Tech
Galaxy Watch9 Health Scores Explained: What Setup and Compatibility Change
Samsung’s Galaxy Watch9 can turn sleep, activity, and cardiovascular data into personalized health scores, but those results depend on more than simply putting the watch on. Vitals, Daily Cardio Load, Fitness Index, and Heart Health Score each rely on different data, setup steps, or minimum tracking periods before they become useful.
Samsung unveiled the Galaxy Watch9 on July 22, 2026, with general availability beginning August 7 in select markets. Now that the watch is reaching buyers, the practical question is not which health features Samsung announced, but what users must do before those features work as intended and which functions depend on their phone, software, or region.
The scores need different data before they become useful
Vitals tracks five overnight signals: heart rate, heart-rate variability, blood oxygen, respiratory rate, and skin temperature. It compares those measurements with the wearer’s baseline, which requires at least seven nights of sleep data.
Samsung also requires Android 13 or later, Samsung Health 7.0 or later, and a Samsung account for Vitals. The company began previewing these newer Samsung Health features in June, before the Watch9 itself was announced.
Daily Cardio Load has a different learning period. It analyzes workouts and activities reaching heart-rate Zone 3 or higher and needs at least seven days of activity records. Samsung recommends 28 days of continuous wear for optimal accuracy and warns that stress, tension, or anxiety can also raise heart rate and affect the score.
The feature works on Galaxy Watch7 or newer with Android 11 or later and Samsung Health 7.0 or later, so it is part of a broader software expansion rather than a Watch9-only capability. The Watch9 and Watch Ultra2 launch instead puts those health tools alongside Samsung’s latest wearable hardware.
Fitness Index requires at least one bioelectrical impedance analysis measurement, one VO2Max measurement, two days of activity records, and step-count data before it can generate a score.
Heart Health Score takes a different approach, drawing on factors including average sleep, moderate-to-vigorous activity, BMI, and vascular load. These measurements can reveal trends, but they should not be treated as direct medical diagnoses.
Phone and regional limits can change the experience
Galaxy Watch9 can pair with compatible Android phones, but Samsung Health Monitor is limited to compatible Samsung phones and watches. In the U.S., it supports ECG, sleep-apnea monitoring, and blood-pressure tracking on supported devices.
Blood-pressure monitoring also requires calibration with a separate upper-arm cuff and recalibration every 28 days. Samsung says the function is intended for wellness rather than diagnosis or treatment.
Those compatibility differences can matter in mixed Android fleets. Organizations considering Galaxy Watches for employee wellness programs should verify paired-phone requirements, regional support, and onboarding steps before standardizing deployment.
The bigger change with Watch9 is not simply that Samsung added more health scores. It is that more of the watch’s value now depends on sustained data collection, correct setup, and understanding what each metric can — and cannot — establish.
Read more: For more on how Samsung is expanding wearable health tracking without turning the watch into a clinical device, see how Galaxy Watch supports diabetes management without directly measuring glucose.
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Tech
Social media platforms still facing thousands of user addiction lawsuits after failed appeals
Social media companies like Meta, TikTok, Snapchat, and Google are facing a long road of litigation over claims that they intentionally designed their products to be addictive to minors.
According to a report from Reuters, San Francisco’s 9th U.S. Circuit Court of Appeals denied these platforms’ attempt to defend themselves from thousands of lawsuits through an argument based on Section 230, which protects publishers and platforms from being held liable for users’ posts. The companies argued that Section 230 could also protect them from the claim that they did not warn the public about addictive design choices, but the court said the appeal may have come too soon, since this type of appeal usually arrives after a trial.
These thousands of lawsuits, which come from private individuals, state and local governments, and school districts, were consolidated into one federal suit and will proceed as such.
It’s too early to say how these addictive design lawsuits will pan out, but so far, Meta lost two lawsuits over similar issues, marking the first time that the platform was held liable over child safety concerns in jury trials.
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Tech
Aptoide becomes the first rival app store to return to Google Play in the US
Competing Android app stores are now back on Google Play in the U.S., and Aptoide is the first to take advantage of the new option. On Monday, the Portugal-based app distributor brought its games store back to Google Play after more than a decade, crediting the loosening of restrictions that had been criticized as anticompetitive.
For the first time in many years, U.S. users will be able to install a competitor to Google’s Android app store directly from Google Play itself, a milestone in terms of opening the app market to more competition.
Aptoide’s independent app store is one of the larger Android app marketplaces outside of Google Play, offering more than 40,000 Android applications to its roughly 25 million monthly active users. The U.S. has been Aptoide’s largest market to date, but until now, the store had to be sideloaded on Android devices, limiting its reach.

That changed following U.S. District Judge James Donato’s ruling in the Epic Games lawsuit, which, among other things, now requires Google to allow the installation of third-party apps from outside the Play Store. As of June 22, 2026, Google began allowing third-party app stores to access Google Play’s app catalog through the Play Catalog Access Program. This allows competitors to access Google Play infrastructure, including its catalog of apps that can be offered to users, while remaining an independent store.
Epic Games first sued Google in 2020, alleging anticompetitive abuses in the Android app ecosystem. A jury trial ruled in Epic’s favor in 2023. Google appealed the ruling, but lost. Earlier this year, the comapny said it would drop Play Store commissions and make it easier for Android users to install alternative app stores.
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Tech
YouTube now requires creators to have twice as many watch hours to start earning money
YouTube announced on Monday that new creators will have to meet higher thresholds to begin earning money from ads and subscriptions.
Creators who want to start earning on the platform will need at least 8,000 qualified watch hours over the past year or 20 million qualified Shorts views in the last 90 days. Currently, creators need 1,000 subscribers and 4,000 watch hours over the past year or 1,000 subscribers and 10 million Shorts views over the past 90 days.
The change is going into effect starting February 1. The Google-owned company says the update won’t impact creators already in the YouTube Partner Program.
Additionally, YouTube announced that creators will need to maintain 10 million Shorts views over a 90-day period to earn money through the Shorts Creators Pool. Channels below this threshold will remain in the partner program and continue earning on long-form content, with Shorts revenue resuming once they cross 10 million views again.
YouTube says the changes are being introduced to “keep pace with the growth of YouTube, which now sees over 200 billion daily Shorts views and over a billion hours of watch time on TV” every day.
The changes make it harder for creators to enter and remain in YouTube’s monetization program, especially for Shorts creators. By increasing thresholds, YouTube is putting more pressure on creators’ ability to consistently bring in large audiences before being able to earn money on the platform, which could in turn lead to fewer new entrants being able to monetize their content.
As part of Monday’s announcement, YouTube announced that it’s expanding its more affordable Premium Lite subscription to all countries where YouTube Premium is available. Creators receive a share of subscription revenue based on member watch time and views, with 55% going to long-form video creators and 45% to Shorts creators.
“With these additional subscribers, creators can expect higher earnings: when a user signs up for Premium, partners, on average, earn more than when the user was watching ads,” the company wrote in a blog post.
Premium Lite offers an ad-free experience on most videos, along with the ability to download videos for offline viewing and play videos in the background.
YouTube isn’t the only social media company revising its creator rewards programs. Over the weekend, Elon Musk’s X also revamped creator payouts by changing its guidelines to only reward original content. Earlier this spring, Facebook also launched a new monetization program to attract creators from TikTok and YouTube.
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