Anime
Yoshiki, Pokémon Donate to Kumamoto Earthquake Relief – Interest

©Yoshiki
The Pokémon Company and Japanese musician YOSHIKI announced donations to support relief for the July 28 Kumamoto earthquake last week. The Pokémon Company said it had donated a total of 100 million yen (about US$630,000) to Kumamoto Prefecture, the Japanese Red Cross Society, and other organizations aiding in the relief efforts of the earthquake. YOSHIKI, in turn, announced he had donated 10 million yen (about US$63,000) to the Japanese Red Cross Society for the relief efforts of the earthquake.
YOSHIKI also donated a total of 100,000 euros (about US$120,000) to the French Red Cross and Spanish Red Cross to assist emergency response and recovery efforts for wildfires in Europe. He gave a message all those affected: “Even though I have lived in Los Angeles for many years, Japan will always be my home, and Europe—especially France—has also become another home to me, Seeing people in France, Spain, and Japan facing such devastating disasters is heartbreaking. My heart goes out to everyone affected by the wildfires in France and Spain, including those who have lost their homes and the courageous people working on the front lines.”
A 6.8-magnitude earthquake struck Kumamoto Prefecture around 4:27 p.m. on July 28. According to The Japan Times, the quake left about 38 people dead, 48,300 households without power, and around 84,000 households without running water. The Japan Times further reported that around 9,000 residents have been evacuated to shelters. The injured have been transported to hospitals across Kumamoto Prefecture.
Aftershocks caused an explosion at the Aeon Mall Kumamoto in Kashima, Kumamoto around 5:50 p.m. after the initial earthquake. The Japan Times reported the explosion killed at least seven people. Nippon Paper Industries also reported nine employees were confirmed dead following a smokestack collapse caused by the earthquake.
Wildfires have spread across Portugal, Spain, and France since July. According to a BBC report, over 300,000 people have evacuated affected areas. The wildfires come as Europe sees a massive heatwave. Temperatures have reportedly reached above 40° Celsius (about 104° Fahrenheit) in France.
Sources: Press release, Pokémon‘s X/Twitter account, Pokémon‘s website, BBC, Japan Times
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Anime
Live-Action Series How Do We Relationship? Reveals 7 More Cast Members – News
The staff for the live-action series adaptation of Tamifull‘s How Do We Relationship? (Tsukiatte Agete mo Ii ka na) manga unveiled the main visual and seven more cast members on Tuesday.

©「付き合ってあげてもいいかな」製作委員会・MBS

©「付き合ってあげてもいいかな」製作委員会・MBS
The newly announced cast members are (from top left to bottom right in image above):
- Ayaka Konno as Yuria Washio, a new hire at the tavern where Saeko works
- Eiku Yamashita (boy band ONE N’ ONLY member) as Mikkun, drummer in a band with Saeko and Miwa
- Kasumi Yamaya as Shiho Kumagai, Miwa’s senior in high school and first love
- Reina Kurosaki as Rika-chan, member of the light music circle
- Kū Ijima as Tsuruta, guitarist in a band with Saeko and Miwa
- Yo Aoi as Rucha, vocalist in a band with Saeko and Miwa
- Ryō Hashimoto (from School Zone comedy duo) as Kamedo, Saeko’s senior at the tavern

©「付き合ってあげてもいいかな」製作委員会・MBS
The series will premiere on MBS on September 10.
The series stars Riho Sayashi as Saeko Sawatari (left in image right), and Sakurako Konishi as Miwa Inuzuka.
Kana Yamada is directing episodes 1, 2, 3, 6, and 8 of the series, while Sunhye Hong is directing episodes 4, 5, and 7. Miki Matsugasako is penning the scripts. Tomohide Harada is composing the music. Momoko Nishiyama is credited as “intimacy coordinator.” Yuri Igarashi is credited for LGBTQ supervision.
Viz Media licensed the series, and it describes the story:
Shy Miwa has always dreamed of finding love, but living in small-town Japan made finding the right match difficult—especially since she likes girls! Even going away to college didn’t seem to help, until one day her outgoing classmate Saeko suggests they might as well start dating each other since it’s not like either of them has other options.
At first it seems like things won’t work out as their personalities clash and misunderstandings abound. But when their casual friendship starts to become something more, Miwa begins to wonder—can a pragmatic proposal lead to true love?
The manga debuted in Shogakukan‘s Ura Sunday and Manga ONE in August 2018, and ended in March 2025. Shogakukan published the manga’s 14th and final compiled book volume in April 2025. Viz Media published the 14th volume on April 14.
Sources: How Do We Relationship? live-action series’ website and X/Twitter account, Comic Natalie
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Anime
HIDIVE to Stream ‘Tetsuryō! meet with Tetsudō Musume’ Anime With World Premiere Screening at Anime NYC on August 21 – News
Anime premieres in October
HIDIVE announced on Tuesday that it will stream Tetsuryō! meet with Tetsudō Musume, the original television anime based on the Tetsudō Musume (Railway Girls) characters, for the fall 2027 season in the U.S., Canada, the U.K., Ireland, Australia, and New Zealand. The anime’s world premiere will screen at this year’s Anime NYC event on August 21 at 12:15 p.m. EDT. The company streamed an English-subtitled trailer:

© てつりょー!meet with 鉄道むすめ
The anime will premiere in October.
The anime will star:
The original anime’s story centers on four train-loving college students who are members of the Tetsudō Ryokō Dōkō-kai (“Tetsuryo” in short, or literally Railway Travel Club). They journey throughout the world where hundreds of Tetsudō Musume work.
TOMYTEC is credited for the original work in collaboration with I’ve Been Killing Slimes for 300 Years and Maxed Out My Level novel writer Kisetsu Morita. Misuzu Hoshino (Laid-Back Camp episode director, Hokkaido Gals Are Super Adorable!, The Maid I Hired Recently Is Mysterious director) is directing the anime at East Fish Studio. Aya Satsuki (Solo Camping for Two, “Ippon” Again!, Too Cute Crisis) is overseeing and writing the series scripts, and Hisanori Hashimoto (Laid-Back Camp season 3) is designing the characters.
Tetsuryo Club, comprised of the main voice actors – May Tachibana (Misaki), Mao Shōji (Kodama), Haruna Fukushima (Ushio), and Hika Tsukishiro (Usa) – perform the ending theme song “Watashi Miraisen” (My Future Line).
The Tetsudō Musume characters “work” in railway companies and railway-related businesses all over Japan, wearing real uniforms and work clothes. As of May 2025, there are 114 Tetsudō Musume all over Japan. Tetsudō Musume launched in 2005, and celebrated its 20th anniversary in 2025.
Source: Press release
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Anime
Rhythm Heaven Groove Game Review – Game Review
Rhythm Heaven Groove is a return to the Rhythm Heaven games of old—i.e., Rhythm Tengoku, Rhythm Heaven, and Rhythm Heaven Fever. Gone is the attempt at story in Rhythm Heaven Megamix, and instead you simply work your way up columns of mini-games, clearing each to unlock the next.
Rhythm Heaven Groove is massive compared to the previous games (excluding Megamix as the majority of its mini-games were ported directly from previous titles). In the main single player mode, it has 30 brand new mini-games which you play twice each. The first time is a simple, bare-bones version of the mini-game, while the second adds new mechanics on top of the previous ones. On top of this, the game comes with a staggering 20 remix stages that combine previously learned mini-games to make new songs.

© Nintendo © Tsunku♂
That said, there is a bit of a caveat which needs to be addressed. Calling all the mini-games in Rhythm Heaven Groove “brand new” is a bit of an exaggeration. While some are exactly that, for others, the “newness” feels skin deep. The visuals, songs, and rhythm patterns may be new, but the underlying rhythm game mechanics are straight out of previous games in the series. For example, Germ Aerobics is basically just Micro-Row from Rhythm Heaven Fever and Slice N Dice Kitchen is nearly identical to Karate Man from the very first stage of the original Rhythm Tengoku on the rhythm side of things.
Out of the 30 mini-games, there were only two that I didn’t enjoy: Spirit Slasher and Soda Hop. For the first, I had issues picking out the beat in the background music—which, admittedly, may have been a non-issue had I been using headphones. For the second, I’m just generally terrible at switching from beat to off-beat and back again.

© Nintendo © Tsunku♂
Moreover, these two mini-game types made me feel certain about something lacking in the back of my head as I played through the game: Rhythm Heaven Groove is dramatically easier than past titles—or rather, the grading system is exponentially more forgiving. While I may be an old hat at the Rhythm Heaven games, the idea that I cleared 28 stages straight on my first try before encountering even one I needed to work on a few times feels crazy. And I’m still shocked I got a passing grade on either of the Soda Hop levels considering how many mistakes I still made.
However, this change in the grading method might be for the best. It allows people who are weak at one mini-game or type of rhythmic expression to have a chance to play all the subsequent mini-games that would be blocked off if they were unable to clear a single level. I mean, there are some seriously fun mini-games in the back half of Rhythm Heaven Groove—especially considering that the last 6 levels are all remixes.

© Nintendo © Tsunku♂
Beyond the main single-player mode, there are several other rhythm-based mini-games included—from one that turns rhythm into an RPG battle system to a variety of multiplayer levels to enjoy with your friends or family. There’s even a set of mini-games that teach real-life drumming patterns. When it comes to bang for your buck, there’s a ton of content to keep you playing even outside of the main game mode.
Of course, the mini-games themselves are only half the story when it comes to Rhythm Heaven—the actual music is also a major selling point. It’s on this front that I was left disappointed—if only slightly. Though many of the songs are simple, instrumental beats, some of the songs kick things up a notch with vocals. These songs are easily the highlights of these games. On the plus side, instead of localizing these songs for each language this time around, we get songs in Japanese, English, French, Italian, and Spanish (with Japanese songs being the most numerous).
While these vocal songs range from forgettable to fantastic—with Ado‘s “Love Me Forever” taking the top slot—the issue I have is with the placement of these songs. Of the twelve of them, only four are in the back half of the game—and none of those are remix stages. It really makes the game feel like it’s ending anticlimaxically when you do six remixes in a row without a single vocal line between them.
Visually, the cute animation style from past Rhythm Heaven (not to mention WarioWare) games is back and full of charm. In this game, the visuals are decidedly a double-edged sword. They are both designed to help you with your timing in general and mess you up at key moments in specific. The only thing I disliked about the visual presentation of the game is the real-world photos that appear in some mini-games—namely A for Effort and High-Five Fever 2. It just felt so cheap and in contrast with the rest of the game’s visual style.

© Nintendo © Tsunku♂
All in all, Rhythm Heaven Groove is an above-competent Rhythm Heaven game. Do I think it’s the best in the series? No. (That would be Rhythm Heaven Fever.) However, I’d have no issue giving it the runner-up spot. With a main mode nearly double the size of the classic games in the series—and none of the mini-games directly ported over—Rhythm Heaven Groove is a breath of fresh air. In the end, any complaints I have are minor gripes in comparison to all that this game does well. It leaves me with the lingering hope that we won’t have to wait another decade before seeing Rhythm Heaven again.
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