Anime
Best of Summer 2026, Aug 12-18 – Your Anime Rankings
Let’s have a look at what ANN readers consider the best (and worst) of the season,
based on the polls you can find in our Daily Streaming Reviews
and on the Your Score page with the latest simulcasts.
Keep in mind that these rankings are based on how people rated individual episodes of the current season, not on the overall quality or popularity of the series.
Only the titles legally streaming in North America and popular enough are being ranked, so the bottom of the list might represent ‘watchable’ rather than ‘bad’.
Series that lack enough user votes will not qualify for the ranking.
See the notes for further details.
Don’t forget to head over to Your Score to rate the episodes you’ve watched this week
Episode Rankings for the week of August 12-18
Along the actual ranking for this week’s episodes, this graph chronicles the change in position from week to week.
While some series are stable, others swing wildly in the rankings depending on the strength of each episode.
When a series has no episode for a given week, the previous week’s episode is used instead as a placeholder.
The first episode of each series is considered as part of the first week, even if it really streamed during the second week.
Click on the numbers to highlight a particular series.
Series Cumulative Ranking as of August 18
Each week’s ranking takes into account the scores given to previous weeks’ episodes.
As we reach closer to the end of the season, each series’ rank will start to solidify and we’ll get a look at the real winners and losers.
Click on the numbers to highlight a particular series.
Notes
Disclaimer: the rankings are just an average of opinions, published for entertainment and information purposes.
ANN makes no claims regarding statistical significance or invulnerability to spam.
The rankings are computed using the Ranked pairs method,
with the variation that unrated titles are considered as abstentions instead of lower than the rated titles.
This roughly means that if, out of all people who rated both A and B, 60% preferred A, it will be ranked higher than B.
The rankings indicate relative quality (A is preferred to B), not absolute quality (B is good/bad).
While the titles are ranked from ‘best’ to ‘worst’, sometimes the difference between #1 and #10 can be very thin.
So if your favorite is near the bottom of the list, don’t take it personally.
It doesn’t mean it’s a bad show, it just means that ANN readers, on average, have preferred the ones above.
If a series has no episode for a given week, we use the rating data for the previous week’s episode in order to compute the weekly ranking.
This is not officially counted as a position in the ranking (it has no impact on the cumulative ranking), but it makes it easier to compare weeks if they each have the same number of series ranked.
It should be noted that long-running series (and sequels) have an advantage in the sense that only people who like the series are still watching it, and they are likely to give each episode a high rating.
But if such a series is going through a low-quality filler arc, the season will get low rankings that are not indicative of the true overall quality of the series.
Conversely, there are fewer people rating the show so it’s less likely to have enough votes to qualify for the ranking.
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Anime
Kana Licenses Children of the Afterlife, Happy at Home, 4 More Manga – News
Abrams ComicArts‘ Kana imprint announced at Anime NYC on Friday that it has licensed the following manga for release in English through 2027:

© Yamakujira, Jitsugyo no Nihon Sha, Ltd.
Title: Children of the Afterlife (Kakuriyo no Sennichi Hina)
Creator: Yamakujira
Release Date: June 1, 2027
Summary: Mystery and Japanese folklore intersect in this touching historical fairy tale set during the Meiji era, following an errand-runner from the afterlife who collects the souls of humans whose lifespans have come to an end.

© Chiaki Ida, Jitsugyo no Nihon Sha, Ltd.
Title: Happy at Home (Ie ga Suki na Hito)
Creator: Chiaki Ida
Release Date: May 4, 2027
Summary: A cozy, full-color manga and illustration collection offering a glimpse into the lives and homes of five women and celebrating the modest joys, comforting routines, and personal spaces that make a home your own.

© Kai Kitagō, Flex Comics
Title: Good Morning Leon
Creator: Kai Kitagō
Release Date: August 3, 2027
Summary: A delightful slice-of-life manga about grumpy gentleman Leon Anderson, his mischievous Siamese cat Jack, and their cozy everyday adventures together.

© ma2, Shu Cream
Title: Why we fall in love (Watashi-tachi ga Koisuru Riyū)
Creator: ma2
Release Date: September 7, 2027
Summary: A cozy and heartwarming workplace romance following the relationships, crushes, and unexpected connections that emerge among a group of coworkers.

© Masaya Hokazono, Seima Taniguchi, LINE Digital Frontier
Title: Pumpkin Night
Creators: Masaya Hokazono (story), Seima Taniguchi (art)
Release Date: October 5, 2027
Summary: A visceral horror manga following a masked killer’s bloody quest for vengeance, perfect for fans of classic ’80s slasher films.
Manga Planet previously released the manga in English.

© QTONAGI, Jitsugyo no Nihon Sha, Ltd.
Title: Soon the Fog Clears (Yagate Kiriiro wa Kumori Naku)
Creator: QTONAGI
Release Date: November 2, 2027
Summary: A lush, full-color manga imbued with philosophy, romance, and an eerie antique ambience, following a man who awakens in the world of the dead with no memory of how he died.
Source: Press release
ANN’s coverage of Anime NYC 2026 is sponsored by Yen Press. Whether it’s light novels, manga, or manhwa, Yen Press has everything you might want to add to your reading shelves! Visit Booth #1701 or YenPress.com for more information!
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Anime
Death Note: The Musical Stage Show Review – Review
Death Note: The Musical, now playing at London’s Barbican Centre until 12 September, is very good fun, and that’s both its main virtue and its biggest failing. It’s thoroughly entertaining, full of the zingy energy you expect in a stage musical, and it’s packed with tricks and ideas. What’s missing is the source material’s coldness, any deep immersion into Death Note‘s amoral hubris.
There’s also no effort to update the story to the present day, where thousands of furious keyboard warriors wish they could kill each other with words. Then again, perhaps Death Note doesn’t need updating. At heart, its diabolical high concept isn’t about thousands of people. It’s about you. Hey, kid! Yes, you, the one reading that Shonen Jump manga. What if you were given the magic power to kill anyone you wanted?
As the show opens, Tokyo schoolboy Light Yagami, played with loud and wholehearted vigor by Xander Pang, is railing against the uselessness of the law in fighting crime. His classroom argument with his teacher morphs into the first song (“Where Is The Justice?”), as the other students gyrate in their seats to the music. Soon Light acquires the supernatural Death Note that lets him kill with abandon, just by writing people’s names on its pages. At first, he slaughters monstrous criminals. Soon, he’s murdering anyone who opposes his crusade. By the end of the musical’s first half, his victims literally dance to his tune, as he kills them en masse, over and again.

Death Note: The Musical, Barbican Theatre until 12th September. Tickets: DeathNoteTheMusical.com
This is a story of mortals and immortals. Unlike Christopher Nolan‘s The Odyssey, there’s no question the gods are real. In Death Note, they’re death gods, the Shinigami, and we first see them walking on a tilted square metal frame that’s suspended over the stage. One of them complains how boring immortality is. He’s Ryuk (Telly Leung), a gleeful scene-stealer in snazzy black. Once he descends to Earth and pairs up with Light, he’s filled with merry joie de vivre – his well-known love of apples is milked for all it’s worth.
For the musical’s first half, it’s mostly the Light and Ryuk show, as their relationship is the only one given room to register. Light’s arch-enemy, the great detective L, can’t hope to make the same impact. He’s mostly shown as an isolated madman in a Matrix world of green computer type. Watari, who was the fatherly Alfred to L’s Batman in the original, is deleted entirely, while L’s relationship with Light’s cop dad Soichiro (Paolo Montalban) never gets past antagonism. The dishevelled staring youth needles Soichiro with his suspicions that Light is the killer they’re vainly hunting.
L still gets high points – one song synchronises him with a set of dancing doubles like a 1980s music video. I’d also forgotten his hilarious explanation for why he sits hunched like a human owl. But he’s no match for his killer foes.
Instead (minor spoiler), the musical gives its second half its own identity by highlighting two more characters. These are the pop star Misa (Stephanie Zaharis), who’s obsessed with the “Death Note” killer, and Misa’s own Shinigami companion, the female-presenting Rem (Grace Mouat). Another Shinigami, Gelus (Chloe Saracco), has enough time to make a poignant impact before they bow out. Their inclusion seems to be a change from previous stagings of the musical, where Gelus reportedly didn’t appear.
Together, Gelus, Misa and Rem express one of the musical’s main themes, that love is a heroic folly that people embrace, even when they’ve seen how that love will doom them. In a musical context, it’s easier to accept that a death god suddenly falls in love with a human girl than to believe – for example – that L sees Light as a friend, as he clunkily claims out of nowhere.
The show’s second half contrasts the macho ruthlessness of Light and L with the masochistically joyous self-sacrifices of Misa and Rem. Misa never worked in the original Death Note story; she just got shuffled out of the way when there was nothing more to do with her. The musical doesn’t make Misa deeper or give her more agency, and the feminine gendering of self-sacrifice is retrograde.
Yet in the context of a musical without nuance, it works, structurally and dramatically. While Light and L may be heroes in their own heads, the musical smartly suggests that the true heroes are characters that the men barely consider, except as means to their ends.
The songs are by Jack Murphy (lyrics) and Frank Wildhorn (music). Wildhorn also composed stage musicals of Fist of the North Star and Your Lie in April – the latter came to London in 2024 and I reviewed it for ANN. My reactions to Death Note‘s songs are the same as they were to Your Lie‘s. They’re consistently enjoyable, but rarely memorable, save for a rising chorus of “Kira!” “Kira!”. But again the structure is strong, as Misa and Rem get romantic ballads in the second half to puncture Light and L’s rock posturings.
As well as the suspended platform on which Shinigami walk, the stage is continually lively. Police offices and recording rooms glide smoothly on and off again. We see projections of Tokyo’s high-rise, while giant overhead screens show news announcers and Misa’s pop concert. After one of Light’s massacres, particles of seeming soot blow over the audience. A memorable confrontation between Light and L from the manga and anime is recreated on stage, and it’s goofy and delightful. Like Ryuk, who might be our true stand-in on stage, we’re constantly entertained.
But my main misgiving remains; it’s rarely any more than fun. It leans into the comedy emphatically, not just via Ryuk and his apple fixations, but also the teen-girl mannerisms of Misa and Light’s sister Sayu (Elise Buckley). “Show me your Shinigami!” Misa yells to Light at one point, and yes, it’s played exactly like that. It’s all fun, but where are Death Note‘s chills? Where is a sequence such as the part in the original story about the intrepid widowed agent Naomi, with its terrifying punchline? Don’t look for anything like that here.
Fans of Death Note, of course, may mentally add that more serious baggage into the musical while they’re watching it. But I suspect newbies to Death Note may soon dismiss the story as too darn silly, especially with the compressed exposition. Shinigami are real! The police rely on a Great Detective they’ve never seen! You’ll never guess who Light’s dad is! The musical cuts Death Note‘s lesser chapters, but it’s still a heck of a lot of story. As a serial, it could hook you in chapter by chapter. In one sitting, its preposterousness may be too much if you weren’t raised on Shonen Jump.
Also, the musical’s ending is a let-down, glib and arbitrary. There was a better end in the live-action Japanese film, Death Note: The Last Name, which similarly trimmed the original manga down to size. The musical’s denouement makes some sense, given its subversive slant on Death Note‘s characters, but the way it ends is still too much of a cheat.
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Anime
Sony State of Play: Phantom Blade Zero, Also, The Return of Kingdom Hearts and Princess Maker – This Week in Games
Welcome back, folks! I’ve been trying to do more stuff that doesn’t involve sitting in front of my computer. This does mean reading some of the manga in my backlog. Long story short: I really like The Demons Are Planning Something Good!. I’ve been a huge fan of Gashigashi‘s art since I first saw him do the cover art for Freedom Planet, so a whole manga with his stuff is just catnip for me. Also, it’s funny. I should tackle my Zelda manga next…
This is…

Disney Unveils Kingdom Hearts 4 Footage
There was a lot of Kingdom Hearts news over the week! Sadly, a major piece of it is tragic. You’ve likely heard of Hayden Panettiere’s untimely death by now. Hayden got her start on a number of Disney projects early in her life, like A Bug’s Life and Disney’s Dinosaur. What really entrenched her in people’s hearts was her performance as Kairi in the original Kingdom Hearts. The resulting outpouring of condolences has come not just from longtime Kingdom Hearts fans but also from talents, including current Kairi voice actor Alyson Stoner. This is a tragic blow for the community, and a shadow that’ll loom over the rest of the games for sure.
We are deeply saddened by the passing of Hayden Panettiere.
Through her performance as Kairi, Hayden brought warmth, heart, and an unforgettable voice to the Kingdom Hearts series.
Our thoughts are with her family, friends, and loved ones. pic.twitter.com/clcjMdyWzO
— KINGDOM HEARTS (@KINGDOMHEARTS) August 17, 2026
In happier news, we had some major updates on Kingdom Hearts 4 at last week’s D23 conference. This included footage of a new stage in Kingdom Hearts, based on Coco. So of course, Sora’s done up in some sugar-skull-esque “Day of the Dead” makeup and palling around with Miguel and Héctor. A lot of people have wisely pointed out that Sora being in the Mexican underworld opened the door for Donald and Goofy looking for him—tragically, in the wrong underworld, as they’re asking Hades (from Hercules) for help. The accusations of Kingdom Hearts 4 being a stealth Final Fantasy Versus XIII aren’t dead yet, either, but I say let Nomura have it. He’s earned it.
If folks expect me to have a sage input on Coco or the like in Kingdom Hearts 4, I sadly can’t offer any. Being Puerto Rican, we don’t celebrate Day of the Dead. Coco‘s got a fantastic art style, at least, so the Coco world is going to look fabulous. (Maybe one of these days, someone will get me drunk and I’ll go on a tirade about Encanto; I have Colombian ancestry and my Colombian dad reared us on Gabriel García Márquez, I’ve got my bona fides!)

© Square Enix, Disney
The other landmine is that we’re getting an actual Kingdom Hearts series. Hey, it only took the franchise 25 years!
This is a tricky subject, so bear with me, but I struggle to see a world where this show is good. And not because I think Kingdom Hearts is “too confusing” or anything dumb like that. I’d actually stake my personal well-being on Kingdom Hearts being perfectly sensible and logical if you engage with it and aren’t just reading Wiki-summaries. A lot of hay is made over how deep and vital lore is in every single Kingdom Hearts game and how this renders the games completely impenetrable, but even as someone who’s only taken part in Kingdom Hearts second-hand… it all still makes sense? It’s about a trio of friends wanting to stay friends together, even as their lives and the realities of life pull them apart. Pretty typical YA stuff, even before you get to Hunk-ules or the sect of key-wielding magic swordsmen who protect the sanctity of people’s souls. This stuff isn’t as complicated to explain as Crisis on Infinite Earths, is what I’m saying, especially if you practice the Joe Dirt philosophy of “Don’t pay attention to the wrong part of the story.”
The real problem I see with the series is that modern production styles are working against it. See, this has to tie into the games at large, so the problem won’t be lore making the series “confusing”—the problem is the lore overtaking the entire story at large. Kingdom Hearts has allowed people to embrace new characters for years because they’re all fairly simple folks with big emotions—emotions that make them easy to identify with. (And then there’s Axel, but Axel’s a little lion cub who’s never done anything wrong in his life.) A Kingdom Hearts anime has to pull double duty in being an entry into a prestigious series that “justifies its own existence,” as it were. And on top of that, it’s also going to be where a lot of the lore originally written for the cancelled Kingdom Hearts Missing-Link mobile game ends up being used.
I think it’s possible to make a good Kingdom Hearts spin-off, but you have to let it breathe. Kingdom Hearts fans love the manga, after all (especially with the manga giving Kairi actual stuff to do). But if you ask me, the ideal time and way to make a Kingdom Hearts show was in 2001 when the original game released. Honestly, the cancelled proposal from Seth Kearsley was probably a best-case scenario for a Kingdom Hearts show. Would it be weird and contradictory to the original game’s lore? Probably. Would the games have to introduce a convoluted scheme to make it canon, like show-Sora secretly being a data-clone? Most likely. But—this is the kicker—it probably would’ve been very, very fun.
The Kingdom Hearts series doesn’t have a release date, but Tetsuya Nomura has solidified that Kingdom Hearts 4 is definitely releasing in 2027.
Sony State of Play: Phantom Blade Zero
We had a State of Play from Sony this week. In a curious twist, it was held on a Monday. Most of the time, these streams get hosted on a Tuesday. But I’m not complaining; it made covering the stream a bit easier. What certainly wasn’t easy was Sony‘s chat on YouTube. State of Play chats are already rough to follow along with during the best of times. Lots of people will complain about any game getting announced that isn’t their darling (at this point, it seems to be some kind of Bloodborne revival). This time, Sony got a taste of the old single-issue chat spam. Unlike Nintendo, theirs had nothing to do with pricing; everyone’s singular issue this State of Play was regarding physical media. The chant from folks was, NO DISK, NO BUY.
The chat is going well
— Witchy Okaa-san (@nyalruko.bsky.social) August 17, 2026 at 6:53 PM
Sony announced their decision to end all manufacturing and distribution of physical media by 2028 back in July of this summer. Never mind the tacit implication that the PS6 will be a digital-only console; the decision has gone over with consumers about as well as a wet fart in a filled elevator. The decision has been universally reviled by everyone short of a very small minority who claim that an all-digital future might make games cheaper—which few people are taking at face value. And really, why would anyone? About the only people charging less for digital copies are Nintendo, and even then it’s only a US$10 discount. While the situation is a bit more complicated than I have room to reiterate all of the ways this policy bites (we already did back in July), suffice to say that it’s a horrid mix of mandatory DRM, a lack of options for cheaper games for the consumer, and doubling-down on impermanence for your digital copies since nothing is stopping Sony from reaching into your library and removing titles. Unfortunately, to quote Kurt Vonnegut, the effect of the vociferous opposition on behalf of the gaming community has been like a custard pie dropped from a stepladder six feet high. Sony has doubled down on the decision to continue with their diskless future, regardless of the backlash, and the best the community can do is a one-week “blackout” later this August. Yeah, just a week. They can’t miss Insomniac’s Wolverine, after all.
I’ve seen a lot of people state that this decision on Sony‘s behalf has pushed them away from buying a PlayStation 6, if and when that launches. That’s an extremely valid move, especially since it’s very likely a PS6 will retail in the US$1000 range. There’s no way it wouldn’t, with the way things are going. There are a lot of people who will choose a PlayStation for the brand’s internal cachet, but how many folks are willing to spend a grand on a console just as a flex remains to be seen.

© S-Game, Sony
Anyway, the State of Play started by revealing beloved actor Donnie Yen is involved with Phantom Blade Zero, both as a motion capture actor for Mo Yuen and as a “creative consultant.” Yen was pleased to introduce Phantom Blade Zero‘s unique wuxia-inspired aesthetic, which they’re calling “kungfupunk.” But, begging your forgiveness… I don’t see the “punk.” In fact, I’m not even sure I see anything unique here. While I do think it’s unfair to simply handwave all of the recent Chinese games that have broken mainstream around the world for just being wuxia-inspired settings, that is an allegation they’re not dodging anytime soon. And sure: plenty of American or European games have bog-standard European high-fantasy settings (The Elder Scrolls, The Witcher), and plenty of Japanese games go for a fantastical feudal Japan look (Beast of Reincarnation, Ni-Oh); these aren’t the end-all, be-all. The Japanese FromSoftware made the Souls games, which do not look anything like the setting of Dragon Age. BioWare‘s Jade Empire looks nothing like Xenogears‘ Ignas. CAPCOM released Onimusha and Okami, and both games are set in fantastical versions of ancient Japan, but they also look and play nothing alike. Not every Japanese game is the story of Momotaro or the Shinsengumi. Gun to my head, Phantom Blade Zero‘s sizzle reel is indistinguishable from Wo Long or Wuchang: Fallen Feathers. (And one of those games isn’t even from a Chinese studio!) Lots of muddy grey textures, lots of imposing enemies, lots of motion-blur. (Getting good screenshots of this game in action was a nightmare; everything turns into smears.)
I struggle with this sentiment a lot, because I remember the 2000s. I remember when people were dismissing the entire Japanese game industry off-hand because “Japanese games are all the same.” And being someone who was actually playing Japanese games in the 2000s, I hated that, because I could tell you plenty about the differences between Shin Megami Tensei: Digital Devil Saga and Evergrace and Wild Arms: Alter F. And I don’t want to repeat those same prejudices, especially since I know for a fact the folks at S-Game are no less passionate than any other game developer out there. But when Creative Director Soulframe Liang gushes about how the 30+ weapons in Phantom Blade Zero are “inspired by martial folklore, cinematic legacy and ancient traditions,” I don’t think, “Wow, what a rich tapestry of references they’re pulling from!” I just think, “Okay, so combat is like Black Myth Wukong and Wuchang.”

© S-Game, Sony
Now, to be fair to Phantom Blade Zero, they did feature weapons with some unique functionality. There were a pair of dual swords with both close-range and long-range functionality, with the long-range sword flying around you. Absolutely the kind of weapon you’d dream about after watching Pili or Thunderbolt Fantasy. So I don’t mean to imply every weapon is a rip-off. A lot of the weapons look genuinely exciting, and the added convenience of being able to refund all of your upgrade investments into a weapon at a moment’s notice in order to experiment with other weapons is a bit of quality-of-life that should be mandatory in action games. Maybe don’t phrase your combat in ways that try to make it seem novel that flammable enemies can be exploded, but at the very least: S-Game wants their weapons to feel very, very cool. And my misgivings over “kungfupunk” aside: they have that down pat.

© S-Game, Sony
A noted feature is “66 Days Mode,” tying into the game’s plotline of protagonist Zero being sustained by an artificial heart. Translation: there’s a Hard mode where you have 66 lives, and once you lose all your lives, it’s permadeath—game over, start your run all over again. I feel like having a life counter is novel in today’s day and age, considering how long the philosophy of “game overs are a failure of game design” has been in vogue. There are also the usual haptic feedback responses, so the Dual Sense’s responsive shoulder buttons are getting some use (this is one of my favorite underutilized features). We also got a nice sizzle reel of a boss fight against a procession of lion dancers. It’s admittedly awesome; the music is, without any reservation, kickass. Someone tell that to the S-Game guys, in as many words. They wanted you to fight a lion procession, and they wanted you to remember this one. Conflicted as I feel, I respect and applaud that energy. Whether that same energy will apply for the rest of Phantom Blade Zero, I don’t know. Maybe someday we’ll get one of these games with an actual saturated color palette. Phantom Blade Zero releases on the PlayStation 5 this October 29, and it’s a PS5 exclusive… except it’s not, because the small text also clarifies that it’ll release on PC later on, and other consoles after a year. Sony‘s definition of “console exclusive” is weird.
New Princess Maker Game Coming Out of Early Access
Man, the remnants of Gainax have been twitching a bit lately, haven’t they? For the second time this month, a gaming franchise attached to Gainax is showing signs of life. After about a year in Early Access, Princess Maker: Children of Revelation is releasing to the public—the first Princess Maker game in 18 years! That’s a whole lifespan of a Princess Maker protagonist!
Princess Maker is one of Gainax‘s more beloved gaming franchises, a simulation series where players raise a child of destiny. By encouraging her to take part in specific lessons or part-time jobs, her stats and morality develop. Similarly, we can take our child adventuring where she’ll beat up baddies and maybe fall in love with a dragon-boy or so. Once our character is of age, the total of your decisions is brought to you and your daughter goes off into her adult life, either thanking you for taking good care of her or scorning you for having her work at a seedy bar after school.
It’s been a long road for Children of Destiny, and not just because of the time gap between it and the last numbered Princess Maker. On the one hand, Children of Destiny reuses an older daughter: Karen. Created for Princess Maker Q and slated for an earlier iteration of Princess Maker 4, Karen’s numbered game was eventually cancelled due to series creator and artist Takami Akai falling ill. Hence, Karen’s Princess Maker 4 is referred to as Princess Maker 4 Original, while a new “official” Princess Maker 4 was released on PS2 later on in 2005.
While Princess Maker: Children of Destiny is made by Korean studio GEAR2 and not Gainax, Takame Akai is still involved and lending their artistic prowess. There’s also a neat New Game+ system implemented wherein “Fate Cards” collected from attaining previous endings can be used to boost your stats in a new run.
Princess Maker: Children of Destiny releases this September 30. With any luck, it might get a console release afterwards.
Let’s wrap up with some quick tidbits:
That’ll do it for this week, I think. Don’t have anywhere else to put this, but: Comiket was this past weekend, and it was as big as ever apparently. If there’s something I want to leave with folks this weekend, it’s the encouragement to create something. Creativity isn’t something you lack: it’s a part of who we are as people, and even if you don’t share anything you make, it’s good for the soul to try and make something. I’d like to encourage my readers to try something this weekend; write something, try an instrument, maybe follow the recipe on a box of Betty Crocker cake mix or something. Or, y’know, assemble that model kit that’s collecting dust in your closet. Be good to each other, I’ll see you in seven.
This Week In Games! is written from idyllic Portland by Jean-Karlo Lemus. When not collaborating with Anime News Network, Jean-Karlo can be found playing Japanese RPGs, eating popcorn, watching VTuber content, and watching tokusatsu. You can keep up with him at @ventcard.bsky.social.
The views and opinions expressed in this article are solely those of the author(s) and do not necessarily represent the views of Anime News Network, its employees, owners, or sponsors.
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