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Monster Eater: A Delicious in Dungeon Board Game Board Game Review – Game Review

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The rules of the game are as follows: You and other players have to travel down two levels of a dungeon, slay some monsters along the way, and then, in true Delicious in Dungeon fashion, cook ’em up real nice, all for some victory points. You are dealt a hand of five dungeon cards at a time that can be used to progress through the dungeon, force other players to fight monsters via “encounter” dungeon cards, escape from vicious monsters, and more. The first dungeon level has one boss to slay in the form of Chimera Falin, then the second level’s got the Lunatic Magician Sissel. Once Sissel is slain, you count up your victory points. Whichever player gets the most victory points wins. It’s all a giant race to the bottom of the dungeon to see who can rack up as many points as possible.

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Photo by Jeremy Tauber

Some RPG mechanics are simple enough, with each player getting a party consisting of different classes, all based on Delicious in Dungeon characters fans know and love. The “Laios” party, for instance, has our leads Marcille (magician class), Senshi (warrior class), Chilchuck (locksmith class), Izutsumi (ninja class), and, of course, Laios (another warrior). There’s also the “Kabru” party, the “Shuro” party, the “Tansu” party, and the “Canaries” parties, consisting of different varieties of magicians, warriors, and whatnot. Falin herself appears as an extra magician that you can add to any party, should you wish. There’s also an optional rule saying that you can mix different characters from different parties as well.

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Photo by Jeremy Tauber

Every turn starts with an attempt to progress, given that there isn’t a monster blocking your path. Should there be, you can let your characters attack it via their attack or magic points and/or a roll of up to six dice. The characters don’t have HP, so instead of getting attacked, they become “exhausted” upon use, meaning they’re unable to do anything until you revive them with a food token at the end of your turn. If you defeat a monster, you then have to cook it. You roll two dice to cook them, and success in rolling a number equal to or greater than the monster’s required cooking level wields you food tokens and the victory points needed to win the game. If you’re unable to fight the monster, you have to “procure” cards by exchanging cards in your hand for some in the deck, but you’ll be unable to progress through the dungeon as a result. On the flip side of the coin, should you attack and slay a monster but fail to cook it, you can still explore a dungeon at the expense of earning zero victory points or food tokens.

The way you progress the dungeon is by using dungeon cards with specific percentages (10%, 20%, 30% etc) of the dungeon explored. You play these cards until they add up to 100% progression, and whoever reaches that number has to fight the boss of the floor on their next turn. After exploring the dungeon, you can play an encounter card that forces an opponent to fight a monster in the hopes of slowing down their progress. At the end of the turn, players can “rest” by drawing more cards and then go about reviving exhausted characters with food tokens.

If this sounds like a lot, it’s not. The gameplay is complex enough to sink your teeth into while not feeling the slightest bit overwhelming. Really, each turn is done in four phases (three if you procure cards, since you can’t explore the dungeon). If it helps any, every player gets a card detailing how each turn is supposed to play out. When I played with my friends, we mostly kept track of the game by keeping one eye on the card explaining all of the phases, and another eye on the progress points. And because the RPG mechanics boil down to a literal roll of the dice (first to determine damage dealt to enemies, then a second to see if you can cook them), there is no big ol’ list of stats or percentages that turn everything into math homework.

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Photo by Jeremy Tauber

Another bonus is that the rules are loose enough that the game can be easily adjusted. You get coins, where every three coins you earn one victory point, but since these coins are technically money, you might as well allow a rule stating that you can spend them on an item card that can grant you an advantage when exploring the dungeon. You can have seven characters in your party, six, or even three if you’re feeling bold enough. For those who are in a real pinch for time, players can reduce the game in half by ending it once Chimera Falin of the upper level has been defeated. And for the fiercely competitive, you can reduce all of the progress cards by half (5% instead of 10%, for instance) for an even longer game.

There are some additional rules that I have not mentioned, although most everything is explained in the twenty-six-page rulebook that comes with the game. Some details are a bit vague, though. Since the real goal is to earn victory points, does that mean you don’t want to progress too far into the dungeon if you haven’t earned enough points yet? Doesn’t that slow the game down a little? Also, do you always have to place an encounter card during the third phase of your turn? Suppose you’re in a position where you can’t place an encounter card down; maybe everyone, including yourself, is fighting a monster, or you just don’t have encounter cards in your hand. The instruction booklet reads that “you may place an encounter card,” and the wording makes it sound like an optional move. Obviously, these are just tiny nitpicks and probably just something that comes with the learning curve.

Monster Eater: A Delicious in Dungeon Board Game is actually a part of another Japanese board game franchise, Monster Maker, hailing all the way back to 1988, and created by Ginichiro Suzaki. It’s apparently a cult hit in Japan, and based on what I’m seeing from the
official website, Board Game Geek, and the National Museum of Play had several board game sequels plus a handful of video game tie-ins. However, it’s relatively unknown in America—I didn’t even know about the game until it fell into my lap. According to Monster Eater‘s official handbook, some of the features here are tweaks made from the original game for a simpler and more compact game. Looking at the original game’s instruction manual further reveals this. In the Delicious in Dungeon version, you are dealt five cards per hand, while in the original, you draw eight. You go from the upper level of the dungeon to the lower level in the Delicious in Dungeon game, whereas the original has you entering the cave for treasure and then escaping it. And of course, there’s no cooking in the original Monster Maker, so once an enemy’s slain, the battle’s over.

It was a wise move on the part of Monster Maker‘s company, Arclight, to create a Delicious in Dungeon variation of the game. As well as the game being fun to play overall, the dungeon crawling and monster cooking feel very true to Delicious in Dungeon‘s style, and the artwork is just plain ol’ gosh dang adorable. It makes sense that this game would go for that cute design, since Monster Maker always sported a chibified anime look to it. I have to give designer Seiji Kanai props for melding both Monster Maker and Delicious in Dungeon‘s designs together in a manner that doesn’t stray too far from both sources’ respective designs.

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Photo by Jeremy Tauber

Even if it’s not without a few shortcomings, Monster Eater makes for a fun play on board game night, especially once you understand the basic ebb and flow of things. All in all, this is a fun dungeon crawler all the way through, with just the right blend of monster slayin’ and exploration guaranteed to charm gamers across the board.

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My Hero Academia: All’s Justice Game Adds Nana Shimura as DLC – News

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Bandai Namco Entertainment‘s My Hero Academia: All’s Justice game announced on Wednesday that it will add Nana Shimura as the game’s second DLC character. The character is launching for PC via Steam on Wednesday, and for PlayStation 4 and Xbox Series X|S on Thursday at midnight local time.


The game added Star and Stripe as the first DLC character as part of the season pass in February.

The game launched worldwide on February 6 (February 5 in Japan) for PlayStation 4, Xbox Series X|S, and PC via Steam.

The game has Standard, Deluxe, and Ultimate Editions. The Deluxe Edition includes the Season Pass of five DLC packs, and the Ultimate Edition also adds seven HUD banners and 20 costumes.

The roster includes Izuku Midoriya (Rising, One for All), All for One (Regular, Chaos), Tomura Shigaraki (All for One), All for One (Rewind), Himiko Toga, Dabi (Flame of Death), All Might (Armored), Katsuki Bakugo, Shoto Todoroki, Ochaco Uraraka, Tenya Iida, Tsuyu Asui, Momo Yaoyorozu, Denki Kaminari, Mina Ashido, Kyoka Jiro, Eijiro Kirishima, Minoru Mineta, Fumikage Tokoyami, Toru Hagakure, Yuga Aoyama, Mashirao Ojiro, Nezo Shoji, Koji Koda, Rikido Sato, Hanta Sero, Mei Hatsume, Hitoshi Shinso, Itsuka Kendo, Tetsutetsu Tetsutetsu, Mirio Togata, Tamaki Amajiki, Nejire Hado, Endeavor, Hawks, Shota Aizawa, Present Mic, Best Jeanist, Midnight, Fat Gum, Sir Nighteye, Edge Shot, Neito Monoma, Mirko, Gang Orca, Inasa Yoarashi, Camie Utsushimi, Seiji Shishikura, Kurogiri, Stain, Gentle & La Brava, and Lady Nagant.

The fighting game centers around the manga’s final battle, and for the first time on consoles, features all the students from Class 1-A with their final powers and techniques. The game includes Team Up Missions on a new map, Archives Battle to replay fights from the series, and a Story Mode that covers the series’ final arc from hero and villain perspectives. The Hero’s Diary centers on the various characters.

The company describes the game mechanics:

In MY HERO ACADEMIA: All’s Justice, players will engage in 3v3 battles where victory is achieved by eliminating every member of the opposing team. The tag team system allows players to switch between fighters, opening opportunities to extend combos, counter enemy tactics, or turn defense into offense with well-timed swaps. Combat revolves around four core actions: Target Combo, Counter Attack, Guard, and Unblockable Attack, alongside tactical options like Evade and Counter Crash to escape danger. Players can build their Plus Ultra gauge for a chance to unleash the Plus Ultra Combo, a devastating finisher where all three fighters combine their quirk abilities for massive damage. Adding even more intensity to battles is Rising!, a special state that enhances attack power, movement speed, and recovery. Rising can be activated once the gauge is filled, giving players the edge they need to seize victory. When the fight comes down to a single character, Rising! activates automatically, turning the tide of battle.

Kōhei Horikoshi ended the magazine serialization of the original My Hero Academia manga in August 2024 (although he added 38 pages of new content in the manga’s 42nd and final compiled book volume in December 2024). The anime adaptation premiered its final season on October 4. The anime’s bonus episode titled “More,” based on the manga’s extra 431st chapter following the original finale, aired on May 2.

Sources: Bandai Namco Entertainment‘s YouTube channel, Bandai Namco Entertainment America‘s X/Twitter account via Gematsu

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Grooming Allegations Retracted Against Buta Productions Co-Founder FAR – News

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A user on X (formerly Twitter) named Maryco (@Maryco02_), who had previously posted a now-deleted message on Saturday to accuse the co-founder and co-producer of Europe-based animation studio Buta Productions Federico Antonio Russo (also known as FAR) of allegedly grooming her, made a new post on Wednesday stating that she would like “to formally retract” her accusations against FAR. She adds that she involuntarily had “ended up embellishing, warping details of my narration as well as adding totally incorrect information.” She also apologized in a reply to her post, saying that she hopes “everyone can move on from this commotion.”

The now 19-year-old user Maryco had previously claimed in her deleted post that FAR had begun grooming her when she was 14 years old and he was 23. In her deleted post, she had also posted a corresponding document detailing their alleged interactions with alleged chat transcripts.

German publisher Dokico had originally announced on April 4 that it was working with Buta Productions on the short anime of Sakura Kurihara‘s Let Me Fix You (Kimi o Tsumugu) yuri manga. The series’ official X/Twitter account posted on Sunday that the anime’s staff had just learned of the accusations hours before the post. The post added that nobody involved with the show’s production knew of FAR‘s alleged behavior, and that the staff members wished to distance themselves from it. The post concluded that the staff will need “some time to discuss with all other people involved how and whether” they can continue with the project without Buta Productions and FAR.

The following day, the manga’s original creator Kurihara stated on X/Twitter that the anime will be slightly delayed. Kurihara also expressed gratitude that the anime’s team wished to continue with production as opposed to canceling it. The anime’s official account reposted Kurihara’s message regarding the anime’s delay, though it did not formally make a new statement on the anime’s status.

ANN reached out to both Dokico and Buta Productions. Dokico confirmed that Buta Productions and FAR are no longer involved with the Let Me Fix You anime. Dokico will remain involved with the project, and will be “responsible for the planning and communication between all involved parties.” The company added that it would need more time before sharing an update regarding the anime, but that it would make an announcement when the involved parties have made a decision on how the project will continue.

Buta Productions responded to ANN, using replies written in first-person, that the anime is still in production with FAR involved as little as possible. The company added that it will “stop existing” following this incident, with FAR moving on from it. They also said, “my legal team is analyzing the situation with the intention of suing the person who made these defamatory accusations,” describing the accusations as “partial, misleading and malicious.” Buta Productionswebsite now lists “Website under construction.”

The X/Twitter account for Ponbleu, a group that claims to represent former staff members of Buta Productions, issued a statement on Tuesday, stating that the former staff of Buta Productions have separated and reorganized themselves without the involvement of FAR. The statement also lists that Ponbleu is “operating as an informal entity in order to fulfill prior obligations with clients.” The group also stated that there are no currently no updates on announced projects.

Dokico originally announced that the short anime would begin streaming on YouTube in late May. FAR was originally listed as animation producer.

Let Me Fix You anime illustration
Image courtesy of Dokico

Blou and FAR co-founded Buta Productions as a 2D animation studio. Blou retired from producing animation in December 2025. In addition, Blou stated on Sunday that they were “not really aware of the grooming situation as I received false info,” and also reposted Maryco’s accusation post.

Buta Productions has previously done subcontractor work on the One Piece, Bocchi the Rock!, Grisaia: Phantom Trigger, Uma Musume: Cinderella Gray, The Summer Hikaru Died, and Clevatess anime, among others. It also worked in English animation translation assistance for Wonder Egg Priority and in animation production for Otachan! Rabbit Season.

Source: Maryco’s X/Twitter account

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Star Fox 64 Game Gets Remake on Switch 2 on June 25 – News

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Game retains original level layout with new graphics, art style, cinematic briefings, gameplay modes



Nintendo announced a new game in the Star Fox series, simply titled Star Fox, during a special Nintendo Direct stream on Wednesday. The game is a remake of Star Fox 64, with new graphics, new art style, a multiplayer option, and other gameplay additions. The game will launch on the Switch 2 on June 25.


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Image via BusinessWire

The game will retain the layout and general mechanics of the 1997 Star Fox 64 Nintendo 64 game. The remake adds new cinematic briefings and fully voiced dialogue to the game’s Campaign Mode, as well as a new orchestral soundtrack. The campaign will have three difficulty levels. The game adds a Challenge Mode, where players can replay already completed levels with additional objectives, and in two different difficulty levels. Both Campaign and Challenge Mode are compatible with Joy-Con 2 Mouse Controls, and allows two different players to cooperate in piloting and gunnery duties either on the same system, or GameShare via GameChat.

Star Fox will have a multiplayer Battle Mode that allows for 4-on-4 fights on three different game types. The game will support online matchmaking, private custom matches, and online play via GameShare via GameChat.

Star Fox 64, itself a reimagining of the 1993 SNES Star Fox game, released on the Nintendo 64 in 1997. The game already has two remakes: Star Fox 64 3D for the Nintendo 3DS in 2011, and Star Fox Zero for the Wii U in 2016. Nintendo released the game digitally on Switch via its Nintendo Classics service in 2021.

Star Fox series protagonist Fox McCloud appeared in The Super Mario Galaxy Movie, which opened on April 1.

Sources: Nintendo of America YouTube channelBusinessWire


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