Anime
Sony State of Play: Phantom Blade Zero, Also, The Return of Kingdom Hearts and Princess Maker – This Week in Games
Welcome back, folks! I’ve been trying to do more stuff that doesn’t involve sitting in front of my computer. This does mean reading some of the manga in my backlog. Long story short: I really like The Demons Are Planning Something Good!. I’ve been a huge fan of Gashigashi‘s art since I first saw him do the cover art for Freedom Planet, so a whole manga with his stuff is just catnip for me. Also, it’s funny. I should tackle my Zelda manga next…
This is…

Disney Unveils Kingdom Hearts 4 Footage
There was a lot of Kingdom Hearts news over the week! Sadly, a major piece of it is tragic. You’ve likely heard of Hayden Panettiere’s untimely death by now. Hayden got her start on a number of Disney projects early in her life, like A Bug’s Life and Disney’s Dinosaur. What really entrenched her in people’s hearts was her performance as Kairi in the original Kingdom Hearts. The resulting outpouring of condolences has come not just from longtime Kingdom Hearts fans but also from talents, including current Kairi voice actor Alyson Stoner. This is a tragic blow for the community, and a shadow that’ll loom over the rest of the games for sure.
We are deeply saddened by the passing of Hayden Panettiere.
Through her performance as Kairi, Hayden brought warmth, heart, and an unforgettable voice to the Kingdom Hearts series.
Our thoughts are with her family, friends, and loved ones. pic.twitter.com/clcjMdyWzO
— KINGDOM HEARTS (@KINGDOMHEARTS) August 17, 2026
In happier news, we had some major updates on Kingdom Hearts 4 at last week’s D23 conference. This included footage of a new stage in Kingdom Hearts, based on Coco. So of course, Sora’s done up in some sugar-skull-esque “Day of the Dead” makeup and palling around with Miguel and Héctor. A lot of people have wisely pointed out that Sora being in the Mexican underworld opened the door for Donald and Goofy looking for him—tragically, in the wrong underworld, as they’re asking Hades (from Hercules) for help. The accusations of Kingdom Hearts 4 being a stealth Final Fantasy Versus XIII aren’t dead yet, either, but I say let Nomura have it. He’s earned it.
If folks expect me to have a sage input on Coco or the like in Kingdom Hearts 4, I sadly can’t offer any. Being Puerto Rican, we don’t celebrate Day of the Dead. Coco‘s got a fantastic art style, at least, so the Coco world is going to look fabulous. (Maybe one of these days, someone will get me drunk and I’ll go on a tirade about Encanto; I have Colombian ancestry and my Colombian dad reared us on Gabriel García Márquez, I’ve got my bona fides!)

© Square Enix, Disney
The other landmine is that we’re getting an actual Kingdom Hearts series. Hey, it only took the franchise 25 years!
This is a tricky subject, so bear with me, but I struggle to see a world where this show is good. And not because I think Kingdom Hearts is “too confusing” or anything dumb like that. I’d actually stake my personal well-being on Kingdom Hearts being perfectly sensible and logical if you engage with it and aren’t just reading Wiki-summaries. A lot of hay is made over how deep and vital lore is in every single Kingdom Hearts game and how this renders the games completely impenetrable, but even as someone who’s only taken part in Kingdom Hearts second-hand… it all still makes sense? It’s about a trio of friends wanting to stay friends together, even as their lives and the realities of life pull them apart. Pretty typical YA stuff, even before you get to Hunk-ules or the sect of key-wielding magic swordsmen who protect the sanctity of people’s souls. This stuff isn’t as complicated to explain as Crisis on Infinite Earths, is what I’m saying, especially if you practice the Joe Dirt philosophy of “Don’t pay attention to the wrong part of the story.”
The real problem I see with the series is that modern production styles are working against it. See, this has to tie into the games at large, so the problem won’t be lore making the series “confusing”—the problem is the lore overtaking the entire story at large. Kingdom Hearts has allowed people to embrace new characters for years because they’re all fairly simple folks with big emotions—emotions that make them easy to identify with. (And then there’s Axel, but Axel’s a little lion cub who’s never done anything wrong in his life.) A Kingdom Hearts anime has to pull double duty in being an entry into a prestigious series that “justifies its own existence,” as it were. And on top of that, it’s also going to be where a lot of the lore originally written for the cancelled Kingdom Hearts Missing-Link mobile game ends up being used.
I think it’s possible to make a good Kingdom Hearts spin-off, but you have to let it breathe. Kingdom Hearts fans love the manga, after all (especially with the manga giving Kairi actual stuff to do). But if you ask me, the ideal time and way to make a Kingdom Hearts show was in 2001 when the original game released. Honestly, the cancelled proposal from Seth Kearsley was probably a best-case scenario for a Kingdom Hearts show. Would it be weird and contradictory to the original game’s lore? Probably. Would the games have to introduce a convoluted scheme to make it canon, like show-Sora secretly being a data-clone? Most likely. But—this is the kicker—it probably would’ve been very, very fun.
The Kingdom Hearts series doesn’t have a release date, but Tetsuya Nomura has solidified that Kingdom Hearts 4 is definitely releasing in 2027.
Sony State of Play: Phantom Blade Zero
We had a State of Play from Sony this week. In a curious twist, it was held on a Monday. Most of the time, these streams get hosted on a Tuesday. But I’m not complaining; it made covering the stream a bit easier. What certainly wasn’t easy was Sony‘s chat on YouTube. State of Play chats are already rough to follow along with during the best of times. Lots of people will complain about any game getting announced that isn’t their darling (at this point, it seems to be some kind of Bloodborne revival). This time, Sony got a taste of the old single-issue chat spam. Unlike Nintendo, theirs had nothing to do with pricing; everyone’s singular issue this State of Play was regarding physical media. The chant from folks was, NO DISK, NO BUY.
The chat is going well
— Witchy Okaa-san (@nyalruko.bsky.social) August 17, 2026 at 6:53 PM
Sony announced their decision to end all manufacturing and distribution of physical media by 2028 back in July of this summer. Never mind the tacit implication that the PS6 will be a digital-only console; the decision has gone over with consumers about as well as a wet fart in a filled elevator. The decision has been universally reviled by everyone short of a very small minority who claim that an all-digital future might make games cheaper—which few people are taking at face value. And really, why would anyone? About the only people charging less for digital copies are Nintendo, and even then it’s only a US$10 discount. While the situation is a bit more complicated than I have room to reiterate all of the ways this policy bites (we already did back in July), suffice to say that it’s a horrid mix of mandatory DRM, a lack of options for cheaper games for the consumer, and doubling-down on impermanence for your digital copies since nothing is stopping Sony from reaching into your library and removing titles. Unfortunately, to quote Kurt Vonnegut, the effect of the vociferous opposition on behalf of the gaming community has been like a custard pie dropped from a stepladder six feet high. Sony has doubled down on the decision to continue with their diskless future, regardless of the backlash, and the best the community can do is a one-week “blackout” later this August. Yeah, just a week. They can’t miss Insomniac’s Wolverine, after all.
I’ve seen a lot of people state that this decision on Sony‘s behalf has pushed them away from buying a PlayStation 6, if and when that launches. That’s an extremely valid move, especially since it’s very likely a PS6 will retail in the US$1000 range. There’s no way it wouldn’t, with the way things are going. There are a lot of people who will choose a PlayStation for the brand’s internal cachet, but how many folks are willing to spend a grand on a console just as a flex remains to be seen.

© S-Game, Sony
Anyway, the State of Play started by revealing beloved actor Donnie Yen is involved with Phantom Blade Zero, both as a motion capture actor for Mo Yuen and as a “creative consultant.” Yen was pleased to introduce Phantom Blade Zero‘s unique wuxia-inspired aesthetic, which they’re calling “kungfupunk.” But, begging your forgiveness… I don’t see the “punk.” In fact, I’m not even sure I see anything unique here. While I do think it’s unfair to simply handwave all of the recent Chinese games that have broken mainstream around the world for just being wuxia-inspired settings, that is an allegation they’re not dodging anytime soon. And sure: plenty of American or European games have bog-standard European high-fantasy settings (The Elder Scrolls, The Witcher), and plenty of Japanese games go for a fantastical feudal Japan look (Beast of Reincarnation, Ni-Oh); these aren’t the end-all, be-all. The Japanese FromSoftware made the Souls games, which do not look anything like the setting of Dragon Age. BioWare‘s Jade Empire looks nothing like Xenogears‘ Ignas. CAPCOM released Onimusha and Okami, and both games are set in fantastical versions of ancient Japan, but they also look and play nothing alike. Not every Japanese game is the story of Momotaro or the Shinsengumi. Gun to my head, Phantom Blade Zero‘s sizzle reel is indistinguishable from Wo Long or Wuchang: Fallen Feathers. (And one of those games isn’t even from a Chinese studio!) Lots of muddy grey textures, lots of imposing enemies, lots of motion-blur. (Getting good screenshots of this game in action was a nightmare; everything turns into smears.)
I struggle with this sentiment a lot, because I remember the 2000s. I remember when people were dismissing the entire Japanese game industry off-hand because “Japanese games are all the same.” And being someone who was actually playing Japanese games in the 2000s, I hated that, because I could tell you plenty about the differences between Shin Megami Tensei: Digital Devil Saga and Evergrace and Wild Arms: Alter F. And I don’t want to repeat those same prejudices, especially since I know for a fact the folks at S-Game are no less passionate than any other game developer out there. But when Creative Director Soulframe Liang gushes about how the 30+ weapons in Phantom Blade Zero are “inspired by martial folklore, cinematic legacy and ancient traditions,” I don’t think, “Wow, what a rich tapestry of references they’re pulling from!” I just think, “Okay, so combat is like Black Myth Wukong and Wuchang.”

© S-Game, Sony
Now, to be fair to Phantom Blade Zero, they did feature weapons with some unique functionality. There were a pair of dual swords with both close-range and long-range functionality, with the long-range sword flying around you. Absolutely the kind of weapon you’d dream about after watching Pili or Thunderbolt Fantasy. So I don’t mean to imply every weapon is a rip-off. A lot of the weapons look genuinely exciting, and the added convenience of being able to refund all of your upgrade investments into a weapon at a moment’s notice in order to experiment with other weapons is a bit of quality-of-life that should be mandatory in action games. Maybe don’t phrase your combat in ways that try to make it seem novel that flammable enemies can be exploded, but at the very least: S-Game wants their weapons to feel very, very cool. And my misgivings over “kungfupunk” aside: they have that down pat.

© S-Game, Sony
A noted feature is “66 Days Mode,” tying into the game’s plotline of protagonist Zero being sustained by an artificial heart. Translation: there’s a Hard mode where you have 66 lives, and once you lose all your lives, it’s permadeath—game over, start your run all over again. I feel like having a life counter is novel in today’s day and age, considering how long the philosophy of “game overs are a failure of game design” has been in vogue. There are also the usual haptic feedback responses, so the Dual Sense’s responsive shoulder buttons are getting some use (this is one of my favorite underutilized features). We also got a nice sizzle reel of a boss fight against a procession of lion dancers. It’s admittedly awesome; the music is, without any reservation, kickass. Someone tell that to the S-Game guys, in as many words. They wanted you to fight a lion procession, and they wanted you to remember this one. Conflicted as I feel, I respect and applaud that energy. Whether that same energy will apply for the rest of Phantom Blade Zero, I don’t know. Maybe someday we’ll get one of these games with an actual saturated color palette. Phantom Blade Zero releases on the PlayStation 5 this October 29, and it’s a PS5 exclusive… except it’s not, because the small text also clarifies that it’ll release on PC later on, and other consoles after a year. Sony‘s definition of “console exclusive” is weird.
New Princess Maker Game Coming Out of Early Access
Man, the remnants of Gainax have been twitching a bit lately, haven’t they? For the second time this month, a gaming franchise attached to Gainax is showing signs of life. After about a year in Early Access, Princess Maker: Children of Revelation is releasing to the public—the first Princess Maker game in 18 years! That’s a whole lifespan of a Princess Maker protagonist!
Princess Maker is one of Gainax‘s more beloved gaming franchises, a simulation series where players raise a child of destiny. By encouraging her to take part in specific lessons or part-time jobs, her stats and morality develop. Similarly, we can take our child adventuring where she’ll beat up baddies and maybe fall in love with a dragon-boy or so. Once our character is of age, the total of your decisions is brought to you and your daughter goes off into her adult life, either thanking you for taking good care of her or scorning you for having her work at a seedy bar after school.
It’s been a long road for Children of Destiny, and not just because of the time gap between it and the last numbered Princess Maker. On the one hand, Children of Destiny reuses an older daughter: Karen. Created for Princess Maker Q and slated for an earlier iteration of Princess Maker 4, Karen’s numbered game was eventually cancelled due to series creator and artist Takami Akai falling ill. Hence, Karen’s Princess Maker 4 is referred to as Princess Maker 4 Original, while a new “official” Princess Maker 4 was released on PS2 later on in 2005.
While Princess Maker: Children of Destiny is made by Korean studio GEAR2 and not Gainax, Takame Akai is still involved and lending their artistic prowess. There’s also a neat New Game+ system implemented wherein “Fate Cards” collected from attaining previous endings can be used to boost your stats in a new run.
Princess Maker: Children of Destiny releases this September 30. With any luck, it might get a console release afterwards.
Let’s wrap up with some quick tidbits:
That’ll do it for this week, I think. Don’t have anywhere else to put this, but: Comiket was this past weekend, and it was as big as ever apparently. If there’s something I want to leave with folks this weekend, it’s the encouragement to create something. Creativity isn’t something you lack: it’s a part of who we are as people, and even if you don’t share anything you make, it’s good for the soul to try and make something. I’d like to encourage my readers to try something this weekend; write something, try an instrument, maybe follow the recipe on a box of Betty Crocker cake mix or something. Or, y’know, assemble that model kit that’s collecting dust in your closet. Be good to each other, I’ll see you in seven.
This Week In Games! is written from idyllic Portland by Jean-Karlo Lemus. When not collaborating with Anime News Network, Jean-Karlo can be found playing Japanese RPGs, eating popcorn, watching VTuber content, and watching tokusatsu. You can keep up with him at @ventcard.bsky.social.
The views and opinions expressed in this article are solely those of the author(s) and do not necessarily represent the views of Anime News Network, its employees, owners, or sponsors.
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Anime
A Returner’s Magic Should Be Special 2nd Season Anime’s 1st Promo Video Streamed – News
Anime gets advance screening in Tokyo on October 3
The staff for the second season of the anime based on Wookjakga‘s A Returner’s Magic Should Be Special (Kikansha no Mahō wa Tokubetsu Desu in Japanese) Korean webtoon revealed its first promotional video on Friday. The anime’s website also revealed that it will get an advance screening at Shinjuku Wald 9 in Tokyo on October 3.

© A Returner’s Magic Should Be Special Animation Partners
The new season will premiere in Fuji TV‘s “+Ultra” programming block in October, and it will run on Wednesdays at 24:45 (effectively, Thursdays at 12:45 a.m.). The first season began re-airing on Fuji TV and Kansai TV in July.
Crunchyroll will stream the new season.
The rock band FLOW returns to create the “Sorrow” song specifically for the new season’s opening theme. krage will perform the ending theme song “Everlasting.”
The anime’s cast includes:
Taishi Kawaguchi returns to direct the anime at Arvo Animation. Takamitsu Kouno (She Professed Herself Pupil of the Wise Man, Absolute Duo, We Without Wings – Under the Innocent Sky) returns to compose the series and write the scripts for the anime. Hiromi Katō (Violinist of Hamelin, Kobato., Irina: The Vampire Cosmonaut) is designing the characters. Daisuke Negishi is the art director. Kenta Higashiohji (Pole Princess!!) returns to compose the music.
Other staff include:
Yen Press is releasing the series in English and it describes the story:
In a time when the Shadow World has taken over and most of humanity is wiped out, a party of six heroes strives and fails to save the world… But magician Desir Herman is given a second chance when he opens his eyes and finds that he’s gone back thirteen years in the past! It’s now up to him to gather his party once more and stop the greatest catastrophe in human history!
The first season of the anime debuted in October 2023. Crunchyroll streamed the series as it aired in English-speaking, Latin America, and European countries, along with an English dub.
Sources: A Returner’s Magic Should Be Special anime’s website (link 2), Comic Natalie
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Anime
‘Kikansha no Mahou wa Tokubetsu desu 2nd Season’ Reveals New Staff, First Promo
The official website for the television anime adaptation of Yu So-nan and Uk-jakga‘s Kikansha no Mahou wa Tokubetsu desu (A Returner’s Magic Should Be Special) manhwa revealed new staff and the first promotional video for its second season on Friday. The anime will air in October 2026 every Thursday at 12.45 a.m. on Fuji TV’s +Ultra programming block.
Staff
Director: Taishi Kawaguchi (Kowloon Generic Romance episode director)
Series Composition, Script: Takamitsu Kouno (Saikyou no Ousama, Nidome no Jinsei wa Nani wo Suru?)
Character Design: Hiromi Katou (Hametsu no Oukoku)
Art Director: Daisuke Negishi (Fuguushoku “Kanteishi” ga Jitsu wa Saikyou Datta) NEW
Art Design: Satoshi Fujimoto (Mebius Dust assistant art director) NEW, Taiga Saitou NEW, Gaku Mukai NEW, Tetsuo Imaizumi (Kimi wo Aishita Hitori no Boku e background art) NEW
Prop Design: Shoutarou Hashiguchi (Monster Musume no Oishasan chief animation director)
Color Design: Aiko Matsuyama (Grand Blue)
Director of Photography: Hideki Imaizumi (Mahou no Shimai Lulutto Lilly)
Editing: Gou Sadamatsu (Tondemo Skill de Isekai Hourou Meshi) NEW
Music: Kenta Higashiooji (Pole Princess!! Movie)
Sound Director: Takatoshi Hamano (Yuusha Party wo Oidasareta Kiyoubinbou)
Sound Effects: Yasumasa Koyama (Fate/strange Fake)
Sound Production: Magic Capsule
Studio: Arvo Animation
Production: Hayate NEW
Note: The staff denoted with the legend NEW are new in their respective roles.
Produced by Arvo Animation, the first season aired for 12 episodes in Fall 2023. Crunchyroll simulcast the anime with subtitles outside of Asia and subsequently began streaming an English dub.
Yu penned the action fantasy web novel in KakaoPage between September 2016 and August 2019. Yu and Uk-jakga began serializing the manhwa on the same platform in May 2018. D&C Media released the seventh volume in March 2025.
Tappytoon began publishing the manhwa in English digitally in June 2020. Yen Press licensed the series in English for physical release in October 2021 and shipped the sixth volume on April 28.
The web magazine and app Piccoma has been serializing the manhwa in Japan since July 2019. Kadokawa published the third physical volume in October 2023.
1st PV
Source: Comic Natalie
News submitted by Safuan12616
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Anime
5 Light Novels That Break The Mold
When it comes to light novels, absurdity is part of the appeal. After self-publishing websites removed all the gatekeepers (and the guardrails), light novels became a format for reading strange stories unavailable anywhere else. Best known for their uniquely long-winded titles, light novels are rarely constrained by sellability or common sense.
But as time goes on, what was once novel has become commonplace. Light novels wrote the rulebook for modern isekai as we know it, inspiring today’s burgeoning LitRPG landscape. Once upon a time, introducing a smartphone into another world or an izakaya into a dungeon was weird enough to intrigue people to check out a new book. But now that the disruptions have defined the medium, it takes something rather special to make a truly absurd LN premise.
The following five light novels are mold-breakers in the medium. They revel in the unexpected, providing twists to surprise even the most seasoned light novel fan. Better yet, all of them are legally available in English. These pioneers of the bizarre are proof that creativity has no limit, and even a reborn vending machine can be one-upped by something even stranger. Read on for the final frontier of the weirdest five light novels blazing bizarre new trails.

©2018 Tsuyoshi Fujita
1) These Legs Don’t Lie! Harumi’s Legacy as the Strongest Mimic
Imagine being reborn as the Leg Lamp from A Christmas Story, and you’re halfway to this reverse dungeon crawler story. Harumi is born one day as a mimic (a treasure chest with teeth) who just happens to have one knockout pair of gorgeous gams. Placed on the dungeon’s first floor, Harumi is doomed to be XP for the next adventurer… or she would have, if a fetishist with a thing for women’s shapely legs and feet hadn’t given her a pair of OP high heels. Who knew the other kind of stiletto could be used as such a versatile weapon? Follow Harumi as she leverages her legs to pinball off walls and make victims explode with one kick. Critically, while the cover features what Harumi might look like as a human, in the book she remains nothing more than a treasure chest with legs (and sometimes arms and a miniskirt).
If you thought this title was on the list simply because the protagonist is literally a treasure chest with legs, you’d be incorrect. The real weirdness of These Legs Don’t Lie! is its unique viewpoint. Most dungeon crawler stories don’t give you the monster’s side of the story. And Harumi is a monster through and through, lacking any of a human’s moral scruples—within chapters, her kill count is through the roof! Her total lack of ethics means she directs the story in a different, surprisingly humorous direction than a hero would.
You’ll also appreciate the mechanics of how the dungeon works as a casino, luring adventurers with just the right amount of risk to think they’ll be the ones who survive. The narrative is broken up with middle-management conferences between the humans and monsters who maintain a shaky alliance to profit off of hapless dungeon crawlers, creating a darkly comedic funhouse mirror take on today’s world where the only available jobs are crime or gambling. I didn’t expect Harumi to lead us there, but those legs were made for walking, I guess.
Read it on: J-Novel Club

©Taiga Shiki 2020
2) Miri Lives in the Cat’s Eyes
A cat’s eye as a conduit for time-travel? Sure, why not? This magical realism story is anchored in the antithesis of fantasy settings: Japan in 2020, during the COVID-19 lockdown. Its supernatural plot clashes with the cold reality of a global pandemic for a story that alternately feels like an otherworldly escapist fantasy and the author’s PTSD-tinged diary of the most relatably stifling era in recent history. Featuring the world’s most dramatic drama club (an accolade that comes with stiff competition), a Danganronpa-like locked room mystery offers twists and turns, making for one of the most unique murder mysteries on offer.
This unusual mystery spans time and space when college student Youichi discovers he can communicate with a strange woman through his pet cat Saborou’s eyes. Her name is Miri, and she’s Saborou’s previous owner. While Youichi can gaze into the cat’s eyes and see the past, Miri can do the same and see the future. Though they are living in different times, they share one goal: to prevent a murder that’s in Youichi’s past and Miri’s future. But when and where is Miri? Is she even still alive? To unravel these questions, Youichi joins his college drama club (remotely, of course) while Miri gives him acting lessons from the past, through the reflection in Saborou’s eyes. Are you still following all this?
It all culminates in the novel’s most shocking scene: a murder that takes place, like most of the other non-cat-facilitated social distancing in the novel, over Zoom. To find out whodunnit, Youichi must uncover Miri’s secret connection to the drama club and unmask a serial killer. And you thought wearing a face mask was the most challenging part of COVID-19! The big reveal relies on a series of increasingly unlikely twists that each veer further away from the “I gave you all the clues” style of standard mystery writing. But if you’re this far into a book about cat-assisted time-travel, you’re probably fine with a few far-fetched surprises.
Read it on: Yen Press

©2021 Gato
3) Reincarnated as an Apple: This Forbidden Fruit Is Forever Unblemished!
And you thought being reborn as a vending machine was weird. After getting hit by, not Truck-kun but Apple Truck-kun, Furutsu is reincarnated as the very inanimate object that dealt the final KO: a humble apple. At first, he’s naturally frustrated (“Is the guy at the village entrance going to say, ‘Hello, welcome to Blah Blah Village!’ to an apple?” he fumes), but soon discovers the appeal (or should I just say peel) of getting in touch with his fruity side.
Furutsu, now called Apple-san, can’t walk or talk or communicate in any way except by rolling around on the ground. But he’s not completely helpless—when he reincarnated, he gained the ability to cast magic spells and access a massive inventory. Inside that inventory? A stick. Well, a staff. Her name is Grida, and she’s his tsundere girlfriend. I cannot emphasize enough that most of the dialogue in this book occurs between an apple and a stick. In the illustrations, Grida looks like a young girl, but she’s actually a branch broken from the World Tree, making her thousands of years old. So really, you could say there’s quite a problematic age gap between the main characters who are, again, an apple and a stick. What do they talk about? Breaking the fourth wall, mostly. As you may have already guessed, this light novel doesn’t take itself very seriously.
After Apple-san uses magic to rescue a ditzy adventurer-in-training named Fresa, the girl picks him up believing him to be a conduit for her newfound “Apple Magic.” The rest of the book follows Fresa (and the apple and stick she carries with her) as she undergoes an exam arc to become an adventurer. The exam quickly goes awry, but little does Fresa know her apple packs a punch. Incredibly, there are two whole volumes about Apple-san’s adventures, which is an astounding amount of time for this fruit to persist without getting eaten.
Read it on: J-Novel Club

©Nekomata Nuko
4) From Desk Job to Death Beam: In Another World with My Almighty Lasers
Now here is a light novel with a literal Mad Libs premise. Author Nekomata Nuko said they were inspired to write this book about a man who shoots lasers in lieu of another kind of, er, release, because of a Twitter trend in which social media users looked for three unrelated words in a word search to tell the future. If you found the words “pizza,” “monkeys,” and “crime,” for example, those would be the three words that would define your new year. In Desk Job to Death Beam, protagonist Kaito chooses “animal ears,” “collection,” and “laser beams” to serve as the cornerstones of his second life. Here’s how it breaks down: when Kaito sees cute, fluffy animal ears, he is so overcome with… passion that it charges up his lasers, as it were. Also, he likes to collect stuff. Don’t worry about that part.
Thanks to the double-entendre of the laser beam, you’ve probably guessed that these animal ears that Kaito loves so much don’t belong to cats and dogs. Instead, they sit atop the heads of beastkin girls—and I do mean girls, not women. Though Kaito is 29 when he is reincarnated, it’s the strokable ears of an eight-year-old bunny girl that first awaken his incredible laser powers. But instead of a Chris Hansen situation, Kaito barely restrains himself by giving in to the urgent need to shoot off a laser beam. Once he does so, he enjoys an experience akin to erotic bliss: “the pleasure was unceasing.” The prose is so full of comparisons between releasing lasers and a different kind of release, it comes as a surprise when the illustrations show the lasers coming out of Kaito’s hands rather than a location further downstairs.
Kaito’s affection for underage beastkin girls ought to raise a few eyebrows. But in the world of the novel, in which it is legal to murder beastkin, this horndog might as well be a saint. He gives two 16-year-old beastgirls (13 years his junior if you’re counting) a place to live, and it just so happens to be within ear-stroking distance of himself. In the second book of this two-part series, things get even wilder when he meets a tiger girl creatively named Tigaro, and a demon army that tests even Kaito’s over-powered abilities—not to mention the reader’s tolerance for silliness. It’s a story that warps all the usual horny cliches until they barely make any sense.
Read it on: J-Novel Club

©2018 Gengen Kusano
Here it is: the final boss of weird light novels. First published nearly a decade ago, it still remains in a league of its own. This staggering debut defies definition, but the publisher’s copy attempts to do so anyway, dubbing it an “existential widescreen yuri baroque proletariat hard sci-fi idol story.” Originating as Love Live! fanfiction (fans will immediately clock the protagonist’s resemblance to Nico Yazawa), this explosively creative space opera quickly goes off the rails into meta science fiction, body horror, and the true meaning of life, if you can believe it.
This light novel includes three short stories: “Last and First Idol“, “Dark Seiyū”, and “Evolution Girls”. But the first one takes the cake as the bizarrest of the bunch. It stars Mika Furutsuki, an idol fan since before she could walk or talk. When Mika’s own idol aspirations fail, she wastes no time promptly killing herself. Astoundingly, this is where her story begins. What follows is a grotesque body-horror adventure that can’t help but emphasize the otherworldly allure of idols, a class of performers who sometimes appear more than human. In Mika’s case, “more than human” gives way to plain terrifying. As the book narrates: “She might be a gory pile of body parts, but it was still her, and she was still cute.”
Keep in mind this is a deeply unsettling book with content warnings for everything from child death to cannibalism. Once you read it, you can expect it to pinball around in your mind for a long time afterward. But at the core of this dark, extreme novel is an expected glimmer of hope for humanity. After the apocalypse, at the end of the universe, while occupying a physical form beyond human comprehension, Mika is still looking to follow her dreams.
Read it on: J-Novel Club
The views and opinions expressed in this article are solely those of the author(s) and do not necessarily represent the views of Anime News Network, its employees, owners, or sponsors.
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