the name of profit, details are ignored, personalities squashed, and bureaucratic short-sightedness results in otherwise-avoidable catastrophe. In comparison, the easy, loose atmosphere of start-up Magilumiere Inc. is compared by Kana to that of an after-school club. Employees are encouraged to work to their strengths, personal projects are supported, great consideration is made to the hiring of recruits, and vacation time is prioritized. It’s almost as if treating one’s employees as human beings is a good thing!

That’s not to suggest the magical girl industry is an easy one. Kana and her slowly growing band of colleagues (we reach four active magical girls after the first few volumes) face dangerous situations daily, with the stakes escalating as the plot progresses. 2024’s first anime season adapted up to around chapter 34, partway through volume five, and compared to later volumes, the story is fairly simple. The intensity soon ratchets up to almost unprecedented levels around the eighth and ninth volumes, which I expect will likely form the climax of the upcoming second season. There are some incredible, full-on battle scenes coming up that I can’t wait to watch in animated form.

With volume ten, the plot takes a hard left turn, following an Empire Strikes Back-style twist, almost becoming a totally different series. Our characters are forced to contend with a desperately altered status quo, battling disappointment, regret, and confusion more than monsters. This is a particularly strong plot that sees Kana develop even more as a compelling protagonist and is filled with twists and revelations that help recontextualize the story. At the time of writing, the most recently published English-language volume is the twelfth, which functions as a pleasant, humorous breather before the next major arc.

Magilumiere Magical Girls Inc.‘s world-building is strong, with a well-conceived notion of how magical girls might thrive as a capitalist industry. It’s obviously absurd, and it knows it, but it builds on decades of previous magical girl manga and anime, operating more as an affectionate homage than a parody. Although there are dark elements, particularly concerning the corrupt regulators and inhuman corporations, there’s no off-putting misery porn here. Nor is there any fan-service, as artist Yū Aoki treats every character with respect. The costumes are mostly functional, though still inspirational. We can empathize with Kana and her drive to embody the core quality of the archetypal magical girl, and she uses her ideals to inspire and motivate others. She’s contrasted with girls from other agencies, whose roles differ greatly – from one who’s more of a fashion model and salesperson, to another whose life is tightly controlled by her employer, her every action costed and appraised through the lens of profit.

Aoki’s art is simple and clean, with instantly attractive and cute character designs, especially for Kana, who sometimes reminds me a little of Anna Yamada from The Dangers in My Heart, in the way Aoki occasionally draws her like a rounded bobble-head on a thin stick! Later volumes with their spectacular action sequences are very well-constructed, and despite the chaos of battle, they’re easy and thrilling to follow.

This is one of the most unabashedly fun manga I’ve read in ages, and I highly recommend it to anyone looking for something bright and optimistic that recognizes that life as a cog in the corporate machine is miserable, offering both hope and entertaining escapism.

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Naruto Series Gets Non-Verbal Live Show – News

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Ninja Show Naruto runs in Kyoto from February-June 2027


Masashi Kishimoto‘s Naruto series is inspiring a non-verbal live show Ninja Show Naruto at Minamiza Theatre in Kyoto from February-June 2027.


Ninja Show Naruto
Image via Ninja Show Naruto show’s X/Twitter account

The non-verbal show features physical performances, such as acrobatics and aerial stunts, combined with technology.

The show stars:

  • Yuri Takahashi/Ryūma Aoi as Naruto
  • REI as Sasuke
  • Yui Oikawa as Sakura
  • HIROMA as Kakashi

Go Ueki (Attack on Titan: The Musical, Sailor Moon: Shining Theater – Shinagawa Tokyo) is directing the show. Neil Dorward (Cirque du Soleil) is serving as a global creative consultant. Shinjiro Kameda is handling composition.

Kishimoto launched the ninja manga Naruto in Shueisha‘s Weekly Shonen Jump magazine in 1999, and ended the series in November 2014. The manga has spawned the Naruto and Naruto Shippūden television anime series, OVAs, several anime films, spinoff manga, the Boruto sequel manga and anime series, a series of novels, stage plays, and video games.

Sources: Ninja Show Naruto show’s website, Comic Natalie


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