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Star Wars: Visions Presents – The Ninth Jedi Anime Streams Final Trailer – News

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The official YouTube channels for the Star Wars franchise and Disney+ began streaming on Monday the final trailer for Star Wars: Visions Presents – The Ninth Jedi, the limited anime series spinoff from the Star Wars: Visions project. There are versions for the English dub and the Japanese dub with English subtitles.

English Dub


Japanese With English Subtitles


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Image via Anime Expo’s X/Twitter account

The series will premiere on Wednesday on Disney+ and Hulu.

The Star Wars Celebration Japan 2025 event announced in April 2025 that the Star Wars: Visions anthology is expanding with Star Wars: Visions Presents, an opportunity to tell its animated stories in a longer narrative. “The Ninth Jedi” short is the first story to be expanded this way.

Kenji Kamiyama (Ghost in the Shell: Stand Alone Complex, Eden of the East) returns from the previous “The Ninth Jedi” short in the first Star Wars: Visions volume, but as the supervising director and series script supervisor on the new series. Shunsuke Tada (Kuroko’s Basketball, STARMYU, Legend of the Galactic Heroes: Die Neue These – Collision film) is directing the new series. Hitoshi Itō (Star Wars: Visions, Attack on Titan The Final Season) is producing, and the executive producers are Lucasfilm‘s Jacqui Lopez and Josh Rimes.

The Japanese cast includes:

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Image via Star Wars franchise’s website

The first volume of Star Wars: Visions debuted on Disney+ in September 2021. Studios such as Trigger, Kinema Citrus, Kamikaze Douga, Science SARU, Production I.G, and Geno Studio produced the shorts.

Volume 2 of the Star Wars: Visions project debuted on Disney+ on May 4, 2023 (Star Wars Day). Unlike the first anthology, which consisted of nine shorts from Japanese creators and anime studios, the second volume features nine shorts from animation studios from around the world, including Japan, India, the United Kingdom, Ireland, Spain, Chile, France, South Africa, South Korea, and the United States.

Star Wars: Visions Volume 3 debuted on Disney+ in October 2025. The latest anthology continued the storylines of three shorts from the first volume: “The Duel,” “Village Bride,” and “The Ninth Jedi.” Separate from the limited anime series, “The Ninth Jedi: Child of Hope” short tells the story of a war that has been going on since before the first short’s character Kara was born.

Source: Star Wars franchise‘s YouTube channel

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Manga ‘Shin Tennis no Oujisama’ Concludes 27-Year Serialization

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Takeshi Konomi‘s Shin Tennis no Oujisama (The Prince of Tennis II) manga concluded in the September 2026 issue of Jump SQ. on Tuesday, marking the end of its nearly 27-year serialization.

Konomi began serializing the sequel sports manga in Jump SQ. in March 2009. Shueisha published the 47th volume on June 4. The 48th and final volume is scheduled to be released on September 4.

The original sports manga ran in Weekly Shounen Jump between 1998 and 2008 and was compiled into 42 volumes. VIZ Media licensed the manga in English in February 2004 and published all 42 volumes between May 2004 and July 2011.

The first anime season adapting the original manga debuted in Fall 2001, followed by several original video anime, and two anime movies in 2005 and 2011.

A television anime by Production I.G and M.S.C adapting the sequel manga aired in Winter 2012. The Shin Tennis no Oujisama vs Genius 10 (The Prince of Tennis II vs Genius10) ten-episode OVA was released from October 2014 to June 2015.

The Shin Tennis no Oujisama U-17 World Cup (The Prince of Tennis II: U-17 World Cup) sequel anime aired in Summer 2022, followed by Shin Tennis no Oujisama U-17 World Cup Semifinal (The Prince of Tennis II U-17 World Cup Semifinal) in Fall 2024. Crunchyroll streamed the anime series with subtitles and an English dub.

The Shin Tennis no Oujisama U-17 World Cup Kesshou Member Ketteisen sequel television anime is scheduled to premiere in October 2026.

Source: Comic Natalie

News submitted by Safuan12616

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Digimon Franchise Reveals Poll Winners for Best Episodes of 1st 4 Digimon Anime Series – Interest

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The Digimon franchise revealed on Saturday (known as Digimon Day because the events of the first season begin on August 1) the results of its “Sekai ga Erabu Digimon Anime 4 sakuhin Best Episode” (Best Episodes of 4 Digimon Anime Series World Poll) poll. The poll surveyed Digimon fans around the world for their favorite episodes from Digimon Adventure, Digimon Adventure 02, Digimon Tamers, and Digimon Frontier, the first four anime in the franchise. Toei Animation also announced the Digimon Bokura ga Eranda Best Adventure (Our Best Adventure) compilation TV series. Fuji TV will begin airing the winning episodes from the first four Digimon anime, as voted by fans from around the world, on October 4 at 9:00 a.m. (October 3 at 8:00 p.m. EDT).

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Image via press release


The poll results feature the top 11 picks by series.

Digimon Adventure saw episode 54, “The Fate of Two Worlds,” in first place. Episodes 21 and 37, “Home Away from Home” and “Wizardmon’s Gift,” respectively, made second and third place.

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Image via press release

For Digimon Adventure‘s sequel series, Digimon Adventure 02, episode 21, “The Crest of Kindness,” was in first place. Episodes 50 and 13, “A Million Points of Light” and “His Master’s Voice,” respectively, made second and third place.

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Image via press release

Episode 43 of Digimon Tamers, “Beelzemon’s Big Day,” took first place. In second and third place were episodes 35 and 51, “Give a Little Bit” and “Such Sweet Sorrow,” respectively.

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Image via press release

For Digimon Frontier, three episodes from the back half of the series took the top three spots with episode 50, “End of the Line,” in first place. In second place was episode 48, “The Brothers Yin and Yang,” and in third place was episode 35, “Takuya and Koji’s Evolution Revolution.”

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Image via press release

The first Digital Monster digital pet toys went on sale in 1997, and the first Digimon Adventure television anime series premiered in 1999. The Digimon Adventure 02 sequel anime series then aired in 2000-2001. The 50-episode Digimon Frontier anime aired in Japan from April 2002 to March 2003. The franchise continued with Digimon: Data Squad in 2006, Digimon Fusion in 2010, and Digimon Universe: App Monsters in 2016. The Digimon Ghost Game anime premiered in October 2021, and ended with its 68th episode in March 2023.

DIGIMON BEATBREAK, the new television anime for the Digimon franchise, premiered on Fuji TV and other channels in October 2025. Crunchyroll is streaming the anime as it airs, and it is also streaming an English dub.

A new Digimon anime project is launching for broadcast next year.

Sources: Digimon franchise‘s’s X/Twitter account and YouTube channel, Toei Animation‘s website, PR Times via Anime! Anime!

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Beast of Reincarnation Game Review – Game Review

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NieR:Automata is a top contender for my favorite video game of all time, so I am of two minds when I see some of these more recent games that are so clearly inspired and influenced by it. On the one hand, there is nothing wrong with taking a cue or two from the greats who came before you, and Yoko Taro himself is the first to dismiss his own works as being derivative and indebted to his own influences. That said, even when I can look past things, games that are clearly trying to evoke NieR’s stylistic and narrative hallmarks, there’s still the basic fact that a masterpiece is so much more than the sum of its parts. Any game can mix atmospheric music, hack-and-slash combat focused on a badass female protagonist who explores a melancholy post-apocalypse, and dark themes that interrogate the relationship between mankind, the machine, and the inscrutable nature of the soul. The real question is whether or not that game can still carve an identity of its own under the weight of all that legacy.

Despite whatever reservations I may have had, though, I was immediately determined to get my hands on Beast of Reincarnation from the moment I caught that reveal trailer back in 2025. My enthusiasm went beyond the fact that I am, at the end of the day, simply a sucker for “NieR-likes.” This was the first time that GAME FREAK, the legendary developers of the Pokémon franchise, were stepping into the ring with what looked like a proper AAA epic. Plus, there’s no way I am ever going to pass up an opportunity to play a game where you make best friends with a giant magical dog who helps you rip-and-tear through all of the bad guys. From the get-go, Beast of Reincarnation looked like what would happen if you threw NieR, Bayonetta, and Princess Mononoke into a blender, and that unique combination of ingredients was enough to convince me that GAME FREAK were not going to simply follow in same footsteps of what has come before.

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I want to talk about the game’s story and presentation first, because that is where most of the obvious parallels to games like NieR:Automata are impossible to avoid, even if Beast of Reincarnation does eventually prove that it’s doing its own thing with the familiar elements. The dreamy, ethereal music that accompanies you throughout the game is quite excellent, for example, but I would be lying if I said that the contributions from composers like Kow Otani, Yasuaki Iwata, and Go Ichinose didn’t sometimes sound suspiciously like what you might expect to hear from a Keiichi Okabe tribute album. Then there is our protagonist, Emma, who is another stoic heroine with stunted emotions who must learn to discover her capacity for human connections while uncovering the secrets of the post-apocalyptic wasteland she has been charged with saving. It isn’t even like GAME FREAK is being subtle about this, either, since Emma’s Japanese voice actor is Yui Ishikawa. I’ll give you one guess as to who she is famous for portraying in a certain beloved Square-Enix title that debuted in 2017.

That said, it’s all of the ways that Beast of Reincarnation‘s story stands apart from the forbears that make it worth experiencing. While Emma herself is just a bit too much of a walking homage to Yokō Tarō‘s works to carry the game on her own, the supporting cast that she interacts with does a great job of injecting the game with its own identity. Kagura is the emotional young child who befriends Emma and shows her how to enjoy the simple pleasures of home-cooked meals and a place to call home. The mysterious Brad, who acts as Emma’s handler, has some fascinating connections to the larger story that you uncover through the game. There are some key characters, like Mikoto and Kunia, who definitely feel like they could use more development by the time the game’s 30-40 hour story wraps up, but they still make enough of an impression to keep the story interesting.

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Of course, I cannot talk about what sets the world and story of Beast of Reincarnation apart without giving Koo his magical, super-power-enhancing flowers. Koo is, to cut to the chase, a very good boy. He may just end up ranking amongst the all-time great video-game companions, and you can absolutely see the work that GAME FREAK did to flex their game-design muscles here. It may not be surprising that the industry kings of crafting virtual pets have outdone themselves, but I cannot stress enough how vital Koo is to the success of Beast of Reincarnation. Alone, Emma is not quite the heroine that the game needs to chart its own path in the choppy waters of an uncertain industry. As an inseparable duo, however, Emma and Koo are almost unstoppable.

What makes Koo such an invaluable addition to this game goes beyond the fact that he is indescribably cute and also a useful helper when it comes to exploration and combat. Koo is just as much of a main character as Emma is, even if you only ever control him by slowing down combat to activate his repertoire of elemental attacks. Koo has his own ability stats to manage and a tree of dozens upon dozens of passive and active abilities to upgrade. Koo’s impact on the game’s combat is bolstered ever further by a wealth of equipment and skill enhancements that you will unlock by exploring the dozen or so of the game’s small but dense zone maps. His presence adds depth and variety to all of the gameplay systems that make the feel of Beast of Reincarnation entirely its own, even when the look and sound of the game might be evoking a sense of déjà vu.

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Speaking of the game’s mechanics, the combat and exploration systems are what caused me to completely forgive any slight deficiencies I might have been irked by in its story and presentation. For one, when it comes to simply moving about the world and exploring its nooks and crannies, Beast of Reincarnation is simply a joy to play. Like the eponymous protagonist of Bayonetta, Emma has magical hair that she can use both in combat and as a means of whipping and launching herself about the ruined buildings and forested landscapes of 4046 Japan. While I wouldn’t go so far as to say that we’re dealing with a level of fluid movement perfection like what we have in Insomniac’s Spider-Man games, we’re damned close. My favorite ability is the way Emma can use her hair brambles to create an extended ledge that functions as both a grappling point and an on-demand footpath. I literally never once got tired of using my endless supply of hair-bridges to rain death from above on my unsuspecting Golem and Malefact enemies.

The maps also give Beast of Reincarnation a lot of its personality and charm. While the game sometimes struggles with the ghosting and asset-streaming quirks that have come to define Unreal Engine 5, the Beast of Reincarnation, by and large, looked gorgeous on my base PS5. I played mostly in Quality Mode to preserve the shadows and textures of the game’s dense foliage, and some of my favorite hours with the game came simply from flying across the broken landscapes of the zone maps and uncovering all of the goodies and lore morsels that I could. Whenever the limited animation of the game’s human models and the sometimes stilted cutscene direction of the campaign threatened to undermine Beast of Reincarnation’s story, its quality world design and art direction always came around to remind me of what made the game feel truly captivating in its best moments.

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Equally enthralling is the game’s combat, which is astounding in almost every aspect. As I mentioned before, Emma and Koo are positively overloaded with choices for dispatching the many enemies and bosses that stand between our heroes and the Beast of Reincarnation. While the game is playing within an action-RPG sandbox that will be familiar to anyone who has played a FromSoftware title in the last fifteen years, Beast of Reincarnation makes many strides in developing a flashy and fun combat system that stands out amongst the competition. In addition to the many useful skills that Koo can deploy by slowing down gameplay with the press of a button, Emma unlocks many different combos and contextual abilities that she can unleash by mixing up her attacks, her finishing moves, and the stamina points that are refreshed by parrying and dodging enemy attacks.

If my use of the “P-word” up there just triggered your fight-or-flight response, hear me out before you run for the hills. Beast of Reincarnation‘s parry window is actually one of the most generous that I’ve encountered in recent years, and the enemy animations are very clear in telegraphing the timing of attacks. I rarely felt like a fight went wrong because I missed a single frame or two in the middle of a heated battle. While the game is plenty challenging on its Normal difficulty settings, it’s a very fair degree of challenge that is almost always fun, and not frustrating. If you are genuinely not inclined to grit your teeth against the clashing blades and gnashing teeth of Emma and Koo’s foes, though, worry not. There is a Story Mode option that means almost everyone who wants to experience Beast of Reincarnation will be able to do so.

Just about the only complaints I can make about the game so far as mechanics go are minor. The UI could be more intuitive when it comes to managing the hundreds of items, trinkets, dog-collars, and other upgrades you will be switching between. I wouldn’t have minded the option to swap between at least a couple of different swords on the fly to mix and match my combat approaches. Some gameplay elements, like the hunger gauges that you manage by feeding Emma and Koo snacks, don’t feel terribly critical to the overall experience, but they don’t drag the gameplay down with their presence, either. If the marriage of exploration, combat, and character building stops fully short of ARPG perfection in Beast of Reincarnation, it still ends up being a consistently thrilling and rewarding time.

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I talked before about the dangers of trying to stick too close to the formula established by the bona fide masterpieces of a medium. While Beast of Reincarnation doesn’t quite reach the heights of its truly brilliant inspirations, it still accomplishes more than enough to prove itself as a genuinely excellent game in its own right. The story may not ultimately pack the emotional punches or shocking surprises that it aspires to, but there is still so much worth experiencing about Emma and Koo’s journey. If nothing else, Koo deserves to be known around the world as one of the goodest of gaming’s Good Boys. With its fantastic level design, moody visuals, and rock-solid gameplay, Beast of Reincarnation stands as a testament to what GAME FREAK and their partners are capable of when they’re allowed to cut loose and hone their skills by developing a (mostly) original vision.

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