Anime
Toshio Masuda, Director of ‘Uchuu Senkan Yamato’ Movies, Dies at 98
Toshio Masuda, the director behind Uchuu Senkan Yamato (Space Battleship Yamato) movies, died on August 26 due to natural causes. He was 98.
The Directors Guild of Japan announced the news on Thursday, stating that Masuda died at a hospital in Tokyo. A private funeral service has been held by his close relatives.
Born in Kobe in 1927, Masuda was expelled from a technical training school in July 1945 due to a mismatch with its military indoctrination. He later attended the Osaka University of Foreign Studies (now Osaka University), where he studied Russian literature. His interest shifted toward filmmaking after becoming enamored with French cinema, alongside a desire to avoid a career as a salaryman. Following his graduation in 1949, he moved to Tokyo to study screenwriting at the Shintoho Studio’s Scenario Academy.
In 1950, Studio film Shintoho hired Masuda as a screenwriter and assistant director under Umetsugu Inoue, Nobuo Nakagawa, and Mikio Naruse. He served as the second assistant director on Naruse’s Ginza Cosmetics (1951) and Mother (1952). Inoue became a mentor to Masuda, leading to script collaborations and Masuda writing rough drafts for several of Inoue’s projects.
Masuda made his directorial debut at Nikkatsu studio in 1958 and directed numerous live-action movies throughout the 1960s. In 1970, he co-directed the Japanese segments of the Hollywood World War II film Tora! Tora! Tora! alongside Kinji Fukasaku.
Masuda entered the animation industry in 1974, handling the supervision and original planning for the television anime Uchuu Senkan Yamato and its 1978 sequel Uchuu Senkan Yamato 2. He made his anime directorial debut with the 1977 compilation movie Uchuu Senkan Yamato.
Within this franchise, he directed and wrote the scripts for Saraba Uchuu Senkan Yamato: Ai no Senshi-tachi and Yamato yo Towa ni, and handled the script and chief supervision for Uchuu Senkan Yamato: Kanketsu-hen. He also supervised Uchuu Senkan Yamato: Aratanaru Tabidachi, Yamato 2520, and Uchuu Senkan Yamato: Fukkatsu-hen.
Outside of the Yamato franchise, Masuda directed Toei Animation‘s Future War 198X-nen and co-directed and wrote the script for Odin: Koushi Hansen Starlight. His other anime credits include handling supervision for the compilation movie of Umi no Triton and the Sangokushi trilogy between 1992 and 1994.
Masuda was awarded the Medal with Purple Ribbon in 1993 and the Order of the Rising Sun, Gold Rays with Rosette in 1999 for his contributions to Japanese cinema.
Source: The Mainichi
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Anime
Overgeared Anime Gets Same-Day English Dub on September 27 – News

©TEMPAL Animation Partners
Crunchyroll announced on Friday that it will stream a same-day English dub for Tempal: Item no Chikara (Tempal ~The Power of Items~), the television anime of South Korean webtoon studio REDICE STUDIO‘s Overgeared webtoo n.
The company announced the English dub cast:
Adam Michael Rowe, Blake McNamara, Chris Ryan, Dayan Rodriguez, Nic Hamill, Rick Robertson, T.J. Anthony, and Tom Henry provide additional voices.
The English dub crew includes:
Yen Press publishes the webtoon in English under its Ize Press label. Yen Press describes the story:
Youngwoo Shin is a deadbeat in real life, working odd jobs to barely pay off his loans. Even his family has written him off as a hopeless video game addict. But when he logs in to the massively popular VR game Satisfy, Youngwoo becomes Grid the Warrior…who is also painfully mediocre. Everything changes when he stumbles across a tome containing the lost knowledge of a legendary blacksmith. The catch is, using it resets all his levels! In order to survive after being forced back to square one, Grid will need to hone his skills and gather reliable allies…or not! Who needs all that when you’re decked out in god-tier items?!
Ayako Kōno (Sword Art Online the Movie -Progressive- Aria of a Starless Night, Sword Art Online The Movie – Progressive: Scherzo of Deep Night) is directing the film at J.C. Staff, with EGG FIRM producing the anime. Kenta Ihara (Saga of Tanya the Evil, Uncle From Another World, Blue Miburo) is in charge of the series scripts, and Kenta Ihara (Demon Lord 2099, I Want to End This Love Game) is designing the characters. Yoshikazu Iwanami is the sound director, and Yoshiaki Fujisawa is composing the music. Pony Canyon is credited for music production.
Rock band Re:name‘s performs opening theme song “SATISFY” and virtual singer TAO performs the ending theme song “Ray of Emotion.”
Other staff members include:
The anime will premiere on the Tokyo MX and BS11 channels on October 2 at 11:30 p.m. (10:30 a.m. EDT). Crunchyroll will stream the anime. Crunchyroll also screened the anime as part of its “Crunchyroll Anime Nights” program dedicated to screening anime across the U.S. on September 21. Overgeared and other titles will screen with Japanese audio and English subtitles in theaters in the U.S. and Canada.
The webtoon is based on a web novel by Sae Nal Park. Dong Wook Lee is writing the webtoon, and Team Argo is drawing the art.
Yen Press released the 11th volume of the webtoon on August 18. The webtoon is also available digitally on Tapas. Both Tapas and WuxiaWorld are releasing the original web novel series in English.
Source: Crunchyroll (Liam Dempsey)
Disclosure: Kadokawa World Entertainment (KWE), a wholly owned subsidiary of Kadokawa Corporation, is the majority owner of Anime News Network, LLC. Yen Press, BookWalker Global, and J-Novel Club are subsidiaries of KWE.
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Anime
Happy Harvest Moon From Around the Anime World – Interest
September 25 marks Chūshū no Meigetsu (中秋の名月, Harvest Moon) in Japan. Sometimes called Jūgoya (十五夜) The day is oft celebrated with Tsukimi moon-viewing and displays of Tsukimi Dango (moon-viewing rice dumplings), chestnuts, and susuki (Chinese silver grass). Anime and manga are no strangers to Tsukimi, so let’s look at all the moon-viewing from this year’s Chūshū no Meigetsu from the anime and manga worlds:
Bayonetta
Bayonetta has weekly messages congratulating fans on another workweek completed. While the September 25 message did not address Chūshū no Meigetsu, the image included with the latest social media post features a full moon in the background.
今週もお疲れさま。
頑張った自分には、きちんと拍手を贈りなさい。
週末のご褒美は、ちゃんと自分で決めるのよ。 pic.twitter.com/m0Nk6uQA0X— アニメ「BAYONETTA」公式 (@bayonetta_movie) September 25, 2026
Great job this week.
Give yourself a nice round of applause for all your hard work.
And make sure to pick your weekend reward.
Bono Bono
本日、9月25日は #中秋の名月 🎑
きれいな月明かりの下
ぼのぼのたちが楽しくおどっているよ🌕️🌾#ぼのぼの pic.twitter.com/MsGw5tFnVu— ぼのぼの【公式】 (@BONOBONO_nokoto) September 25, 2026
Today, September 25, is Chūshū no Meigetsu
Bono Bono and friends are dancing happily
Beneath the beautiful moonlight🌕️🌾
Chiikawa
🌾┈┈┈┈┈┈┈┈🌾
#中秋の名月🌕
🌾┈┈┈┈┈┈┈┈🌾ぴょん!ぴょん!
みんなで同じ姿に🐇夜空を見上げてみよう!#秋の夜#ちいぽけ#ちいかわぽけっと pic.twitter.com/6lsnBM5Csz
— ちいかわぽけっと公式 (@chiikawa_pt_jp) September 25, 2026
🌾┈┈┈┈┈┈┈┈🌾
Chūshū no Meigetsu🌕
🌾┈┈┈┈┈┈┈┈🌾
Bounce! Bounce!
Everyone looks the same🐇
Look up at the moon in the night sky!
Cinnamoroll
アズキ「今日は、うちの誕生日♪
今年は中秋の名月やねんて。
えんじぇる庵でおだんご用意してるから寄ってってな~」 pic.twitter.com/OFoZMJsozs— シナモン【公式】 (@cinnamon_sanrio) September 25, 2026
Azuki: “Today is my birthday♪
This year it’s on Chūshū no Meigetsu.
We’ve prepared dango at the Angelan, so stop by~
Final Fantasy
今夜は #中秋の名月 クポ🎑
ファイナルファンタジーには月が印象に残る作品も多いクポ🌕
みんなは知ってるクポ〜? pic.twitter.com/BVLtBtYuWF
— FF公式/FINAL FANTASY (@FinalFantasyJP) September 25, 2026
Tonight is Chūshū no Meigetsu, kupo🎑
There are several Final Fantasy games with memorable moons, kupo🌕
Did you know, kupo?
Frieren: Beyond Journey’s End
中秋の名月 pic.twitter.com/mn1pqetf9P
— 『葬送のフリーレン』公式 (@FRIEREN_PR) September 25, 2026
Chūshū no Meigetsu
Gundam
「月はいつもそこにある」
本日、#中秋の名月。
『機動新世紀ガンダムX』30周年キービジュアル公開!キャラクター作画:西村誠芳
メカニカル作画:石垣純哉#ガンダムX#ガンダムXはいつもそこにある pic.twitter.com/IEt5IWnDl3— ガンダム公式 (@gundam_info) September 25, 2026
“The Moon Will Always Be There”
Today is Chūshū no Meigetsu.
After War Gundam X 30th Anniversary key visual released!
Character Art: Nobuyoshi Nishimura
Mecha Art: Junya Ishigaki
Yori Katakura (Yakuza vs. Cat)
丸いものを見ると思い出す🐾
#中秋の名月 pic.twitter.com/aNxCkAB6kF
— 片倉 頼📦オヤジとにゃん吉👨🦳🐾🐱1/ 95⃣巻発売!!🐾 (@kata_yoli) September 25, 2026
I’m reminded whenever I see something round🐾
My Melody
メロディも まんまるの なかまにいれて♪#中秋の名月 pic.twitter.com/rbbzGV46WP
— マイメロディ【公式】 (@Melody_Mariland) September 25, 2026
Let Melody join the round ones♪
Yūsuke Nakamura (illustrator)
今宵 #中秋の名月 にて🐰 pic.twitter.com/WMddQBblDY
— 中村佑介 Yusuke Nakamura (@kazekissa) September 25, 2026
Tonight, under the Chūshū no Meigetsu🐰
Okami
大神の世界でも、とても大切な1日です。
ヤマタノオロチに立ち向かったアマテラスとクシナダの勇姿に心が震えます…!皆さんが戦った時の思い出も聞かせてください!#Okami #大神 pic.twitter.com/nVCQfoxw9q
— 大神シリーズ(公式) (@Okami_CAP) September 25, 2026
Today is Jūgoya (Chūshū no Meigetsu)!🌕
It’s a special day in Okami as well.
Amaterasu and Kushinada heroically facing Yamata no Orochi moves our hearts…!
Please share memories of the battles you’ve fought!
Onakasuita (Chan-pen to Mama-pen no Heibon dakedo Shiawase na Hibi)
(2/2) pic.twitter.com/UhM9bA0jQG
— ペンギンの優しい世界-お腹すい汰@ (@onakapeko10) September 25, 2026
Chūshū no Meigetsu, Waiting for Mom
Oyoneko Boonyan
🌕本日は #中秋の名月 🎑
昨日バッチリ準備したので、縁側でのんびりお月見を楽しむオヨヨ🍠#オヨネコぶーにゃん #お月見 pic.twitter.com/R9x1RDcvoj
— オヨネコぶーにゃん【公式】 (@oyoneko0701) September 24, 2026
🌕Today is Chūshū no Meigetsu🎑
I got everything ready yesterday, so I’m relaxing on the porch enjoying the moon, oyoyo🍠
Pokémon
今夜は十五夜🌕#中秋の名月 見えるかな❔ pic.twitter.com/Z7iGTj5v00
— ポケモンだいすきクラブ編集部【公式】 (@pokemon_pdc) September 25, 2026
Tonight is Jūgoya🌕
Can we see the Chūshū no Meigetsu❔
Pragmata
今日は #中秋の名月 🎑
ヒューとディアナはお月見ならぬ、地球見を楽しんでいるようです。
ぜひ皆様も今夜は月を眺めてみてくださいね🌙#プラグマタ pic.twitter.com/JEbSA0I4Ct— 「プラグマタ」公式 (@PRAGMATA_JP) September 25, 2026
Today is Chūshū no Meigetsu🎑
Hugh and Diana are enjoying Earth-viewing instead of a moon-viewing.
We hope everyone will view the moon tonight!🌙
Resident Evil
月に手をかざしている「RE ENGINE」のロゴマークはエンジン名の由来となっている「Reach for the Moon」(不可能に挑戦する)を象徴したデザインとなっています。
元々は『バイオ7』を開発するために作られたゲームエンジンでした。#中秋の名月 #REBHFun pic.twitter.com/6uKO6EgN2h— 【公式】バイオハザード / RESIDENT EVIL PORTAL Official (@REBHPortal) September 25, 2026
The hand reaching toward the moon in the RE ENGINE logo design embodies “Reach for the Moon” (challenge the impossible), which is the origin of the engine’s name.
It was originally developed as the game engine for Resident Evil 7.
Sega
TGSも終わり、
秋も深まる今日この頃。今宵は十五夜。
ぷよぷよの月見団子をお供えします。#中秋の名月 pic.twitter.com/6wWebKf2nE— セガ公式アカウント🦔 (@SEGA_OFFICIAL) September 25, 2026
With TGS concluded and autumn in full swing.
Tonight is Jūgoya.
We give an offering of Puyo Puyo Tsukimi Dango.
Spice and Wolf
今日は中秋の名月🎑
「よい月じゃ、ぬしも呑むかや。」
ホロを想いながら、空を見上げてみては?10月からは毎月1日に新ビジュアルを公開👏
お楽しみに🐺#狼と香辛料 #spice_and_wolf pic.twitter.com/RF3X3RfoxO— TVアニメ『狼と香辛料』第2期2027年放送決定!🍎 (@Spicy_Wolf_Prj) September 25, 2026
Today is Chūshū no Meigetsu🎑
“What a lovely moon. will you join me for a drink?”
When you think of Holo, why not look up at the night sky?
Starting in October we’ll release a new visual on the 1st of every month.👏
Stay tuned!🐺
Spike Chunsoft
Spike Chunsoft posted an image from Shiren the Wanderer.
今日は #中秋の名月 🌕
これはお月見用ではないお団子ですが、
お月見といえばお団子が思い浮かびませんか?😋#風来のシレン pic.twitter.com/4foYZnmSW4— スパイク・チュンソフト公式 (@spikechunsoft) September 25, 2026
Today is Chūshū no Meigetsu🌕
These aren’t dango for Tsukimi,
but when you think of Tsukimi, don’t dango come to mind?😋
Square Enix
【今夜は #中秋の名月】
スクエニ作品に登場する「月」にまつわるひと幕をご紹介します🌙
今夜はゲームの中でも、月を堪能しませんか?✨ pic.twitter.com/hkUu7B2Md2— スクウェア・エニックス (@squareenix_jp) September 24, 2026
【Tonight is Chūshū no Meigetsu】
Here are some scenes featuring Moons from Square Enix titles🌙
How about enjoying the Moon in a game tonight?✨
Did we miss any Chūshū no Meigetsu greetings? Feel free to let us know in our forums or by email!
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Anime
MY HERO ACADEMIA: All’s Justice Switch 2 Port Video Game Review – Game Review
All’s Justice is the third installment in the tag team 3D arena fighting games developed by Byking Inc., with this one being a direct follow-up to My Hero One’s Justice 2. I appreciate that the game wastes no time getting into the action, aside from a basic tutorial to reintroduce you to the game’s mechanics. Just a few minutes in and you’re free to explore the city overworld to fulfill missions, battle online, or engage with the game’s story mode, which covers the Final War arc of the anime series. Suffice it to say, this shouldn’t be your main entry point to the My Hero Academia franchise, since a lot of context and buildup is missing from this game, and I don’t think it’s the ideal way to experience the My Hero Academia story.

© Bandai Namco Entertainment America Inc.
The voice acting and music remain top-notch, carrying over the original soundtrack and voice cast from the series. When the game goes all out with dynamic, expressive presentation, the story shines. The cel shading on the 3D character models looks great, and some cutscenes use fast cuts and dramatic poses that really take advantage of the 3D environments in a way that rivals iconic moments from the show. However, these moments are few and far between, with most of the story told through awkward still frames from both the game and the anime itself. In fact, some points in story mode look very cheap, as if someone just grabbed a screenshot from the anime to shift around or zoom in on, like it was edited in Windows Movie Maker.
Story Mode offers a variety of branching paths, depending on which character you choose to follow. Whether it’s Todoroki going after Dabi, Endeavor fighting All For One, or Uraraka confronting Toga, Story Mode gives players a bit more variety from previous installments, given that this is the part of the story where multiple battles are technically taking place simultaneously. Even if there is a particular character or play style that you prefer, a lot of these battle scenarios make sense and act as a good vehicle for showcasing everyone’s abilities without compromising the original narrative, unlike a lot of other fighting games that will sometimes need to make up new scenarios just for the sake of showing off all of the characters. Granted, this setup has a tradeoff: less environment variety during Story Mode. There are plenty of fun combat environments to explore in the game’s other modes that perfectly depict iconic areas from the series, but since the final arc only took place at a handful of set locations, like the floating Hero Academy, those are where a majority of the fights take place, and it gets visually dull.

© Bandai Namco Entertainment America Inc.
The combat itself is the best this series of games has ever had. Byking Inc. built on the foundation of the previous games, creating a combat system that is fast-paced without feeling as janky or floaty as before. The learning curve is definitely a bit higher here due to the increased speed and character move sets, but that makes sense given this is the third installment and the power levels/abilities of a lot of the cast. However, the controls are still incredibly easy to grasp for newcomers; it just might take a second to fully adapt to how aggressive these characters can be. There are basic attacks that can be executed both on the ground and in the air, with a combo system that integrates the game’s tag-team mechanic, where you can either have your teammates deliver damage or swap mid-combo in order to build up the pain. You can also deliver Plus Ultra attacks or enter an enhanced mode once your battle gauge is full enough to maximize even more damage.
The particle effects and unique animations for everybody’s finisher moves are pulled right out of the series with additional flair that does not feel forced. Whether it’s the story mode or online matches, you’re bound to have a good time for a couple of hours, both by yourself and with friends, especially if you’re a diehard fan of the series. Outside of that, the game doesn’t really offer much. There are a few missions that will put you in unique scenarios, with a majority of them being combat-focused. It can be fun to reach certain achievements with specific handicaps or under different circumstances, but these missions feel a lot like filler. You can cover most of the game’s content in just a couple of hours, but it’s hard to say how much of a shelf life this game has beyond the basics.

© Bandai Namco Entertainment America Inc.
Even at its best, there is nothing here that you haven’t seen before compared to other 3D arena fighters. Like the previous installments, this game doesn’t break new ground, even if it is a definitive improvement across the board. If the main goal was to create a fighting game that organically integrated the new moves and forms of all these unique characters from the series, then it succeeded. If you are a diehard fan of the series or have played the previous installments, then you are the audience that is definitively going to get the most out of this game. If you’re not, this game will have limited appeal to you. This game is meant to enhance the experience of an established fan rather than draw in potential new ones.
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