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Pokémon Pokopia Game Crosses 5 Million Units Sold Worldwide – News

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Part 1 of Expansion Pass DLC added underwater Bubbly Basin town on August 5 along with free update featuring new Pokémon



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Image courtesy of Nintendo

Nintendo and The Pokémon Company announced on Friday that Pokémon Pokopia, their cozy-style life simulation crafting game for the Pokémon franchise, has sold more than 5 million units worldwide in about four months.

The game’s paid Expansion Pass DLC added the underwater Bubbly Basin town on August 5 as part 1 of the pass. The game will add accessories in late 2026 as part 2 and another town in 2027 as part 3. Purchasing the DLC gives players a bonus Dynamic Ditto print recipe and bonus Rare Pokémetal in-game. The free update that launched with part 1 of the DLC included new Pokémon such as Manaphy, Popplio, Mudkip, Chinchou, Lanturn, Buizel, Corphish, Totodile, Dhelmise, Golisopod, Corsola, Frillish, Lumineon, and Sharpedo.

The free update adds the ability for players to explore and build underwater in existing towns using the new ability to Dive.

The game launched for Nintendo Switch 2 on March 5 with a Game-Key Card release. Game-Key Cards are physical cartridges that do not actually contain a game, but rather, a key to unlock and play the digital version from Nintendo‘s eShop. Koei Tecmo developed the game.

The game introduces Professor Tangrowth, Peakychu, Mosslax, and Smearguru. They are variations of Tangrowth, Pikachu, Snorlax, and Smeargle, respectively.

The battle-focused game Pokémon Champions launched on iOS and Android on June 17. The game debuted for Switch on April 8.

The new Pokémon Winds/Waves games will launch for Switch 2 worldwide in 2027.

Source: Press release


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Disney+ Releases Made in Korea Season 2 Live-Action Show’s Prequel Webtoon – News

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Webtoon bridges 2 seasons, depicting events from 9-year period that led Baek toward center of power



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Image via Disney Plus Korea X/Twitter Account

Disney+ announced on July 31 that it has released a three-episode prequel webtoon for its live-action series Made in Korea on Kakao Page.

Set in the turbulent 1970s, Made in Korea follows Ki-tae Baek (Hyun Bin), a Central Intelligence Agency agent who leads a double life as a smuggler at night, and prosecutor Geon-young Jang (Woo-sung Jung), who becomes determined to stop him.

The upcoming second season, scheduled to debut on September 9, takes place nine years later and follows Baek as he pursues greater ambitions.

The webtoon bridges the two seasons, depicting events from the nine-year period that led Baek toward the center of power. It also explores changes and shifting relationships among key characters whose stories are not fully covered in the two seasons.

The webtoon features artist Lee Mugi, creator of the webtoon I Am a Sinner, which will itself receive a Disney+ series adaptation next year.

Currently an English version of the webtoon is not available. The live-action series is available on Hulu.

Source: YNA (Jin-ri Jang)


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See Ghost in the Shell’s Reach Across Decades at Official Exhibition

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Following the 30th anniversary of Mamoru Oshii‘s iconic anime film adaptation and closing in on the 40th anniversary of Masamune Shirow‘s original manga, Ghost in the Shell remains a stalwart sci-fi franchise. Starring Major Motoko Kusanagi, she and her colleagues at Public Security Section 9 are ever at odds with near-future technology as criminals find new ways to mask their identities, infiltrate government and corporate entities, and terrorize the populace.

The anime series spans multiple continuities, from the first movie to Ghost in the Shell Arise, Ghost in the Shell: Stand Alone Complex, and now the Science SARU television series, slated to premiere in July. All of this and much more was on display in a multi-room, immersive exhibition at the Tokyo NODE business space within the Toranomon Hills Station Tower in Roppongi Hills.

The 873-ft (266-m) high-rise is built atop the Tokyo Metro Roppongi Hills station. Commuters exit the station onto the ground floor of the 49-story building. At the very top is Tokyo NODE, the mixed-use exhibition space where both interactive and display exhibits centered on GitS took over from January 30 through April 5. The exhibition has since moved on (I was lucky to catch it at the tail end of its run), but it has plans to open at the Hyogo Prefectural Museum of Art in Kobe this summer.

After catching my breath from the glass elevator ride up to the top floor, I was greeted by an interactive Tachikoma. I greeted the blue spider-like robot and, in his usual child-like voice, he responded in turn with a little wave of his claw.


When I was done cooing at the cute robot, I went down a dark hallway that opened up to a giant, wrap-around screen suspended from the ceiling. Wires of every color were strewn around it as circular facts were projected across it and onto the ceiling. Several feet in front was a long block-like bench, creating an amphitheater. Behind it were several touchscreen stations that provided direct input to the giant screen.

Each kiosk served as a search engine for vast amounts of data directly related to all The Ghost in the Shell anime iterations. Participants could search for specific animated scenes, characters, terminology, sci-fi objects, and more. The giant screen would then “dive” into the information point and display it on the giant screen for everyone else in the room.


After exiting the giant display room, I walked through another hallway where they displayed key art posters from the anime series. At the end of the hall, a TV aired interviews with Mamoru Oshii (Ghost in the Shell), Kenji Kamiyama ( Ghost in the Shell: Stand Alone Complex), Kazuchika Kise (Ghost in the Shell Arise), and Shinji Aramaki (Ghost in the Shell: SAC_2045). Unfortunately, these interviews were not subtitled, but I’m hopeful they might be released in a subtitled format someday. Clips on the exhibition’s official Instagram account do include English subtitles.

The next room was, what I imagine, a massive undertaking and truly exemplifies how much work went into putting the exhibition together. The giant space included production material displays from every major Ghost in the Shell anime entry. Many were displayed under glass on tables or suspended from the ceiling between glass panes. The latter allowed visitors not only to see the finished animation materials but also to look at them from the back to appreciate the coloring process. In some cases, a colored cel was displayed next to its earlier genga draft.

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Also on display was a plethora of background art, interactive multimedia exhibits like shirts that blurred on camera and traditional Japanese clothes reimagined from a sci-fi angle. One of the most prominent displays was a full-size robot based on the art of Hajime Sorayama. The well-known artist collaborated on this season’s The Ghost in the Shell, designing the anime logo.

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The Hajime Sorayama gynoid
Photography by Lynzee Loveridge

We closed out our immersive experience at the tie-in Tokyo NODE cafe. The expansive space (with a gorgeous view) was serving up Fuchikoma burgers with dyed buns, a Laughing Man latte, a Tachikoma drink, and Batou’s favorite beer.


Want to experience Ghost in the Shell: The Exhibition yourself? The exhibition is currently at the Hyogo Prefectural Museum of Art until August 30.

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‘Katainaka no Ossan, Kensei ni Naru II’ Unveils Additional Cast Pair, Fourth Promo

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The official website for the television anime adaptation of Shigeru Sagazaki‘s Katainaka no Ossan Kensei ni Naru (From Old Country Bumpkin to Master Swordsman) light novel unveiled an additional pair of cast and a fourth promotional video for the second season on Friday. The anime series premiered on July 8 at 11.45 p.m. on TV Asahi, followed by AT-X and BS Asahi.

Voice actors Kensho Ono (Jigokuraku) and Sumire Uesaka (Shunkashuutou Daikousha) are joining the cast as Warren Flumvelk and Shueste Flumvelk, respectively.

Akio Kazumi (Hitoribocchi no Isekai Kouryaku) is directing the anime at Passione and Hayabusa Film. Kunihiko Okada (Seiken Gakuin no Makentsukai) is handling the series composition. Satsuki Hayasaka (Yatogame-chan Kansatsu Nikki) is designing the characters and serving as the chief animation director. Yasuharu Takanashi (Tsuki ga Michibiku Isekai Douchuu) is composing the music.

Produced by Passione and Hayabusa Film, the first season aired for 12 episodes in Spring 2025. Amazon Prime Video is streaming the anime series worldwide.

Sagazaki began writing the novel on the Shousetsuka ni Narou website in November 2020. Square Enix began publishing the light novel under its SQEX Novel imprint in April 2021, with illustrations by Tetsuhiro Nabeshima (Inu to Hasami wa Tsukaiyou). The 11th volume was released on August 6.

A manga adaptation by Kazuki Satou began in Young Champion magazine in August 2021. Akita Shoten published the ninth volume on June 26.

J-Novel Club licensed the light novel in English in October 2023. The tenth light novel volume went on sale on August 10. Yen Press licensed the manga in March 2024. The fifth manga volume was released on April 28, with the sixth volume scheduled to be released on September 22.

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Source: Comic Natalie

News submitted by Safuan12616

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