Ubisoft is swinging the axe again. The French publisher is planning to shut down RedLynx, the Finnish studio behind the beloved Trials series, while cutting 70 jobs at Ubisoft Singapore, the lead developer of the troubled Skull and Bones. The moves are the latest chapter in a brutal restructuring that has already closed studios across four countries.
The cuts, first reported by VGC, underline how aggressively Ubisoft is shrinking to fit its new Creative Houses model.
Ubisoft (Credits: VGC)
RedLynx: The End of the Road for Trials?
After reviewing its studios for future sustainability, Ubisoft has concluded that Finland-based RedLynx has no path forward. The studio is not currently working on a new project, and Ubisoft reportedly decided that resizing alone would not keep it viable. The proposal would close the studio entirely, affecting around 52 staff, subject to Finland’s mandatory change negotiations, the formal employer-employee talks required when a company of that size cuts positions.
It is a sad fall for a studio with real pedigree. RedLynx was founded in Helsinki in 2000 and broke through with Trials HD, the Xbox Live Arcade hit that led Ubisoft to acquire the team in 2011. Five more Trials games followed, including Trials Evolution, Trials Fusion and Trials Rising, the last of which shipped in 2019.
Since then, the studio has drifted into support work: helping bring The Division 2 to Google Stadia in 2020, developing the mobile game Gwen’s Getaway, which soft-launched in 2023 but was shut down in December 2024, and most recently assisting Massive Entertainment with the Switch 2 port of Star Wars Outlaws. Last October, Ubisoft had already proposed cutting up to 60 RedLynx roles and pivoting the studio to mobile development. Now the plan has escalated to full closure.
Singapore Pays the Price for Skull and Bones
Ubisoft Singapore, founded in 2008, grew from a support studio into the lead developer of Skull and Bones, the pirate game that endured a notoriously bruising development of nearly thirteen years and multiple delays before finally shipping in 2024. The studio also led development on Assassin’s Creed Black Flag Resynced and supported naval combat across the Assassin’s Creed franchise.
Now 70 positions are being cut to align the studio with what Ubisoft calls its upcoming production needs, roughly a fifth of its workforce. The company insists Singapore “remains an important part of Ubisoft’s global production organization,” but the scale of the reduction tells its own story about how the Skull and Bones saga is still costing people their jobs.
A Company in Full Retreat
These cuts fit a grim pattern. Ubisoft has already closed facilities in Stockholm, Halifax, Winnipeg and Belgrade, cancelled six unannounced projects, and shed hundreds of roles across 2025 and 2026. The overhaul groups global operations into Creative Houses, with the Tencent-backed Vantage Studios division, carrying a 1.16 billion euro investment, now steering Assassin’s Creed, Far Cry and Rainbow Six.
For Trials fans, the unanswered question is what happens to the franchise itself. Ubisoft has said nothing about the series’ future, and with RedLynx facing closure, one of gaming’s most distinctive racing franchises may have run its final lap.
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Source: Video Games Chronicle — read the full story there.
