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Episode 1160 – One Piece (2026-)

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Episode 1160 of One Piece continues the grand sense of adventure from last week with skill – if not necessarily haste.

After the bombastic final moments from last week’s episode, we reach a cooldown (snarf) period this week. There is no direct fighting in this week’s outing, not in the sense of opponents squaring off against one another at any rate. Nor do we get a lot of tension with regard to pending physical altercations. Instead, this is a half-and-half affair where part of the crew has conversations with giants and the other half ventures forth into Elbaph’s snowy environs.

Robin, Franky, Brook, and Jinbei have a fun conversation with the giants. It’s a bit of exposition, communication, and recap, though I think it’s worth the time spent. It is always welcome to hear the Straw Hats reaffirm their faith in Luffy, their fellow crewmembers, and the Thousand Sunny, too. Hearing the crew sing Luffy’s accolades is pretty common, but the vote of confidence in their peers is a welcome treat. It’s also fun how this half of the crew is more or less in standard new-arc pirate attire – shout out to Franky in the green jacket and gold chain, good look – while the island-bound half of the team is in their island-specific Viking gear. Most critical of all, of course, is that this has multiple moments where Nico Robin is smiling, and therefore, this is my favorite portion of the episode. But also her pointed observations about the X on Luffy’s arm in Joy Boy form are worth keeping an eye on and a fun nugget to follow for the wiki-minded theory-weavers in the audience.

On the island of Elbaph, we get a nice dollop of adventuring fun. The crew mostly has to deal with environmental hazards, particularly the cold. For my money, the most engaging portion of this is the shots of Luffy moving around the environment. There’s something deeply charming about Luffy soaring through the air, oversized horned helm on his head and red fur coat flapping in the wind over the wide white blanket of snow covering the land. Even better is the cartoonish silhouette he leaves once he impacts the snow, rising from it only to be surrounded by giant wolves in a forest. This is classic fantasy overexaggeration and perfect fodder for One Piece. A wolf could never challenge Luffy, but what if the wolf was as big as a house? What if the trees towered into the sky? What if the inhabitants of the next island were bigger than mountains?

Speaking of big inhabitants, Loki comes into frame for us. I loved the slow build-up and zoom out to emphasize his scale. Loki being chained up is one of the most potent moments of the Elbaph arc. It will endure as a lasting, iconic image for the series, and I’m glad to see the Toei team have rendered it with such care.

Rating:





One Piece is currently streaming on
Crunchyroll.


The views and opinions expressed in this article are solely those of the author(s) and do not necessarily represent the views of Anime News Network, its employees, owners, or sponsors.

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Kanojo no Tomodachi Manga Gets TV Anime – News

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Original creator Jura draws commemorative illustration for 2026 anime



Jura‘s Kanojo no Tomodachi (My Girlfriend’s Friend) is getting a television anime adaptation in 2026. Jura drew a commemorative illustration for the announcement:

Kanojo no Tomodachi
Image via Kanojo no Tomodachi anime’s X/Twitter account
Kanojo no Tomodachi
Image via Jura’s X/Twitter account

Jura debuted the manga in Kodansha‘s YanMaga Web in May 2021. Kodansha published the manga’s sixth compiled book volume last October.

The story follows high school boy Takeru, who has a girlfriend named Kaori. Kaori confessed her feelings to him and became his first-ever girlfriend. However, Kaori’s friend Tomoko begins to seduce him and tempt him with her voluptuous figure.

WWWave Corporation‘s Deregula anime label is producing the anime.

WWWave Corporation launched the Deregula anime label in June 2023 to begin producing anime of other companies’ IPs. WWWave Corporation was established in 2010, and the company has since launched the digital manga site ComicFesta and its wwwave comics brand. The company produces more adult-oriented manga with boys-love and mature romance. WWWave Corporation also owns the AnimeFesta programming block. AnimeFesta (formerly Anime Zone and ComicFesta Anime) has produced short anime adaptations of numerous manga from ComicFesta, with many of the manga being adult or risque in nature.

Sources: Kanojo no Tomodachi anime’s X/Twitter account, YanMaga Web, Comic Natalie


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Monster Eater: A Delicious in Dungeon Board Game Board Game Review – Game Review

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The rules of the game are as follows: You and other players have to travel down two levels of a dungeon, slay some monsters along the way, and then, in true Delicious in Dungeon fashion, cook ’em up real nice, all for some victory points. You are dealt a hand of five dungeon cards at a time that can be used to progress through the dungeon, force other players to fight monsters via “encounter” dungeon cards, escape from vicious monsters, and more. The first dungeon level has one boss to slay in the form of Chimera Falin, then the second level’s got the Lunatic Magician Sissel. Once Sissel is slain, you count up your victory points. Whichever player gets the most victory points wins. It’s all a giant race to the bottom of the dungeon to see who can rack up as many points as possible.

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Photo by Jeremy Tauber

Some RPG mechanics are simple enough, with each player getting a party consisting of different classes, all based on Delicious in Dungeon characters fans know and love. The “Laios” party, for instance, has our leads Marcille (magician class), Senshi (warrior class), Chilchuck (locksmith class), Izutsumi (ninja class), and, of course, Laios (another warrior). There’s also the “Kabru” party, the “Shuro” party, the “Tansu” party, and the “Canaries” parties, consisting of different varieties of magicians, warriors, and whatnot. Falin herself appears as an extra magician that you can add to any party, should you wish. There’s also an optional rule saying that you can mix different characters from different parties as well.

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Photo by Jeremy Tauber

Every turn starts with an attempt to progress, given that there isn’t a monster blocking your path. Should there be, you can let your characters attack it via their attack or magic points and/or a roll of up to six dice. The characters don’t have HP, so instead of getting attacked, they become “exhausted” upon use, meaning they’re unable to do anything until you revive them with a food token at the end of your turn. If you defeat a monster, you then have to cook it. You roll two dice to cook them, and success in rolling a number equal to or greater than the monster’s required cooking level wields you food tokens and the victory points needed to win the game. If you’re unable to fight the monster, you have to “procure” cards by exchanging cards in your hand for some in the deck, but you’ll be unable to progress through the dungeon as a result. On the flip side of the coin, should you attack and slay a monster but fail to cook it, you can still explore a dungeon at the expense of earning zero victory points or food tokens.

The way you progress the dungeon is by using dungeon cards with specific percentages (10%, 20%, 30% etc) of the dungeon explored. You play these cards until they add up to 100% progression, and whoever reaches that number has to fight the boss of the floor on their next turn. After exploring the dungeon, you can play an encounter card that forces an opponent to fight a monster in the hopes of slowing down their progress. At the end of the turn, players can “rest” by drawing more cards and then go about reviving exhausted characters with food tokens.

If this sounds like a lot, it’s not. The gameplay is complex enough to sink your teeth into while not feeling the slightest bit overwhelming. Really, each turn is done in four phases (three if you procure cards, since you can’t explore the dungeon). If it helps any, every player gets a card detailing how each turn is supposed to play out. When I played with my friends, we mostly kept track of the game by keeping one eye on the card explaining all of the phases, and another eye on the progress points. And because the RPG mechanics boil down to a literal roll of the dice (first to determine damage dealt to enemies, then a second to see if you can cook them), there is no big ol’ list of stats or percentages that turn everything into math homework.

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Photo by Jeremy Tauber

Another bonus is that the rules are loose enough that the game can be easily adjusted. You get coins, where every three coins you earn one victory point, but since these coins are technically money, you might as well allow a rule stating that you can spend them on an item card that can grant you an advantage when exploring the dungeon. You can have seven characters in your party, six, or even three if you’re feeling bold enough. For those who are in a real pinch for time, players can reduce the game in half by ending it once Chimera Falin of the upper level has been defeated. And for the fiercely competitive, you can reduce all of the progress cards by half (5% instead of 10%, for instance) for an even longer game.

There are some additional rules that I have not mentioned, although most everything is explained in the twenty-six-page rulebook that comes with the game. Some details are a bit vague, though. Since the real goal is to earn victory points, does that mean you don’t want to progress too far into the dungeon if you haven’t earned enough points yet? Doesn’t that slow the game down a little? Also, do you always have to place an encounter card during the third phase of your turn? Suppose you’re in a position where you can’t place an encounter card down; maybe everyone, including yourself, is fighting a monster, or you just don’t have encounter cards in your hand. The instruction booklet reads that “you may place an encounter card,” and the wording makes it sound like an optional move. Obviously, these are just tiny nitpicks and probably just something that comes with the learning curve.

Monster Eater: A Delicious in Dungeon Board Game is actually a part of another Japanese board game franchise, Monster Maker, hailing all the way back to 1988, and created by Ginichiro Suzaki. It’s apparently a cult hit in Japan, and based on what I’m seeing from the
official website, Board Game Geek, and the National Museum of Play had several board game sequels plus a handful of video game tie-ins. However, it’s relatively unknown in America—I didn’t even know about the game until it fell into my lap. According to Monster Eater‘s official handbook, some of the features here are tweaks made from the original game for a simpler and more compact game. Looking at the original game’s instruction manual further reveals this. In the Delicious in Dungeon version, you are dealt five cards per hand, while in the original, you draw eight. You go from the upper level of the dungeon to the lower level in the Delicious in Dungeon game, whereas the original has you entering the cave for treasure and then escaping it. And of course, there’s no cooking in the original Monster Maker, so once an enemy’s slain, the battle’s over.

It was a wise move on the part of Monster Maker‘s company, Arclight, to create a Delicious in Dungeon variation of the game. As well as the game being fun to play overall, the dungeon crawling and monster cooking feel very true to Delicious in Dungeon‘s style, and the artwork is just plain ol’ gosh dang adorable. It makes sense that this game would go for that cute design, since Monster Maker always sported a chibified anime look to it. I have to give designer Seiji Kanai props for melding both Monster Maker and Delicious in Dungeon‘s designs together in a manner that doesn’t stray too far from both sources’ respective designs.

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Photo by Jeremy Tauber

Even if it’s not without a few shortcomings, Monster Eater makes for a fun play on board game night, especially once you understand the basic ebb and flow of things. All in all, this is a fun dungeon crawler all the way through, with just the right blend of monster slayin’ and exploration guaranteed to charm gamers across the board.

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Exploring the DAN DA DAN Exhibit: Can You Outlast the Paranormal Exhibition

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One of the breakout paranormal anime series of the decade is none other than DAN DA DAN. From its action and romance to the thrilling paranormal experiences, the series has captured the hearts and minds of anime fans across the world. And while fans must wait until 2027 for the third season premieres, they can stave off their need for DAN DA DAN at the DAN DA DAN Exhibition taking place at the Matsuya Ginza 8th Floor Event Square between April 22 and May 11.

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Photo by Ken Iikura-Gross

The DAN DA DAN Exhibition is divided largely into eight areas. Beginning with a short introduction to the story, the opening area features the series and opening from the first and second seasons of DAN DA DAN. ANN was able to capture the series “mascots”, Turbo Granny and Serpoian at the entrance and the exhibition’s opening.

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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross
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ダンダダン Animation Works展 会期:2026年4月22日(水)~5月11日(月) 会場:松屋銀座8階イベントスクエア
Courtesy of Windam

The opening section of the DAN DA DAN Exhibition ends with two large images of Turbo Granny before leading into a recap of the story. A look at all 24 episodes, the section gives a brief explanation with shots from the respective episodes. Dotted throughout the section are two interactive displays from key moments in the series. While mainly consisting of a display and button, the display lets you relive those moments.

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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross

For those more inclined on the production side of the DAN DA DAN, the next section of the Exhibition features production material from the series. Although the area is on the smaller side, there is a beautiful display of several key art and storyboards. Along with the key art and storyboard displays, character introductions are also featured in the area.

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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross
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ダンダダン Animation Works展 会期:2026年4月22日(水)~5月11日(月) 会場:松屋銀座8階イベントスクエア
Courtesy of Windam

More production material was featured in the following section of the DAN DA DAN Exhibition. However, rather than focus on key art and storyboards, the tone shifts to the animation. The highlight is a giant animation board of Jin “Jiji” Enjōji’s action scene from the 14th episode of the series. The highlight may be the animation board, but the area is also filled to the brim with character design materials and further character and paranormal creature introductions.

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ダンダダン Animation Works展 会期:2026年4月22日(水)~5月11日(月) 会場:松屋銀座8階イベントスクエア
Courtesy of Windam
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Photo by Ken Iikura-Gross

The DAN DA DAN Exhibition does something different from many other anime or manga-related exhibitions. It takes time to show the sound design and music composition. Again, on the smaller end, the area features two sound boards with dialog of the Serpoians and of all the different creatures and phenomena from DAN DA DAN. A score of Chiquitita’s three songs is also displayed for anyone musically inclined.

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ダンダダン Animation Works展 会期:2026年4月22日(水)~5月11日(月) 会場:松屋銀座8階イベントスクエア
Courtesy of Windam
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Photo by Ken Iikura-Gross

The Exhibition closes with a beautiful scale display of the Great Kinta Bodhisattva from the 23rd and 24th episodes of the series. Another interactive display, it lights up for all to see. A few more shots of the ending theme songs and the key visual for DAN DA DAN‘s third season close out the Exhibition. But not before the photo spot, any DAN DA DAN won’t want to miss, a bench with Turbo Granny eating with the DAN DA DAN characters behind her. ANN was able to capture a moment of Shion Wakayama (voice of Momo Ayase) sitting at the bench.

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ダンダダン Animation Works展 会期:2026年4月22日(水)~5月11日(月) 会場:松屋銀座8階イベントスクエア
Courtesy of Windam
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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross
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Photo by Ken Iikura-Gross

While the DAN DA DAN Exhibition is on the smaller side, it’s one no DAN DA DAN fan wants to miss. The Exhibition is taking place at the Matsuya Ginza 8th Floor Event Square between April 22 and May 11. Tickets are 1,800 yen for adults, 1,000 yen for high school students, and 700 yen for elementary and middle school students (about US$11.50, US$6.50, and US$4.50, respectively). A ticket with special merchandise is also available for 4,800 yen (about US$30.50).

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